Strange start corridor

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
rbodleyscott
Field of Glory 2
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Re: Strange start corridor

Post by rbodleyscott »

On further investigation this appears to have been mostly (exclusively?) an issue with battles on maps with flank rivers or coasts. There was in fact logic to ensure that the deployment area would be as wide before autodeployment as after, but it did not work correctly for such maps. Unfortunately this was not raised as an issue until now.

We have a fix for it, but it will go into the next beta for proper testing before going live.
Richard Bodley Scott

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76mm
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Re: Strange start corridor

Post by 76mm »

rbodleyscott wrote:On further investigation this appears to have been mostly (exclusively?) an issue with battles on maps with flank rivers or coasts.
Actually I just tried this on a map with no river/coast, and it extended the setup area by 2 squares, at least on one side (forgot to check the other). Not a huge difference, but helpful.
rbodleyscott
Field of Glory 2
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Re: Strange start corridor

Post by rbodleyscott »

76mm wrote:
rbodleyscott wrote:On further investigation this appears to have been mostly (exclusively?) an issue with battles on maps with flank rivers or coasts.
Actually I just tried this on a map with no river/coast, and it extended the setup area by 2 squares, at least on one side (forgot to check the other). Not a huge difference, but helpful.
Well the fix should fix it for all map types.
Richard Bodley Scott

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edb1815
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Re: Strange start corridor

Post by edb1815 »

rbodleyscott wrote:As I say, we will look into into and sort the issue out in a future update after testing. We agree that it should be corrected. The issue hasn't really come to light before because most people use autodeploy, not as a trick to gain an advantage but simply because it is easier.
I have never used the autodeploy feature and usually just deploy from the army selection screen. Maybe because I come from the TT world so I am used to manual deployment and a strict deployment area.
klayeckles
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Re: Strange start corridor

Post by klayeckles »

edb1815 wrote:
rbodleyscott wrote:As I say, we will look into into and sort the issue out in a future update after testing. We agree that it should be corrected. The issue hasn't really come to light before because most people use autodeploy, not as a trick to gain an advantage but simply because it is easier.
I have never used the autodeploy feature and usually just deploy from the army selection screen. Maybe because I come from the TT world so I am used to manual deployment and a strict deployment area.
auto deploy still allows all the fingering you'll ever need....the chief advantage is that it gets the units on or around the front, immediately, where they can be fiddled and diddled to one's hearts content. and another thing....hit autodeploy...then hit it again...then move a unit...then hit it again. it will bring up different setups each time...again, once you choose 'accept' you can still diddle around all you want. until you actually launch.
76mm
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Re: Strange start corridor

Post by 76mm »

Reviving this old thread...I thought that the issue that troops which autodeploy get a wider set up zone than those which are set up manually had been fixed, but this issue still exists at least in PBEM++ games. Pretty much every game when I try this, my setup zone is extended by 3-4 squares on each side when I switch from manual deploy to autodeploy.

Moreover, I encountered a strange set up zone that I'd not seen before in a game I'm setting up now; look at the two skirmisher units outlined in red--for some reason the set up zone for the one on the right extends further forward than the set up zone for the skirmisher on the left (roughly corresponding to area outlined in blue):
[img]
http://www.vervecom.net/games/FOG2-setup.png
[/img]

Is that WAD?

[EDIT: Also, I've posted several screenshots here before, but now when I try to do so, I get this error message: " PHP Warning: in file [ROOT]/includes/functions_messenger.php on line 212: Illegal string offset 'entopic_notify'", and as you can see, my post only shows the link to the image rather than the image itself...
TheGrayMouser
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Re: Strange start corridor

Post by TheGrayMouser »

I don't see this as a big deal. One doesn't HAVE to deploy on the closest gridline to the enemy. If you deploy further back, then you have the luxery of time to "fan out" if you need to extend your flanks.
Armies wouldnt always(perhaps rarely) deploy maximum frontage with no depth ie multiple battle lines... Command and control issues, reserves etc. I fear the map edge used even more as a gamey tactic to want deployment zones radically extended.
76mm
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Re: Strange start corridor

Post by 76mm »

TheGrayMouser wrote:I don't see this as a big deal. One doesn't HAVE to deploy on the closest gridline to the enemy. If you deploy further back, then you have the luxery of time to "fan out" if you need to extend your flanks.
Depending on terrain, it may or may not be a big deal. In any event, it is a gamey advantage for people who know about it, and above in this thread it was reported that this issue was "fixed," so I'm just pointing out that it does not in fact seem to be fixed.

[EDIT] Now I seem to be getting an error message whenever I post a message.
rbodleyscott
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Re: Strange start corridor

Post by rbodleyscott »

76mm wrote:Reviving this old thread...I thought that the issue that troops which autodeploy get a wider set up zone than those which are set up manually had been fixed
Not in v1.2.5 (the current release version). The fix is in the v1.3.9 patch that will be released next week with the DLC.
Richard Bodley Scott

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