This is a bug in the conversion database. It will be corrected in a forthcoming update.Sennacherib wrote: ↑Thu Jul 25, 2019 1:59 pmCarthage can build pikemens at the start of the game ! never heards of carthaginians pikemens too ! Carthage mercenary hoplites are pikemens !!!!
WTF !!!
This is the result of the Carthaginans having the Semitic "phalanx" in their list of available unit types, of which I was unaware. On the understanding that the main users of the Semitic "phalanx" unit would be Judaea, they translate to thureophoroi, based on the later Maccabean Judaean army as described in the Dead Sea Scroll called "the Sons of Light vs the Sons of Darkness", which describes an ideal Judaean army. Carthaginians will no longer have access to this unit when the database has been fixed in the update.carthaginian "phalanx" are thureophoroi.
Please do point out any other unit conversion anomalies as we may be able to fix them in due course.
There is, however, a limit on how accurate individual army lists can be because FOG Empires has less national archetypes than FOG2 does, so the army lists cannot match perfectly. This in turn is driven by the need to have a manageable number of "nations" in Empires so that their buildings, events etc. can be tailored to each "nation". The number was increased from the original design, but there is of course still room for further differentiation if the Empires development team have time to do so, or if an enterprising modder does it.



