Sounds like a fair compromise. Can live with.rbodleyscott wrote: ↑Fri Jun 14, 2019 11:20 amThere isn't really room for it on the card anyway - some unit types already take up all the space. If we do do something like this, it will probably be in an end-battle report.MVP7 wrote: ↑Fri Jun 14, 2019 10:37 am I wouldn't mind counter like this, although I don't think it describes the unit's performance in any meaningful way as casualties are a very small factor in the real performance of the unit. In some cases large number of inflicted casualties might actually mean ineffective use of the unit.
More importantly, I think it would be waste of space on the unit card: I'd rather see if the unit is in open or defending obstacle; if it's disordered under disruption; if the flank is exposed; or if the unit has already used free rotation. Arbitrary casualty counter is the last thing on the list of additional information that would be useful to see on the unit card.
