[MOD] Ancient Orient BC1000

Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1691
Joined: Mon Jan 04, 2016 7:09 pm

Re: [MOD] Ancient Orient BC1000

Post by Cablenexus »

Wonderfull job with updating your files. Very nice work. Your scenario is on my list to play when I get tired of modding myself, I of course already checked it out and readed your modder diary on Steam ;-) Maybe you can publish that one as a single text file in the Slitehrine forum as well. It's great to help new modders out, and it helps Pavel to see what to add in eventually documentation in the future.
gwgardner
Lieutenant-General - Nashorn
Lieutenant-General - Nashorn
Posts: 3471
Joined: Mon Jun 09, 2008 2:59 am

Re: [MOD] Ancient Orient BC1000

Post by gwgardner »

Thanks for the fix, works for me now.
Hir0
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Wed Apr 05, 2017 6:59 pm
Location: Japan

Re: [MOD] Ancient Orient BC1000

Post by Hir0 »

And a few bug fix for ver 1.042.
I realized it by gwgardner's excellent AAR.

@Cablenexus sorry, I don't want to make my dairy to 'more' public. it's just a mess scribbling of thought for me. :)
dejvid2
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 108
Joined: Sat Nov 04, 2017 2:50 pm

Re: [MOD] Ancient Orient BC1000

Post by dejvid2 »

Thanks for making this scenario available as a zip file. It is an excellent scenario in general and I appreciate that is small and so doesn't take so long to play to the end.

As well as that, looking at your scenario has been an excellent guide to making the changes I need to make to mine.
pavelk
Kubat Software
Kubat Software
Posts: 2467
Joined: Mon May 16, 2016 4:27 pm

Re: [MOD] Ancient Orient BC1000

Post by pavelk »

Hi Hir0,
there is something you might like here. Your mod is streamed!
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