Berlin Redux v 0.9 (continued)
This is an interesting objective; one that I have not seen you use before: "Capture/eliminate 3 Soviet Generals."  (You fail to name the third general in the mission description, 
Mikhail Katukov.)
			
		
				
			
 
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So this will be an entire post just about this trigger:
			
		
				
			
 
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First, do you know for certain that the recovering/wounded/imprisoned module works for AI commanders?  When an AI unit with a commander is eliminated, does the commander retire from the battlefield under one of those prohibitions for a set time, to be redeployed upon recovery?  Because, unless you are definite, I would tend to think not.
For one thing, your condition chooses only recovering.  Are there not some times when commanders are wounded or imprisoned?  Also, to my knowledge, the AI does not do such things as redeployment of units or commanders without being told explicitly.
Another problem with this trigger is this:  Say the recovering/wounded/imprisoned module 
does work with these conditions for the AI, including redeployment upon recovery.  Even so, the trigger is looking for all three generals to be knocked out at the same time and if each does recover and gets reassigned after a while, it is going to be a bit difficult to satisfy all three conditions at once.
You may have better knowledge than me in this regard.  If so, I am quite willing to accede.
However, unless you are sure this works, I would handle it differently.  I would still go after the generals but target the 
vehicles to which you have assigned them.  Once all three of those vehicles are knocked out, those units are not coming back and when the third vehicle is destroyed, the trigger fires.
Here's how I set it up, linking to each of the three generals' vehicles:
			
		
				
			
 
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Also, the image file named "chukov" is missing.  I assume you mean "zhukov" unless you are spelling the name phonetically or have some Spanish-Russian hybrid in mind.  
Therefore, I have taken the liberty of offering this resized and black-and-white version of General Zhukov:
			
		
				
			
 
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This is how the image would look in the Event Popup message:
			
		
				
			
 
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Lastly, you need a trigger to fail the "Capture/eliminate 3 Soviet Generals" objective if it is not achieved by the "Scenario turn limit."  This is what I did:
			
		
				
			
 
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Many changes, I know.  In light of that, and since I did those changes on a fresh copy of Berlin Redux and saved it, I offer it to you if you wish to use it.  It contains 
only the changes discussed in this post 
(and the next post):
https://drive.google.com/file/d/1PLXQxp ... sp=sharing