No reward for saving the 6th Army

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hrafnkolbrandr
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Re: No reward for saving the 6th Army

Post by hrafnkolbrandr »

CoolDTA wrote:I thought as much. :( I wonder if anyone has actually gotten the reward. It seems the objective in Winterstorm is bugged.
I hope it is Kursk that is bugged, and not Winterstorm. Because I don't want to play the scenario after Winterstorm again.
CoolDTA
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Re: No reward for saving the 6th Army

Post by CoolDTA »

I'm afraid the bug is in Winterstorm because the campaign variable "6th_Army_saved" is set in it and Kursk only checks the value.
kondi754
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Re: No reward for saving the 6th Army

Post by kondi754 »

I have just started Kursk scn and I have to admit that 520 RPs at start are not enough to wisely expand my core forces, especially if new types of weapons appear and the opponent is very strong.
I also have 106 land CP and 24 air CP (bought specialization)
hrafnkolbrandr
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Re: No reward for saving the 6th Army

Post by hrafnkolbrandr »

I'll just be using the cheat on Kursk to give myself 3CP for saving the 6th Army.
Ichthyic
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Re: No reward for saving the 6th Army

Post by Ichthyic »

FWIW, I'm using the latest version of the game (campaign was started with this latest version), and completed all primary and secondary objectives while losing NO units from the 6th army. The endscreen message says:

"Victory: While Operation Winterstorm had some success, the situation is still desperate. As a result of offensives around Stalingrad, the 6th army has ceased to exists[sic] as an effective fighting force."

If this is correct, it is a strange message for a successful relief mission. Otherwise, it sounds like I too got this bug that thinks I didn't save them.

edit:

to test, I nuked the next scenarios up to kursk, and sure enough, I only have 106 landcp.

this is most definitely bugged IN the latest version, still.

Is it possible it doesn't like it if you re-establish connection with the 6th army before you land the second supply plane? it still let me land the plane, still gave me the green checkmark, but maybe the game expects you will do the supply runs before establishing connection again?

Happy to send in save games before and after each stage of completion in that mission. But again, it most definitely is bugged.
13obo
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Re: No reward for saving the 6th Army

Post by 13obo »

+1 it's definitely bugged.

If it helps (probably not) I played through Kursk on highest difficulty with the 106 CP without issues (you get additional 2x 6 CPs for the two bonus objectives). The scenario was easier than some others. Only did 1 restart after overextending.

The thing with the scenario is that it advances time too much from the previous one. You get too little RP from the previous scenario while many upgrades become available (Ferdinand, reliable Tigers, new artilleries, etc), that you won't be able to fill the CP anyway if you upgrade everything.
Andy2012
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Re: No reward for saving the 6th Army

Post by Andy2012 »

@kondi, 13obo: Yes, I agree. I think this was what I wrote in my review thread - after Maykop, the balance in terms of credits and unit costs seems to veer off course. I dont mind difficult missions or having to retry things, but some minor readjustments are due. Bug fixes of course, too. But I guess I'll wait for the next patch then
13obo
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Re: No reward for saving the 6th Army

Post by 13obo »

Andy2012 wrote:@kondi, 13obo: Yes, I agree. I think this was what I wrote in my review thread - after Maykop, the balance in terms of credits and unit costs seems to veer off course. I dont mind difficult missions or having to retry things, but some minor readjustments are due. Bug fixes of course, too. But I guess I'll wait for the next patch then
Actually, I had been quite happy with the amount of RP I got up until that mission and had an up to date core. Even with respect to the mission, the ~500 RP would've been plenty if it weren't for all the available upgrades. The difficulty was fair and similar to that of the final missions of Blitzkrieg.

However, this jump in time felt a bit like the one in PzC if you played the first campaign when the game came out with Germany (the one with lots of hypothetical paths where you can go depending on your defeats/minor victories/major victories). In that if you achieve major victories everywhere, you end the eastern front when you conquer Moscow in December 1941, and then the next battle is US East Coast in 1944 or something like that if memory serves me. Then you have issues because your core will be inexperienced and unupgraded.

What would've worked is if Kursk was preceded by a couple of missions between February and June, instead of leaping almost half a year after the previous mission when so many new units become available. However, it's probably too much of a hope for that!
kondi754
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Re: No reward for saving the 6th Army

Post by kondi754 »

13obo wrote:
Andy2012 wrote:@kondi, 13obo: Yes, I agree. I think this was what I wrote in my review thread - after Maykop, the balance in terms of credits and unit costs seems to veer off course. I dont mind difficult missions or having to retry things, but some minor readjustments are due. Bug fixes of course, too. But I guess I'll wait for the next patch then
Actually, I had been quite happy with the amount of RP I got up until that mission and had an up to date core. Even with respect to the mission, the ~500 RP would've been plenty if it weren't for all the available upgrades. The difficulty was fair and similar to that of the final missions of Blitzkrieg.

However, this jump in time felt a bit like the one in PzC if you played the first campaign when the game came out with Germany (the one with lots of hypothetical paths where you can go depending on your defeats/minor victories/major victories). In that if you achieve major victories everywhere, you end the eastern front when you conquer Moscow in December 1941, and then the next battle is US East Coast in 1944 or something like that if memory serves me. Then you have issues because your core will be inexperienced and unupgraded.

What would've worked is if Kursk was preceded by a couple of missions between February and June, instead of leaping almost half a year after the previous mission when so many new units become available. However, it's probably too much of a hope for that!
I mean, if you have 500 RPs to start, you do not buy too much in the store.
There are new types of weapons, so it's a pity that you can not afford Wespe, Hummel, Brummbar or Ju 87G and Me 410.
This is the last mission, so I regret it more.
I'm in the Kursk battle and my core forces are adequate to acquire land. I do not mean that the game is too difficult.
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Re: No reward for saving the 6th Army

Post by Andy2012 »

kondi754 wrote:
I mean, if you have 500 RPs to start, you do not buy too much in the store.
There are new types of weapons, so it's a pity that you can not afford Wespe, Hummel, Brummbar or Ju 87G and Me 410.
This is the last mission, so I regret it more.
I'm in the Kursk battle and my core forces are adequate to acquire land. I do not mean that the game is too difficult.
Agree. I mean, I won all missions with my core and never had losses. But it really felt like anything outside Costco Wehrmacht (Light Inf and Stugs, mostly) was out of range. And I sure would have loved to try the fancy equipment. But after Maykop, it slowly became too expensive.
hrafnkolbrandr
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Re: No reward for saving the 6th Army

Post by hrafnkolbrandr »

I'm rolling into Kursk with around 1800 RP; plenty to pay for upgrades. Of course I only play on the regular difficulty. I also play artillery-heavy and bomber-heavy, so I rarely took losses in the previous scenarios. I have a feeling that the people having money issues play a much more "grind it out" style on the ground. There is absolutely nothing wrong with that, but I wouldn't want the expensive stuff anyways if that was the case.
Last edited by hrafnkolbrandr on Tue Jan 09, 2018 7:49 pm, edited 1 time in total.
13obo
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Re: No reward for saving the 6th Army

Post by 13obo »

My core attached after upgrades and refitting for the Battle of Kursk:

3 PZIV F/2
2 PZIV H
1 PZIIIM
4 K18
1 Wurhammer
3 StuG G
1 Sfkfz 7/2
1 Armored Train

Air:
3 Fw 190F
2 Stukas
1 He 111 H
1 bf 109 G

SS:
2 K18
1 Mounted artillery
1 Tiger
(1 germany infantry/1 K18 in reserve that I had replaced with the tiger for the battle due to too many resources in the end for SS (I had focused on support units initially as wasn't getting enough resources in beginning for SS)).

The other 29 CP is infantry and the 3 air points is recons that I couldn't fit on the screen.
Panzerkrieg - Battle of Kursk Core excl. Infantry.jpg
Panzerkrieg - Battle of Kursk Core excl. Infantry.jpg (556.78 KiB) Viewed 3097 times
GabeKnight
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Re: No reward for saving the 6th Army

Post by GabeKnight »

@13obo

How in the world did you get four stars with a strategic bomber? :?: :)
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Re: No reward for saving the 6th Army

Post by 13obo »

Experience is awarded based on number of units killed- that's why tanks gain experience super fast compared to other units like artillery. My artillery train for example gains experience unbelievably slow.

I put Batcher commander (2 infantry/2 mechanised attack) in the strategic bomber and it's been doing well on experience (actually it was on 5 stars but I "diluted" the experience with regular replacements).
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Re: No reward for saving the 6th Army

Post by GabeKnight »

13obo wrote:I put Batcher commander [...] in the strategic bomber
Oh, okay. Thanks. You really must be overusing them... :D I never managed to get more than 2-3 stars during an official DLC campaign...
Andy2012
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Re: No reward for saving the 6th Army

Post by Andy2012 »

@13obo: Wow, an all-tank core. Never thought this was possible.
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Re: No reward for saving the 6th Army

Post by 13obo »

Andy2012 wrote:@13obo: Wow, an all-tank core. Never thought this was possible.
As far as I recall, you didn't have enough artillery in your core when you shared it in the other topic. You should experiment using them a bit, but need to be careful when protecting them (hence using the 8 range ones as they require minimum supervision except when moving the front forward a lot).
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Re: No reward for saving the 6th Army

Post by Andy2012 »

13obo wrote:
Andy2012 wrote:@13obo: Wow, an all-tank core. Never thought this was possible.
As far as I recall, you didn't have enough artillery in your core when you shared it in the other topic. You should experiment using them a bit, but need to be careful when protecting them (hence using the 8 range ones as they require minimum supervision except when moving the front forward a lot).
I had several light artillery. Quite a lot, actually. But I admit that maybe I tried too much taking my core along and should have dumped them. Or stayed too long with what worked in the ultra-stingy first beta rounds.
Ichthyic
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Re: No reward for saving the 6th Army

Post by Ichthyic »

Andy2012 wrote:@13obo: Wow, an all-tank core. Never thought this was possible.
german tank armor started outstripping (meaning the AT could barely do any damage to them) Russian antitank attack values about 4 missions from the end. you can basically tank blast your way through just about anything without worry. The russian tanks themselves you get to weaken with air power and artillery, so again, no worries.

it's doable.

I played on the standard difficulty level, but it would be great if on higher difficulty levels, the russians had better AT weapons. then you'd be forced to diversify your army more.

Still, I always diversify my army anyway, so had far fewer tanks and more infantry myself. Just saying that this campaign is indeed entirely doable with a pure tank/AT core.
Ichthyic
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Re: No reward for saving the 6th Army

Post by Ichthyic »

GabeKnight wrote:
13obo wrote:I put Batcher commander [...] in the strategic bomber
Oh, okay. Thanks. You really must be overusing them... :D I never managed to get more than 2-3 stars during an official DLC campaign...
I tried that exact thing myself, and the extra ground attack value the commander adds is enough to add around 1/3 star per mission. Also works to make him a fighter pilot to quickly add stars to your fighters by attacking ground targets with them.

still, I quickly found it was better to use him on a stuka to clear enemy units faster. But that's just me, I like getting missions over ASAP.
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