A Guide to the True Rules of FoGII
Re: A Guide to the True Rules of FoGII
If you play well, you will generally win, even against the odds... but that won't stop the game from giving you several unnecessary heart attacks along the way. Your elite units fighting downhill will  get a freak double morale drop and lose the battle for you, and then your militia will fight on five turns longer than they ought to and win it right back again. This can lead to trust issues amongst newer players.
			
			
									
						
										
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				TimDee58
 - Staff Sergeant - StuG IIIF

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Re: A Guide to the True Rules of FoGII
agreed absolutelyLudendorf wrote: ↑Fri Jan 10, 2020 8:20 pm If you play well, you will generally win, even against the odds... but that won't stop the game from giving you several unnecessary heart attacks along the way. Your elite units fighting downhill will get a freak double morale drop and lose the battle for you, and then your militia will fight on five turns longer than they ought to and win it right back again. This can lead to trust issues amongst newer players.
Re: A Guide to the True Rules of FoGII
FoGII manual says (p. 145) : "Unlike FOG1, FOG2 does not attempt to replicated the tabletop game’s dice, but uses mathematical algorithms that avoid some of the extreme against-the-odds combat results that could occur in FOG1."
However, FoGII remains a game where chance plays a part.
			
			
									
						
										
						However, FoGII remains a game where chance plays a part.
- When dice are physically thrown during a tabletop game, players are aware of that element of chance. If they keep on playing, it's partly because they like it, they like throwing the dice, they like the idea of luck being a part of life/of the result of a battle.
 
- In FoG2 (the video game), the algorithms run in background, invisible; only the results are displayed on the screen. I am not sure that all of the players are aware that chance is a core element of this game. Thus, the moments of misfortune may be resented by some who don't get why they happen.
 
Re: A Guide to the True Rules of FoGII
Speaking of "a guide to the true rules of FoGII", there's no manual in French for FoGII, isn't it ?
I haven't found any in the 'Manuals' folder and on the Net (and didn't want to create a new thread just for that question).
The French manual of P&S was actually of high quality and very helpful.
			
			
									
						
										
						I haven't found any in the 'Manuals' folder and on the Net (and didn't want to create a new thread just for that question).
The French manual of P&S was actually of high quality and very helpful.
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				rbodleyscott
 - Field of Glory 2

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Re: A Guide to the True Rules of FoGII
I fear not.Athos1660 wrote: ↑Thu Jan 16, 2020 11:59 am Speaking of "a guide to the true rules of FoGII", there's no manual in French for FoGII, isn't it ?
I haven't found any in the 'Manuals' folder and on the Net (and didn't want to create a new thread just for that question).
The French manual of P&S was actually of high quality and very helpful.
Richard Bodley Scott

			
						
Re: A Guide to the True Rules of FoGII
Thank you for your reply.
Re: A Guide to the True Rules of FoGII
^ Nonetheless, I must point out that the entire text in game (UI and tutorials) is wonderfully translated  
			
			
									
						
										
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				Schweetness101
 - Captain - Heavy Cruiser

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Re: A Guide to the True Rules of FoGII
if you have a horse archer army against a medium infantry army, the map width will be halved by water, and covered in forests and rough terrain.
If you have a medium infantry army against a horse archer army, the map will be a giant open steppe with no rough terrain or forests.
			
			
									
						
							If you have a medium infantry army against a horse archer army, the map will be a giant open steppe with no rough terrain or forests.
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
			
						Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
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				Geffalrus
 - Lieutenant Colonel - Panther D

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Re: A Guide to the True Rules of FoGII
Hehe, definitely seen this happen a few times. And my brain really, really doesn't know how to process that.Ludendorf wrote: ↑Fri Jan 10, 2020 8:20 pm If you play well, you will generally win, even against the odds... but that won't stop the game from giving you several unnecessary heart attacks along the way. Your elite units fighting downhill will get a freak double morale drop and lose the battle for you, and then your militia will fight on five turns longer than they ought to and win it right back again. This can lead to trust issues amongst newer players.
People with skill and experience will generally win in the end. The road to get to the win, however, can sometimes be a little weird.
We should all Stand With Ukraine. 
 
			
						
					
					
