Forgotten Units Mod and stuff...
Moderators: The Artistocrats, Order of Battle Moderators
Re: Forgotten Units Mod
Perhaps I have not yet played enough scenaries to get them.
Another thing Ihave noticed when using mods is you dont get any bonus unit like the 2cm Flak etc - how come?
Another thing Ihave noticed when using mods is you dont get any bonus unit like the 2cm Flak etc - how come?
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod
Patras v1.2 with "Forgotten Units Mod"
Played at level 5, and almost got the Major Victory, but did not complete the mission before turn 26, one too late. The enemy's core composition is good this time, good balance. Although you pointed out the supply ships (sec. obj.) quite nicely in the briefing, I kind of didn't see the difference between them and the merchant ships and thus bombed the wrong one's and almost missed that one too...
The Greek 75mm Bofors stats are still the wrong ones!
Taken from the vanilla units.csv I suppose? It's the same as with the Hungarian one: the AT-version has a TWO-HEX attack range and can fire at planes simultaneously!
Didn't notice that at first, and lost two tanks to this faulty behaviour. Without it I'd probably would've gotten my Major Victory. You should correct it in your mod...
Everything else worked just fine (obj. triggers, popups).
suggestions:
- you shouldn't limit the fighter planes AI team 5 to air only, let it attack my transports and arty as well...
- the strat. bomber for the player may be too much
- remove the merchant ships from the coasts as to minimize confusion
- reduce player's Waffen-SS income to 15RP/turn MAX
- the "All VPs completed" prim.obj. trigger should be set to "capture" event instead (but as a warning: don't mess with the failure triggers, as the "check turn limit" condition's ONLY met, if the event is set to "turn start"
Thanks. Great mission. I really like those small maps with max. 1-2h playing time.
Played at level 5, and almost got the Major Victory, but did not complete the mission before turn 26, one too late. The enemy's core composition is good this time, good balance. Although you pointed out the supply ships (sec. obj.) quite nicely in the briefing, I kind of didn't see the difference between them and the merchant ships and thus bombed the wrong one's and almost missed that one too...

The Greek 75mm Bofors stats are still the wrong ones!


Everything else worked just fine (obj. triggers, popups).
suggestions:
- you shouldn't limit the fighter planes AI team 5 to air only, let it attack my transports and arty as well...
- the strat. bomber for the player may be too much
- remove the merchant ships from the coasts as to minimize confusion

- reduce player's Waffen-SS income to 15RP/turn MAX
- the "All VPs completed" prim.obj. trigger should be set to "capture" event instead (but as a warning: don't mess with the failure triggers, as the "check turn limit" condition's ONLY met, if the event is set to "turn start"
Thanks. Great mission. I really like those small maps with max. 1-2h playing time.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
It depends on the availability date as in the original game (unchanged) :SirAllan wrote:@Terminator
Sturmpanzer I and Panzerjäger I into your mod, so I can use them in Eriks GGC
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Re: Forgotten Units Mod
Probably the only thing which does not work with my Mod.SirAllan wrote: Another thing Ihave noticed when using mods is you dont get any bonus unit like the 2cm Flak etc - how come?
I tried many things, I cannot free these units bonus.
It seems to me that before these units bonuses appeared in the Editor and that now they do not appear any more ?
Do we need Kavallerie '39, Kavallerie '40, Kavallerie '41, Kavallerie '42, Kavallerie '43, Kavallerie '44 and Kavallerie '45

Re: Forgotten Units Mod
Instead of fixing more important bugs, development time was rather spend lately in making a modder’s life miserable by denying these more or less useless bonus units to custom content. The model names are blocked for custom-use. Maybe you can still extract the necessary data from the archives and make them available via mod with different model name, or you just modify the code somehow. These units can go to hell in my opinion. I really hope the sales climb to the sky by this pathetic change now...terminator wrote:Probably the only thing which does not work with my Mod.SirAllan wrote: Another thing Ihave noticed when using mods is you dont get any bonus unit like the 2cm Flak etc - how come?
I tried many things, I cannot free these units bonus.
It seems to me that before these units bonuses appeared in the Editor and that now they do not appear any more ?


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- Field Marshal - Elefant
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Re: Forgotten Units Mod
SS Wiking easy to create and 20mm Flak 38 can be taken from Battle of Britain.Horst wrote:Instead of fixing more important bugs, development time was rather spend lately in making a modder’s life miserable by denying these more or less useless bonus units to custom content. The model names are blocked for custom-use. Maybe you can still extract the necessary data from the archives and make them available via mod with different model name, or you just modify the code somehow. These units can go to hell in my opinion. I really hope the sales climb to the sky by this pathetic change now...terminator wrote:Probably the only thing which does not work with my Mod.SirAllan wrote: Another thing Ihave noticed when using mods is you dont get any bonus unit like the 2cm Flak etc - how come?
I tried many things, I cannot free these units bonus.
It seems to me that before these units bonuses appeared in the Editor and that now they do not appear any more ?![]()
JCE use the 20mm Flak 38 in his 7 PzD Ghost Division France 1940 Mini Campaign : http://www.slitherine.com/forum/viewtop ... 42#p708858
Re: Forgotten Units Mod
I don't care so much about the flak, but rather the pretty Australian Commandos. Say goodbye to them until PzC2 maybe?
Existing custom scenarios with these "bonus" units are unaffected that were created before v5.2.9. If you remove them in the editor, they are gone forever. You just won't be able to create new custom content with these original units. If you got a backup of an old game version, you could also still place them again, of course.
I'm already curious which further units get banned with the upcoming DLCs.
Existing custom scenarios with these "bonus" units are unaffected that were created before v5.2.9. If you remove them in the editor, they are gone forever. You just won't be able to create new custom content with these original units. If you got a backup of an old game version, you could also still place them again, of course.

I'm already curious which further units get banned with the upcoming DLCs.
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Re: Forgotten Units Mod
Maybe the units of Battle of Britain ?Horst wrote:I'm already curious which further units get banned with the upcoming DLCs.
Re: Forgotten Units Mod
Back to nicer topics:
Cavalry/mounted infantry units only become useless if they lack new upgrades. Historically, they excelled in recon and hunting down partisans throughout the war, especially when travelling through difficult terrain and mud and snow.
Here's an example of German late-war cavalry/mounted infantry of 43/44: Other factions like the Germans and Soviets could need sniper units like the Japanese and US Marines. 1-point units are always nice as command filler. No idea if there will ever be German commandos like the Brandenburger which could also be very useful to have.
Cavalry/mounted infantry units only become useless if they lack new upgrades. Historically, they excelled in recon and hunting down partisans throughout the war, especially when travelling through difficult terrain and mud and snow.
Here's an example of German late-war cavalry/mounted infantry of 43/44: Other factions like the Germans and Soviets could need sniper units like the Japanese and US Marines. 1-point units are always nice as command filler. No idea if there will ever be German commandos like the Brandenburger which could also be very useful to have.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
Yes, snipers and commandos.Horst wrote:Other factions like the Germans and Soviets could need sniper units like the Japanese and US Marines. 1-point units are always nice as command filler. No idea if there will ever be German commandos like the Brandenburger which could also be very useful to have.
Scout infantry ?
Scout Cavalry ?
Re: Forgotten Units Mod
Calling the German cavalry/mounted infantry only "German Cavalry 'xx" is fine. Large cavalry formations were formed, disbanded, and reformed by the Wehrmacht and Waffen-SS until the end in 1945. I guess it was similar like with other nations. Even the US used horse units in the Pacific at beginning. I wouldn't really create extra weaker scout/recon cavalry units. This is too much fuss, similar like scout/recon infantry. I still don't know if it makes sense to create many sniper/scout-marine variants for each year. I've posted my thoughts in Gabe's mod topic.
In my mod, I've given camouflaged sniper/scout-marine and commando units 2 steps (recon-move), so they don't easily get pawned when they do unfavorable discoveries. These units serve me very well as recon infantry.
In my mod, I've given camouflaged sniper/scout-marine and commando units 2 steps (recon-move), so they don't easily get pawned when they do unfavorable discoveries. These units serve me very well as recon infantry.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
Two new factions will be availabe :
- LSSAH (grey) with better values but more expensive (not yet in this example)
- Luftwaffe (blue like the sky)
- LSSAH (grey) with better values but more expensive (not yet in this example)
- Luftwaffe (blue like the sky)
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
The NEW Soviet Cavalry model:
Before :
- the models were not good (chi rider with cap do not correspond to the small image below)
- fallen rifles
- shooting animation not good
After :
- the models are good (soviet conscripts with helmet correspond to the small image below)
- rifles not fallen
- shooting animation not good (I can do nothing for that
)
Before :
- the models were not good (chi rider with cap do not correspond to the small image below)
- fallen rifles
- shooting animation not good
After :
- the models are good (soviet conscripts with helmet correspond to the small image below)

- rifles not fallen

- shooting animation not good (I can do nothing for that

Re: Forgotten Units Mod
Hi Term
Looks like a very good work, you have done yet again
But I cant find the download link anywhere, will you post it
Same goes for all you others great modders - I have enjoyed reading all your good modifying work, but cant find any downloads at all to try them out
Will you please remember to publicize them, when you are telling us poor players about your great work and effort making them
Looks like a very good work, you have done yet again

But I cant find the download link anywhere, will you post it

Same goes for all you others great modders - I have enjoyed reading all your good modifying work, but cant find any downloads at all to try them out

Will you please remember to publicize them, when you are telling us poor players about your great work and effort making them

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- Field Marshal - Elefant
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Re: Forgotten Units Mod
I found that the cavalry is not very usefull in this game.
Historically, Cavalry excelled in recon (@Horst).
You can see on the image the Russian rider with his binoculars.
In PanzerCorps, Cavalry is in the infantry class but the LOS (Line Of Sight) = 3 (LOS regular infantry = 2).
Ex cavalry / infantry :
We could increase the LOS for the cavalry 4 -> 5 or 6 (=3 open hex) :
The cavalry could be usefull in that case
Historically, Cavalry excelled in recon (@Horst).
You can see on the image the Russian rider with his binoculars.
In PanzerCorps, Cavalry is in the infantry class but the LOS (Line Of Sight) = 3 (LOS regular infantry = 2).
Ex cavalry / infantry :
We could increase the LOS for the cavalry 4 -> 5 or 6 (=3 open hex) :
The cavalry could be usefull in that case

Re: Forgotten Units Mod
I'm not that sure at moment if LOS 3 (or internally 6) can ruin some terrain sight blocking in vanilla. You have to check it this in the terrain.csv files.
Actually, I like the way how the vanilla inf-attack values of cavalry is done:
japanese_infantry_37: 9 (inf-def 9)
japanese_cavalry (37): 11-8 (inf-def 9)
Vehicle defense 8 of cavalry versus 9 of infantry isn't such a huge drawback either.
This way, cavalry excels on open terrain but slightly suffers on city-hexes, stay about the same on other close terrain types. It's a bit old-school cavalry charging and maybe not that plausible against machine guns but who cares?
It is still important that you create yearly upgrades of cavalry, otherwise it will become too weak in later years like it is in vanilla.
In earlier days, I've given cavalry units steps-2 which was too powerful though. The AI constantly cut my units off supply what was a bit too annoying.
Actually, I like the way how the vanilla inf-attack values of cavalry is done:
japanese_infantry_37: 9 (inf-def 9)
japanese_cavalry (37): 11-8 (inf-def 9)
Vehicle defense 8 of cavalry versus 9 of infantry isn't such a huge drawback either.
This way, cavalry excels on open terrain but slightly suffers on city-hexes, stay about the same on other close terrain types. It's a bit old-school cavalry charging and maybe not that plausible against machine guns but who cares?
It is still important that you create yearly upgrades of cavalry, otherwise it will become too weak in later years like it is in vanilla.
In earlier days, I've given cavalry units steps-2 which was too powerful though. The AI constantly cut my units off supply what was a bit too annoying.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
I'm working on it...SirAllan wrote:But I cant find the download link anywhere, will you post it![]()
My Mod is compatible with the Official Campaigns , so you can replay the Official campaigns or scenarios with the new units.SirAllan wrote:Same goes for all you others great modders - I have enjoyed reading all your good modifying work, but cant find any downloads at all to try them out![]()
Will you please remember to publicize them, when you are telling us poor players about your great work and effort making them
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
Forgotten Units (1.01) => "Cavalry upgrade"
Changes Units :
* Greece & Hungary :
- 75mm Bofors M1929 AT (air sml att(AS) & air lrg att(AT) = 0)
* German and Waffen SS :
- Gebirgsjäger '39 (air def(BA) 16->14)
- Gebirgsjäger '40 (air def(BA) 16->14)
New units :
-unit_6008 = Soviet Mountaineers '39
-unit_6009 = Soviet Mountaineers '40
-unit_6010 = Soviet Mountaineers '41
-unit_6011 = Soviet Mountaineers '42
-unit_6012 = Soviet Mountaineers '43
-unit_6013 = Soviet Mountaineers '44
-unit_6014 = Soviet Mountaineers '45
-unit_6015 = Soviet Cavalry '39
-unit_6016 = Soviet Cavalry '40
-unit_6017 = Soviet Cavalry '41
-unit_6018 = Soviet Cavalry '42
-unit_6019 = Soviet Cavalry '43
-unit_6020 = Soviet Cavalry '44
-unit_6021 = Soviet Cavalry '45
-unit_6022 = Kavallerie '39 (German & Waffen SS)
-unit_6023 = Kavallerie '40 (German & Waffen SS)
-unit_6024 = Kavallerie '41 (German & Waffen SS)
-unit_6025 = Kavallerie '42 (German & Waffen SS)
-unit_6026 = Kavallerie '43 (German & Waffen SS)
-unit_6027 = Kavallerie '44 (German & Waffen SS)
-unit_6028 = Kavallerie '45 (German & Waffen SS)
-unit_6029 = French Engineers '40
-unit_6030 = Light Cavalry (French Cavalry)
-unit_6031 = Finnish Cavaly '37
-unit_6032 = Finnish Cavaly '39
-unit_6033 = Finnish Cavaly '40
-unit_6034 = Finnish Cavaly '41
-unit_6035 = Finnish Cavaly '42
-unit_6036 = Finnish Cavaly '43
-unit_6037 = Finnish Cavaly '44
-unit_6038 = Finnish Cavaly '45
-unit_6039 = Romanian Cavalry
-unit_6040 = Belgian Cavalry
* New wallpaper (2048 x 1152 = 4.12 Mo) ->When are going to start the mod it takes some time
The link : http://www.mediafire.com/file/84jsevkvc ... .01%29.zip
Changes Units :
* Greece & Hungary :
- 75mm Bofors M1929 AT (air sml att(AS) & air lrg att(AT) = 0)
* German and Waffen SS :
- Gebirgsjäger '39 (air def(BA) 16->14)
- Gebirgsjäger '40 (air def(BA) 16->14)
New units :
-unit_6008 = Soviet Mountaineers '39
-unit_6009 = Soviet Mountaineers '40
-unit_6010 = Soviet Mountaineers '41
-unit_6011 = Soviet Mountaineers '42
-unit_6012 = Soviet Mountaineers '43
-unit_6013 = Soviet Mountaineers '44
-unit_6014 = Soviet Mountaineers '45
-unit_6015 = Soviet Cavalry '39
-unit_6016 = Soviet Cavalry '40
-unit_6017 = Soviet Cavalry '41
-unit_6018 = Soviet Cavalry '42
-unit_6019 = Soviet Cavalry '43
-unit_6020 = Soviet Cavalry '44
-unit_6021 = Soviet Cavalry '45
-unit_6022 = Kavallerie '39 (German & Waffen SS)
-unit_6023 = Kavallerie '40 (German & Waffen SS)
-unit_6024 = Kavallerie '41 (German & Waffen SS)
-unit_6025 = Kavallerie '42 (German & Waffen SS)
-unit_6026 = Kavallerie '43 (German & Waffen SS)
-unit_6027 = Kavallerie '44 (German & Waffen SS)
-unit_6028 = Kavallerie '45 (German & Waffen SS)
-unit_6029 = French Engineers '40
-unit_6030 = Light Cavalry (French Cavalry)
-unit_6031 = Finnish Cavaly '37
-unit_6032 = Finnish Cavaly '39
-unit_6033 = Finnish Cavaly '40
-unit_6034 = Finnish Cavaly '41
-unit_6035 = Finnish Cavaly '42
-unit_6036 = Finnish Cavaly '43
-unit_6037 = Finnish Cavaly '44
-unit_6038 = Finnish Cavaly '45
-unit_6039 = Romanian Cavalry
-unit_6040 = Belgian Cavalry
* New wallpaper (2048 x 1152 = 4.12 Mo) ->When are going to start the mod it takes some time


Last edited by terminator on Thu Mar 29, 2018 9:43 am, edited 1 time in total.
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Re: Forgotten Units Mod
Another version beta :
The difference is that in this version there 2 new classes : Recon Land (=old Recon class) and Recon Air(=real new class)
Now things are much clearer for the recon units.
Impossible to upgrade land to air or air to land recon units
Here is this bug with land and air recon units :
http://www.slitherine.com/forum/viewtop ... rs#p677529
Creating two classes (land recon and air recon) resolve this bug.
Ex Scenario Mlawa :
- Purchase Recon Land units :
- Purchase Recon Air units :
I make this change for the new class only for three German reconnaissance planes :
So there should be no problem of compatibility.
The link : http://www.mediafire.com/file/4d643h27o ... 01b%29.zip
Careful, this beta version with a new class seems to make the game crash
The difference is that in this version there 2 new classes : Recon Land (=old Recon class) and Recon Air(=real new class)
Now things are much clearer for the recon units.
Impossible to upgrade land to air or air to land recon units

Here is this bug with land and air recon units :
http://www.slitherine.com/forum/viewtop ... rs#p677529

Ex Scenario Mlawa :
- Purchase Recon Land units :
- Purchase Recon Air units :
I make this change for the new class only for three German reconnaissance planes :
So there should be no problem of compatibility.
The link : http://www.mediafire.com/file/4d643h27o ... 01b%29.zip
Careful, this beta version with a new class seems to make the game crash

Last edited by terminator on Tue Mar 13, 2018 9:52 am, edited 1 time in total.
Re: Forgotten Units Mod
Remember that creating new classes can cause AI units in vanilla scenarios to ignore these classes if they aren't defined by AI-team Seek & Destroy settings.
Declaring air-recon units as tactical bombers works really fine so far in my game, like it was done in Panzer Corps. It actually works even better this way if AI fighter planes with S&D behavior are only defnied to attack aircraft-classes and not recon-class units.
Declaring air-recon units as tactical bombers works really fine so far in my game, like it was done in Panzer Corps. It actually works even better this way if AI fighter planes with S&D behavior are only defnied to attack aircraft-classes and not recon-class units.