This is a (very) minor puzzle.
I've got several air units inside hangars.
One of them display the tool-tip 'Not enough Command Points to deploy this unit'.
Well, it is couse already deployed, and there is also 5 air command points available.
So why the tool-tip on this particular unit?
5.2.3 units
Moderators: The Artistocrats, Order of Battle Moderators
Air command points and tool-tip
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- air command points.jpg (78.96 KiB) Viewed 1267 times
Re: 5.2.3 units
The fuel setting for ground units like the paratroopers must have gotten broken sometime after v3.4.2: such units immediately loose efficiency when out of supply. Paratroopers have a fuel value of 4, normally giving them a delay of 4 turns until the efficiency drops.
Just airdrop paratroopers or let the AI cut their supply-line off and you’ll see. This basically makes paras at moment quite useless.
Just airdrop paratroopers or let the AI cut their supply-line off and you’ll see. This basically makes paras at moment quite useless.
Re: 5.2.3 units
Can you try that in the 5.2.5 beta patch?
edit: Just testing this with german paras and it seems to be working correctly in the beta
edit: Just testing this with german paras and it seems to be working correctly in the beta
Withdrawn units vs disband
Withdrawn units may still be disbanded and the player gets the refunded resources and command points.
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- withdrawn.jpg (17.93 KiB) Viewed 1237 times
Re: 5.2.3 units
Planes don’t turn around in air-combat but should due rear-firing weapon (fixed in beta?):
Ki-15
antiAirEffect is too huge:
p51b_mustang
antiAirEffect is misplaced:
b5n2_kanko_t
b5n2_kanko_b
b7a_ryusei_t
b7a3_ryusei_t
b7a_ryusei_b
b7a3_ryusei_b
p47d_thunderbolt_rocket
Il-2
Il-2_M3
Plane size is simply too large:
Blackburn_Ripon
Ki-15
antiAirEffect is too huge:
p51b_mustang
antiAirEffect is misplaced:
b5n2_kanko_t
b5n2_kanko_b
b7a_ryusei_t
b7a3_ryusei_t
b7a_ryusei_b
b7a3_ryusei_b
p47d_thunderbolt_rocket
Il-2
Il-2_M3
Plane size is simply too large:
Blackburn_Ripon
Entrained AA
An entrained AA unit should not provide combat odds.
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- aatrain.jpg (166.03 KiB) Viewed 1189 times
Entrain next to enemy unit
I don't think units should be allowed to entrain next to an enemy unit.
At least not heavy units like tanks, artiellry etc.
At least not heavy units like tanks, artiellry etc.
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- entrain.jpg (195.91 KiB) Viewed 1170 times


