Share some unique/strange tactics that you came up with!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
uneducated
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Re: Share some unique/strange tactics that you came up with!

Post by uneducated »

Paul59 wrote: Fri Feb 08, 2019 2:00 pm Always try to get one or two Light Cavalry units behind the enemy army. Some possible reasons:

1) They can charge units that have rallied from routed. A LC unit has a good chance of routing any type of fragmented unit.

2) They can destroy the enemy's Heavy artillery if it is unprotected by other units.

3) They can interfere with the enemy's plans by charging enemy units in the rear. They might not do much damage, but they will stop the enemy unit in it's tracks, and force it to turn round if the LC unit does not immediately fall back. It can really stop or slow up the enemy getting into flanking positions to attack your main battle line.

4) They can charge into the flank or rear of an enemy unit that is already in melee. It won't cause an automatic cohesion drop to non light enemy, but it might make all the difference to the result of that melee.
I think that if the enemy foot are in danger of a rear or flanking charge, they receive a malus on morale, even if the charge does not take place. Please do correct me if I am wrong.

Great tips in this thread! Thanks, everybody.
rbodleyscott
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Re: Share some unique/strange tactics that you came up with!

Post by rbodleyscott »

uneducated wrote: Tue Feb 19, 2019 8:22 pm I think that if the enemy foot are in danger of a rear or flanking charge, they receive a malus on morale, even if the charge does not take place. Please do correct me if I am wrong
Not if the potential flankers are light troops and the enemy foot are not.
Richard Bodley Scott

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nyczar
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Re: Share some unique/strange tactics that you came up with!

Post by nyczar »

SnuggleBunnies wrote: Mon Feb 11, 2019 1:19 pm I do strongly support mouser's ideas for ending the tactic of using lights to block fallbacks/pushbacks. It is maximum cheese. Which is not to say I don't use it myself right now, but I do so because not doing so would disadvantage me. It would be better if this trick simply didn't exist.
I am in the same boat here. I started to use this tactic as it was necessary if I wanted to play at the top levels. I like some of the ideas that have been expressed in this thread (light being forced to evade, cohesion modifier, etc). Generally, what I hope happens in our community is that any "gamey" play is identified and share with the group so that:

1) game improvements may be identified and prioritized

and

2) the community can share counters to the "gamey" tactics

I have observed that for some, if any aspect of the game conflicts with their view of "reality", then the game is fatally flawed. I don't see it this way. I see FOGII as enjoyable and engaging despite its flaws; It has layers of good thinking.
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