Brian
OhReally wrote:If you don't make new players cry then you are doing something wrong!
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
Hammy, that is a gentlemanly and highly-ethical approach. I heartily applaud this, and congratulate you in all sincerity!hammy wrote: I have to say that in my later DBM days I would always make sure I beat poor or new players but I would also explain to them exactly how I was doing it and then I left an opportunity for them to kill one of my elements if they made a clever move I regularly told them how to achieve that goal. That said if I was playing you at DBM and I start telling you how to block a pin, slip an element into a small space or conform one of my elements to death you could be sure of two things, one that I really didn't care if the element in question died or not and two that you had already lost the game but just didn't know it yet
hammy wrote:Using Romans in FoG is a bit like using Swiss in DBM. You are very very tough frontally over a relatively short frontage. The key is getting as much of that frontage into contact as possible. The more points and AP you 'waste' on troops that aren't legionaries the worse things get.
BrianC wrote:My fiancee wants to try FOG so I hope I don't make her cry.
Why thankyoupossum wrote:Hammy, that is a gentlemanly and highly-ethical approach. I heartily applaud this, and congratulate you in all sincerity!hammy wrote: I have to say that in my later DBM days I would always make sure I beat poor or new players but I would also explain to them exactly how I was doing it and then I left an opportunity for them to kill one of my elements if they made a clever move I regularly told them how to achieve that goal. That said if I was playing you at DBM and I start telling you how to block a pin, slip an element into a small space or conform one of my elements to death you could be sure of two things, one that I really didn't care if the element in question died or not and two that you had already lost the game but just didn't know it yet
possum wrote:
I actually considered taking a few Art classes at my local community college, thinking I might meet a girl who liked to paint. So, if you see me at a tourney someday, and my army is painted in shades of pink, mauve, and purple, you'll know the plan succeeded...err, well, sort of...(cough)
Before everyone hops on a plane in search of Katie I feel it only fair to point out that she is now married and probably the only gamer who had to drag her boyfriend to a wargames compnikgaukroger wrote:Lynda Fairhurst famously has a pink Han Chinese army - and whole range of matching pink dice![]()
In fact I think I've faced the Han when used by her daughter, Katie
I would not want a GF or wife who played. One of the reasons I play this crap is to GET AWAY from all the womens I have to deal with. I can't imagine bringing them into my hobbies, you might as well smoke around the gas tanks!babyshark wrote:<sigh>hammy wrote:Before everyone hops on a plane in search of Katie I feel it only fair to point out that she is now married and probably the only gamer who had to drag her boyfriend to a wargames comp
What a woman!
Marc
A "hang-back" strategy isn't cheesy. It's okay if either your game plan dictates that part of you army holds back whilst waiting for something else to happen (e.g. to win with your cavalry on a flank). You may also be forced to hold back in a comp because of tactical circumstance - e.g. Romans in open terrain vs a steppe horse archers army.BrianC wrote:The original theme in this thread was that I wanted to know if any kind of strategy was either gamey (cheese) or frowned upon. It seems that most games both sides advance towards the other and battle it out in the middle. At least that has been my experience. Except for a few times where one side would just sit at its starting point so as to not engage. A while back I played a game where as a Roman I did not want to rush forward and battle my opponents pike BGs until the cavalry battle was completed, we were actually winning that one. But I felt at the time that its my move I must move the full 3MU otherwise I'm just playing a cheesy style. Or is it ok to huddle around your camp in a corner when faced with a numerically superior opponent? Using the board edges to protect your flanks.
I just wanted to find out what others were doing and what was acceptable and or not acceptable. Just trying to get a general feel.
Brian
But if she played, you wouldn't need to get away...I would not want a GF or wife who played. One of the reasons I play this crap is to GET AWAY from all the womens I have to deal with. I can't imagine bringing them into my hobbies, you might as well smoke around the gas tanks!
Definitely. My wife used to play ancients with me and still likes the history and the minis, but doesn't have the time right now (someday she may be able to againphilqw78 wrote:If my wife played I would find a different hobby.. each to their own, or not as the case may be.But if she played, you wouldn't need to get away...
You have to be careful how you do this though. I don't doubt for a minute that you have the best intentions and are trying to help so I'll exclude you from the next comments as you were not the offending party.hammy wrote:Interesting reading.
I have to say that in my later DBM days I would always make sure I beat poor or new players but I would also explain to them exactly how I was doing it and then I left an opportunity for them to kill one of my elements if they made a clever move I regularly told them how to achieve that goal. That said if I was playing you at DBM and I start telling you how to block a pin, slip an element into a small space or conform one of my elements to death you could be sure of two things, one that I really didn't care if the element in question died or not and two that you had already lost the game but just didn't know it yet
Some of the nicest comments I have had in my Wargaming career are from players who I handily beat but appreciated the 'lessons' they learnt as a result.