Correct and contact is defined on page 52 and would apply IMO.1. You contact an enemy camp in your manoeuvre phase (p20, p78), necessarily at some point along a BG's front or side edge. (Evaders and routers go around except friendly routers pass through an unfortified camp (p67, p100).)
2. You test for a fortified camp in the melee phase. If this remains unsacked you are free to move away if you so desire and can do so.
3. If you have sacked a camp - which happens at contact with an unfortified camp - you are now locked in placed looting it until you pass a joint action phase CMT to break free (at which point the camp is removed from the table and you are free to move/react thereafter).
4. You can be attacked at any time while tring to sack a fortified camp or while looting one and not yet broken free. Normal flanks apply for charges. You can also be shot at while trying to sack a fortified one, but not when looting. So there is a risk to trying to sack a camp while there are powerful enemy troops around - as in reality. Beware doing so just for the 2APs - I have seen someone lose 4APs of troops trying once.
5. If you are turned around by a charge to the rear and fighting a fortiifed camp you would no longer be in contact under the definition on page 52, so I would rule you did not get a roll to try to sack it until you turned around again to recreate contact during a movement phase.
All correct. A fortified camp can be wuite a useful obstacle on the table away from the base edge. Also they can be placed in terrain so nothing to stop a british fortified camp on a steep hill representing a classic hill fort.Other campy facts:
* You can be shot at while attacking a fortified camp but not while looting (p84).
* A camp is not a BG (p22) but does prevent second moves (p75).
* Camps can be deployed further in than 10MU if behind field fortifications (which can be 15 MU in if in the central third).
Si




