I'd be interested for Phil to expand on his comments 
 Fair enough, a snide comment doesn't really cut it as criticism. So, my general criticisms are:[/quote]
Firstly, welcome back Mr Malthus, you've been away too long 
 
 
1. that the lists constrain armies far too much:where there could be multiple interpretations, too often, the list writer(s) have enforced only their own view
Sometimes, but I think this may be the flip side of your point 4. If all interpretations were listed then blandness would increase. 
2. some army lists are - at least to my perception and that of those I've talked to about this f2f - being punished for having been seen as too effective previously, by being excessively downgraded.
I was surprised to read this, as it isn't my experience. Though I find that more armies are viable as the points system seems well balanced.
3. quite a few possible gradings of troops seem to be ruled out sui generis, without any actual reasoning - examples that spring to mind offhand include armoured pike, dark age superior impact foot, how bow/spear armed troop are handled, and I'm sure a bit more concentration would produce more.
I suspect the pike is a game balance thing, wrapped in a cloak of justification. bow/spear seems to work well in the rules (though the sparabara mantlet wall isn't modelled). Mine fear armoured hoplites and quality foot but will take on weaker foot. Armoured shoeck cavalry scare all but the Immortals.
4. Overall, there is a depressing 'sameness about the lists, the variations are  ... well I suppose you could qualify them as subtle inflections, but, overall it seems to me that there are actually a lot fewer 'competitively viable' armies than DBM produced.
I agree on the sameness issue - perhaps an issue caused by unit basis as opped to element basis.  Having said that, some of the inflections do work. For example, drilled bow sword cavalry play quite differently to undrilled so that in itself provides variation. I think the number of competitive armies has increased because of the better points system. 
5. There seem to be some fairly non-rational distinctions about unit sizes (e.g. Arab conquest infantry being sized 8-9? only? oh really? ... or classical armies get small (cheap) units of skirmishers so get to bulk out their attrition point cheaply, but others don't ... this is realistic?)
Unit size seems to be a top down rules mechanic approach to give the feel of an army as much as anything. Bulking up with skirmishers is one approach but those are all points which don't do well at the crunch (as my bosporans with 9 BGs of skirmishers found  

 ). An approach I've used is large, tough BGs all headed with generals. 32 bases of superior/elite troops fighting in a line can work well.
Please understand, I got as bored with DBM as any of y'all, and wanted a good replacement - and the FOG rules sure look good, it's the army lists that I'm carping about.
cheers
firefall[/quote]