AI Beta 1.04

Commander - Napoleon at War is a turn based strategy game that brings gaming back to its roots - it's fun!

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firepowerjohan
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Post by firepowerjohan »

Let me know if it worked nalivayko :)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
alaric318
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Post by alaric318 »

greetings, i was having the same freeze problem, the work-around that seems to work is to delete the directory under /documents & settings/user/My documents/CNAW/ and let the game re-compile the scenarios, but then, at least for me, i need to copy the re-compiled scenario on the other directory, that is, under /documents & settings/user/cnaw/ , doing so, seems that the game runs fine, as a side note, we can mod the general file and if the issue is commanders under injury blocking the prod-queue set the max injury to 1 turn, will be unrealistic but for me worth it to can play without problems untill 1.05 is out,

with best regards,

alarick.
Bern
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Post by Bern »

I continued the game I posted about previously. Wonder if I could clarify an issue which I should probably know the answer to, but has got me confused. What is it that triggers the surrender of Prussia?

I ask because the Fr AI made short work of taking Leipzig and Berlin and then as I mentioned previously, stayed around mainly in the Berlin area. The Prussians soldiered on and built up a reasonable defence around Danzig and south to Warschau. The Fr allowed them to do this but after three turns despatched two inf units and a heavy cav to attack Danzig. The defence held quite easily but then Prussia suddenly surrendered to France.

Actually it turns out as a brilliant move for France as it completely exposes the Russian army in Austria to a flank attack. However I am not clear about what triggered the Prussian surrender.

Bern
firepowerjohan
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Post by firepowerjohan »

Alaric, does it mean you had modded the game too and that is why it froze? Can you tell me what parameters that were tweaked? The injury factor wont help since it is the new commanders that are blocking even before they are used for the first time.

Countries surrender when they lose all Capitals and Prussia has 2 of them, Konigsberg is secondary Capital. But to avoid exploits of not conquering Major countries, an exploit to forever keep them out of revolting, a Major country can also surrender in a hopeless situation where its last Capital is damaged and almost surrounded plus its economy is weak (=has almost no cities left).
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Bern
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Post by Bern »

OK - and that answered my question. The heavy cav. unit which had been attacking Danzig, slipped away and clattered into an undefended Konigsberg. Whoops - so much for the Coalition master strategist. :D

Bern
firepowerjohan
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Post by firepowerjohan »

Bern wrote:OK - and that answered my question. The heavy cav. unit which had been attacking Danzig, slipped away and clattered into an undefended Konigsberg. Whoops - so much for the Coalition master strategist. :D

Bern
Yeaah, keep blaming the game engine now :D :D ;)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
alaric318
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Post by alaric318 »

firepowerjohan wrote:Alaric, does it mean you had modded the game too and that is why it froze? Can you tell me what parameters that were tweaked? The injury factor wont help since it is the new commanders that are blocking even before they are used for the first time.

Countries surrender when they lose all Capitals and Prussia has 2 of them, Konigsberg is secondary Capital. But to avoid exploits of not conquering Major countries, an exploit to forever keep them out of revolting, a Major country can also surrender in a hopeless situation where its last Capital is damaged and almost surrounded plus its economy is weak (=has almost no cities left).
greetigns, it is confirmed that the work-around that you gave works perfectly, i did mod... units.txt, technology.txt, land-leader.text, general.txt and the 1805 scenario file, just deleting the directory of the game under /documents & settings/user/my documents/CNAW allows me to play the game, thanks for the advice about leader injury, now i will try the 1.05, your support on patches fixing the issues is great, i think that the most difficult factor, as in real battles/wars will be to make the allies work in coordination, russia and britain attacking the same time against france, france will have enough strenght to defeat each of them alone, the menace will be if russia and britain will togheter coordinate, will be hard to have an AI that works so well, i have not seen it before, i think in multiplayer is where this game really shines, thanks for the game, the in deep advices and the patches, very good work,

with best regards,

alarick.
Bern
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Post by Bern »

firepowerjohan wrote:
Bern wrote:OK - and that answered my question. The heavy cav. unit which had been attacking Danzig, slipped away and clattered into an undefended Konigsberg. Whoops - so much for the Coalition master strategist. :D

Bern
Yeaah, keep blaming the game engine now :D :D ;)
:lol: :lol: :lol: :lol:

I can tell you that this . . . um . . . oversight by the Allied Supreme Commander, who has since been executed, has made for a very, very interesting situation in the game. It's a pity that the AI probably could not be programmed to take advantage of such a catastrophic error. It will be interesting to see what the AI does make of the position though, so I'll play it through a bit and I will resist the temptation to use GB troops to prop up Russia.

Bern
Bern
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Post by Bern »

Played on this game for a few more turns, mainly to look at the reaction of the Fr AI. It was not able to take the opportunity presented, altho I'm not surprised. The French army became fragmented with small groups of units being sent to defend resource areas taken from the Prussians. This left them open to Russian attack.

The main Russian force was able to continue through Austria without any real opposition. Not looking good for the AI.

Three French units did move into northern Russia, tho' their advance wasn't really supported and came to nothing.

I have to say that I was only able to take these actions because I could see the French moves. In a fog of war situation, I would almost certainly have withdrawn the Russian forces back into Russia which would have provided the AI with time to mount a coordinated invasion.

This was very much the best game I've played so far agin the AI. Quite a lot of thought was required - not easy for me :D . This is surely going in the right direction - brilliant. Onwards to vers 05 which will be even better.

Bern
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