philqw78 wrote:Or play 800pts on a smaller table for a quicker game where the LH can't escape
Then everyone picks swiss?
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Yes, if the game had gone on we had a very good chance of picking up 4 or 5 APs just from one charge by LF javelinmen into the flank of a BG of fragmented Ghilmen who were in a gulley. Assuming the Ghilmen broke they would rout through the adjacent BG of disrupted Ghilmen (also in the gulley fighting our knights) and the LF would be almost certain to puruse into their flank, if that broke the second BG (again looking likely as they would have been fragmented by being burst through) then the LF would have hit the elephant BG that was also fighting our knights in the gulley (it's a long story) in the flank.philqw78 wrote:Dependant upon a LF v's Ghilman charge, exciting.turned into a 17-3 and possibly a 22-3 rather rapidly.


And quite publically earlier in this topicrbodleyscott wrote:
I don't agree with Nik's opinion (expressed to me personally) that Double Games are slower than singles games at the same points value. (or even as fast).
400AP 28mm was hardly ever played. I know that the BHGS did do it once but because it was too cramped it dropped down again. Can't recall other 28mm comps though.
The extra time used by consultation between the players is more than compensated for by the division of labour over the majority of movement and combat resolution. It is important, of course, that players do actually play in a genuine doubles mode, so that a large degree of "parallel processing" in fact occurs. Some teams who are not used to doubles play, or in which one player is a "puppet" of the other, and not trusted to make any moves of his own, may play slower.
I think it would be a mistake to increase the points value of single games without increasing the time available for them. This was a tendency in DBM tournaments, to their detriment in my opinion. For some reason there seems to be an inertia which prevents points totals being reduced again if the increased total proves unsuccessful. A classic example was the 400 point 28mm DBM game on 6 x 4 tables. The first few 28mm DBM tournaments were 325 points, then 350, then 400. 400 was clearly too much to allow any sort of manoeuvre, but once that had been used it never got reduced again to a more manageable level.
An extra years experience playing for most (?) players undoubtably helped get results IMO.
There is no doubt in my mind that 900 points worked better than 1000 points (which we tried previously) for the Godendag doubles.


Depends, with LH being fairly swirly then sometimes it can look like a lot less toys on the table. With three flank marches in one game that cuts down the toys as well.I'd be interested to hear from the players in the earlier pool.
