Unit issues 6.1.8
Moderators: The Artistocrats, Order of Battle Moderators
Re: Unit issues 6.1.8
The Chevrolet was an integral part of the Long Range Desert Group. I think it was intended as such a unit in OOB.
Re: Unit issues 6.1.8
The Oerlikon 20mm Portee costs 4 land command points while regular AA/AT with transport costs 3.
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- Lieutenant-General - Karl-Gerat 040
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Re: Unit issues 6.1.8
The German mobile AA also uses 4 supply, for example. I think that's okay for a mechanized switch unit.Erik2 wrote:The Oerlikon 20mm Portee costs 4 land command points while regular AA/AT with transport costs 3.
But I have a similar question: Most mechanized recon verhicles use 2 supply, the British just one. Intended or an oversight from earlier versions where the Brit tanks also used less supply than similar other faction's units?
Re: Unit issues 6.1.8
The Russian ones use 3...
They're different units though, so I'm not sure if it's justified?
They're different units though, so I'm not sure if it's justified?
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Re: Unit issues 6.1.8

Re: Unit issues 6.1.8
I just noted that a Bren carrier is able to attack ie an airstrip, but not a truck (at least an Italian).
A sling-shot should be able to attack a truck.
A sling-shot should be able to attack a truck.
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Re: Unit issues 6.1.8
StuH 42 :
Switching unit :
- StuH 42 ART : faction = germany and waffenSS
- StuH 42 AT : faction = germany
waffenSS faction missing for StuH 42 AT 
StuH 42 AT : class = tank 
Switching unit :
- StuH 42 ART : faction = germany and waffenSS
- StuH 42 AT : faction = germany




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- Lieutenant-General - Karl-Gerat 040
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Re: Unit issues 6.1.8
The truck's defense type=mechanical, the hangar's defense type=infantry. The Bren, like the Sdkfz_251 have only inf attack values, no mech. attack...Erik2 wrote:I just noted that a Bren carrier is able to attack ie an airstrip, but not a truck (at least an Italian).
A sling-shot should be able to attack a truck.
Would it really be reasonable to change truck defense to infantry? Just asking, as this seems the only feasible solution other than making the transports "mech warriors".

Something else I've noticed: if you put the Brit SAS into air transports, those transport PLANES can be placed on infantry deployment hexes. I don't really mind, but it seems inconsistent with the game's usual mechanics and rules.
Re: Unit issues 6.1.8
I think that's consistent with other paratroopers?
Re: Unit issues 6.1.8
Assault guns / anti-Infantry support vehicles fall under Tanks in Order of Battle.terminator wrote:
StuH 42 AT : class = tank
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Re: Unit issues 6.1.8
Sorry then, I don't use those that much usually.Shards wrote:I think that's consistent with other paratroopers?
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Re: Unit issues 6.1.8
Autoblinda AB 40
03/03/1941 = correct availability date
In Panzer Corps, the availability date is 03/03/1940
The Autoblinda AB 40 was the first model produced, however in feeble quantity, with only 25 built. Its main feature was its twin machine gun, low-profile turret. There was no radio at first, only flag bearing poles installed on the four fenders for signals and units identification. The AB 40 was propelled by a Fiat SPA ABM 6-cylinder water-cooled inline gasoline engine. Production began in mid-1940. The handful of them played a minor role in the Italian invasion attempt of southern France, in June 1940. They were sent in Libya soon afterward. However, in the fall of 1940, a new specification requested a modified version, equipped with a high velocity, quick firing Breda 20 mm (0.79 in) autocannon. The fast solution was to adapt the L6/40 tank turret, which allowed cheaper production with standardized parts. The prototype was thoroughly tested. Production in limited quantities followed, but proved that this formula was much more potent and, ultimately, the upcoming series of the AB 40 were converted to this new version, the AB 41.
http://www.tanks-encyclopedia.com/ww2/i ... 1_AB43.php
03/03/1941 = correct availability date

In Panzer Corps, the availability date is 03/03/1940

The Autoblinda AB 40 was the first model produced, however in feeble quantity, with only 25 built. Its main feature was its twin machine gun, low-profile turret. There was no radio at first, only flag bearing poles installed on the four fenders for signals and units identification. The AB 40 was propelled by a Fiat SPA ABM 6-cylinder water-cooled inline gasoline engine. Production began in mid-1940. The handful of them played a minor role in the Italian invasion attempt of southern France, in June 1940. They were sent in Libya soon afterward. However, in the fall of 1940, a new specification requested a modified version, equipped with a high velocity, quick firing Breda 20 mm (0.79 in) autocannon. The fast solution was to adapt the L6/40 tank turret, which allowed cheaper production with standardized parts. The prototype was thoroughly tested. Production in limited quantities followed, but proved that this formula was much more potent and, ultimately, the upcoming series of the AB 40 were converted to this new version, the AB 41.
http://www.tanks-encyclopedia.com/ww2/i ... 1_AB43.php
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Re: Unit issues 6.1.8
The British BB Admiral and BB Renown cost the same RP amount but the Admiral's stats are better in every (relevant) aspect. Intended?
Also I think the BB King George primary guns stats for small naval targets are wrong, as they usually don't go up that high with the other nation's BBs:
Also I think the BB King George primary guns stats for small naval targets are wrong, as they usually don't go up that high with the other nation's BBs:
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Re: Unit issues 6.1.8
Now that's definitely not right:
I'm able to deploy my Brit land-based dogfighter on a carrier. (Although I can't take-off from it...EDIT: wait, yes it can. So the Spitfire's actually a carrier-plane or what?)

I'm able to deploy my Brit land-based dogfighter on a carrier. (Although I can't take-off from it...EDIT: wait, yes it can. So the Spitfire's actually a carrier-plane or what?)


Re: Unit issues 6.1.8
Please add all French unit types to the Free French faction.
Please add relevant British unit types to the Canada, New Zealand and South Africa factions.
I assume these factions will never get their own campaigns/unit types anyway.
Copying unit types from one faction to another is a lot of extra mouse clicks.
The Germans have captured French and Soviet units in their inventory.
Wht not a few selected British units like Mathilda, Cruiser, Crusader, Valentine or lend-lease tanks like Stuart and Grant?
Please add relevant British unit types to the Canada, New Zealand and South Africa factions.
I assume these factions will never get their own campaigns/unit types anyway.
Copying unit types from one faction to another is a lot of extra mouse clicks.
The Germans have captured French and Soviet units in their inventory.
Wht not a few selected British units like Mathilda, Cruiser, Crusader, Valentine or lend-lease tanks like Stuart and Grant?
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- Lieutenant-General - Karl-Gerat 040
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Re: Unit issues 6.1.8
The Jap. BCV Ise (P) has the wrong model listed in the "models" column of the units.csv file:
Now it's "BCV_Ise 0 0" and should be "BCV_Ise_P". Otherwise the turrets of the Primary Guns won't turn towards the enemy.
Probably been like this forever...
Now it's "BCV_Ise 0 0" and should be "BCV_Ise_P". Otherwise the turrets of the Primary Guns won't turn towards the enemy.
Probably been like this forever...
Re: Unit issues 6.1.8
I think it is intentional that the StuG types that are primarily artillery can switch to AT setup, but are not AT class. The point is that AT class always provides AT cover, but those arty Stugs were usually not dedicated tank destroyers (or prominently used in that role).
So right now it's:
StuG III early short barrel, StuPz IV, StuH 42 - these can lower the gun to attack normally, but don't give AT cover
StuG III long barrel F, F8, G - no switch, AT class, so give AT cover
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Re: Unit issues 6.1.8
The main problem is the explanation in the "Unit Traits" saying that the "Unit can switch to an Anti-Tank setup" but it will not be an Anti-Tank is very confusing (viewtopic.php?f=372&t=86770).bebro wrote: ↑Thu Aug 02, 2018 3:03 pmI think it is intentional that the StuG types that are primarily artillery can switch to AT setup, but are not AT class. The point is that AT class always provides AT cover, but those arty Stugs were usually not dedicated tank destroyers (or prominently used in that role).
So right now it's:
StuG III early short barrel, StuPz IV, StuH 42 - these can lower the gun to attack normally, but don't give AT cover
StuG III long barrel F, F8, G - no switch, AT class, so give AT cover
It would be more just to say : "Unit can switch to an Anti-Tank or Tank setup".
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Re: Unit issues 6.1.8
Fully agree. I found the wording very confusing and irritating at first, too, as "anti-tank" is a specific unit category in OoB providing support fire...terminator wrote: ↑Thu Aug 16, 2018 8:54 am The main problem is the explanation in the "Unit Traits" saying that the "Unit can switch to an Anti-Tank setup" but it will not be an Anti-Tank is very confusing
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Re: Unit issues 6.1.8
The SU-76 and SU-76M in Anti-Tank version do not have the good weapon animation.
They pull two blows with a trajectory in bell as artillery (ex at the top) instead of having a direct shooting (ex below) :
The version artillery fires only once while the version anti-tank fires twice
Weapon animation actually :
- SU-76 & SU-76M version Anti-Tank : 2 indirect shootings every time
- SU-76 & SU-76M version Artillery : 1 indirect shooting every time
Weapon animation, like that should be :
- SU-76 & SU-76M version Anti-Tank : 1 direct shooting every time
- SU-76 & SU-76M version Artillery : 2 indirect shootings every time
I noticed it by playing this good scenario (Courland Pocket 1944) : viewtopic.php?f=374&p=742508#p742342
They pull two blows with a trajectory in bell as artillery (ex at the top) instead of having a direct shooting (ex below) :
The version artillery fires only once while the version anti-tank fires twice

Weapon animation actually :
- SU-76 & SU-76M version Anti-Tank : 2 indirect shootings every time
- SU-76 & SU-76M version Artillery : 1 indirect shooting every time
Weapon animation, like that should be :
- SU-76 & SU-76M version Anti-Tank : 1 direct shooting every time
- SU-76 & SU-76M version Artillery : 2 indirect shootings every time
I noticed it by playing this good scenario (Courland Pocket 1944) : viewtopic.php?f=374&p=742508#p742342