Germany Grand Campaign

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bru888
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Re: Germany Grand Campaign

Post by bru888 »

SFCWeaver wrote:I had thought of that as well. But I have restarted a fresh play through since then. I appreciate your help on this little situation.
How about reinstalling the campaign itself? That is, not just restarting it from a version that you installed prior to updating. Grasping at straws, I know, but I have not played GGC myself yet.
- Bru
SFCWeaver
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Re: Germany Grand Campaign

Post by SFCWeaver »

That was going to be my next step. I just did a quick nuke through one time and did the same thing. I think I am going to do a complete uninstall and reinstall of the whole game though. I have a few other minor issues as well, like missing DLC's and other jerky things. What would be the best way about doing this?
Erik2
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Re: Germany Grand Campaign

Post by Erik2 »

If you're on windows 64bit I would install 64bit v5.2.1 and upgrade to v5.2.3.
Then install any campaigns you own.
SFCWeaver
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Re: Germany Grand Campaign

Post by SFCWeaver »

Thanks Eric. Any particular order on the DLC's?
bru888
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Re: Germany Grand Campaign

Post by bru888 »

SFCWeaver wrote:Thanks Eric. Any particular order on the DLC's?
Bru here, and from my notes, here's what I would do for 64-bit:

Installation and Update Notes

Install files in this order in C:\Program Files (x86)\Slitherine\Order of Battle - WWII:

OrderOfBattle-WorldWarII-Setup64Release-v5.2.1 *
OrderOfBattle-WorldWarII-UpdateComp64-v5.2.3 **
OrderOfBattle-USPacific-SetupRelease-v248 (DLC - key required)
OrderOfBattle-RisingSun-SetupRelease-v248 (DLC - key required)
OrderOfBattle-MorningSun-SetupRelease-v225 (DLC - key required)
OrderOfBattle-USMarines-SetupRelease-v238 (DLC - key required)
OrderOfBattle-WinterWar-SetupRelease-v250 (DLC - key required)
OrderOfBattle-Blitzkrieg-SetupRelease-v296 (DLC - key required)
OrderOfBattle-Kriegsmarine-SetupRelease-v330 (DLC - key required)
OrderOfBattle-BurmaRoad-SetupRelease-v4.1.1 (DLC - key required)
OrderOfBattle-Panzerkrieg-SetupRelease-v5.1.6 (DLC - key required)

* This file installs version 5.2.0/5.2.1. Let it auto-update to version 5.2.2 or higher before proceeding. Make sure the startup screen indicates the 64-bit version.

** This file updates the program to version 5.2.3. All DLC with versions listed at or below this number can be installed. The game may subsequently auto-update to higher versions.

Note: If a problem indicated by a blank, black screen upon game start occurs, delete the C:\Users\Bruce\Documents\My Games\Order of Battle - WW2\Settings folder and restart the game.

Also, keep a copy of the Settings folder. Copy the preferred Settings folder over the one found at C:\Users\Bruce\Documents\My Games\Order of Battle - WW2\Settings.


If you still want the 32-bit version, however, I believe these instructions will still be valid: http://www.slitherine.com/forum/viewtop ... 64&t=80833 (Note the reason for that thread is now over but the procedures would be the same, still.)
- Bru
SFCWeaver
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Re: Germany Grand Campaign

Post by SFCWeaver »

Eric. I did a complete fresh install of OOB and the problem still occurs with the Narvik scenario in the Norway campaign. Have't a clue what to do at this point.
bru888
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Re: Germany Grand Campaign

Post by bru888 »

SFCWeaver wrote:Has anybody had any problems with this campaign hanging up in the Norway scenario. I get to about turn 3 and it doesn't advance turns.
I'm afraid he's onto something, Erik. I recalled him saying this earlier so I thought I would take a look. I nuked my way to Narvik and started the scenario as normal. Sure enough, three turns in and it crashes. That is, it is "Thinking . . ." forever:
Screenshot 2.jpg
Screenshot 2.jpg (281.48 KiB) Viewed 3768 times
- Bru
airbornemongo101
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Re: Germany Grand Campaign

Post by airbornemongo101 »

Danzig north does the same "thinking" thing during the polish turn

Depending on my actions it occurs btwn 3-10 turns,,usually after I occupy Danzig itself
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Erik2
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Re: Germany Grand Campaign

Post by Erik2 »

Hm. There have been no changes to the scenarios, so something in the v5 game engine must be causing this.
I’ll test Danzig and Narvik as single scenarios.
airbornemongo101
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Re: Germany Grand Campaign

Post by airbornemongo101 »

Thank You Erik
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
SFCWeaver
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Re: Germany Grand Campaign

Post by SFCWeaver »

Thank you Erik
sinbuster
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Re: Germany Grand Campaign

Post by sinbuster »

Hey Erik, in case you were looking for some feedback I thought I'd give you mine. I'm quite familiar with the PC grand campaign so I love the port.

The Polish counterattack scenario is brutally hard - more so than the original PC scenario which was hard enough IMO. I think the lack of artillery support means some defensive scenarios don't translate perfectly to OoB. Just my opinion but you could tone it down a touch (or five).

The hypothetical Danish invasion is a long slog. I never managed to get the connection objective despite having a direct line of supply to the very top.

The mix of Norway scenarios are a bit light on information. I sort of preferred the original PC scenarios because they were smaller map and turn-wise. I also noticed a lot of loading problems with them but that might be the normal game's problem. I found your house :)

I could never play the Den Haag scenario. It would load and show the 2D preview picture but wouldn't allow me to view the objectives or anything. I checked the scenario in the editor and it loaded fine so not sure what the problem was/is.

The Arras scenario is just too much. Another one of those ultra-hard PC scenarios but I still remember counter-attacking and securing some objectives. Not so with OoB where it was just a relentless wave of tanks. I'd tone it down personally.

The following three scenarios, Calais, Dunkirk, and Reims are likewise tough, tough, tough. Personally I think they should have a higher turn limit. I recall the Dunkirk scenario being particularly hard in PC, which is fine, but the other two are hard given the short turn limit and the amount of allied armour (two draws despite holding all but one primary objective - by the way, capturing Dunkirk seemed to bug up my game and I couldn't end the turn.) Just finished the Reims scenario and I added five turns just to achieve my objectives. I think 23-24 turns would be a sweet spot for that scenario.

Would you consider adding resources? Compared to PC, where storing points for the later campaigns is sort of essential, I find my resource points being heavily depleted by the French campaign.

Hope that helps in some way. Thanks so much for doing this.
Erik2
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Re: Germany Grand Campaign

Post by Erik2 »

sinbuster

Thanks for the feedback. I'll take another look at the scenarios mentioned and maybe add some more German resources and probably add more turns.
As for Denmark, I have tried to create two smaller selectable Denmark-scenarios (Jutland and Zealand). But the map-cropping tool failed at the time.

Erik
sinbuster
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Re: Germany Grand Campaign

Post by sinbuster »

No worries Erik. An extra 8 or so army points would do a lot for those french missions I mentioned. Alternatively, you might consider adding another air departure point to the map so the player can switch over to bombers more quickly after gaining air supremacy - those few turns are absolutely vital for blunting the armour IMO. Could add some more air points too I suppose.

I'm curious to hear what other people think of the French missions. Maybe I'm just better at the PC mechanics.
WarHomer
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Re: Germany Grand Campaign

Post by WarHomer »

As I recall the mentioned french missions I also found them hard and was unable to achieve all objectives. I actually nuked my way through a few of them and then wasted the "ill-gotten" prestige on upgrading and downgrading.

Denmark and Norway I also found too big.
calmhatchery
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Re: Germany Grand Campaign

Post by calmhatchery »

Erik2 wrote:sinbuster

Thanks for the feedback. I'll take another look at the scenarios mentioned and maybe add some more German resources and probably add more turns.
As for Denmark, I have tried to create two smaller selectable Denmark-scenarios (Jutland and Zealand). But the map-cropping tool failed at the time.

Erik
Erik I tried to finish the Danmark scenario with all objective but it is very difficult. Please cut the half of map or :) add the some turns :)
sinbuster
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Re: Germany Grand Campaign

Post by sinbuster »

Small question: How do you scroll down in the victory screen to read all the text? I think I'm missing something that would allow me to choose between Operation Sea Lion and the historical route with Belgrade (after the Maginot scenario). Clicking Exit sends me right into the Channel Islands scenario without any option.

Regarding the Maginot scenario, when you capture the forts, multiple forts will spawn in those locations rather than just one. Not sure if that was intentional or not.

Edit: Also, connecting the east and west end of the map didn't fulfil the objective (just like the Danish conquest scenario).

2nd Edit: Nevermind, I'm obviously not very observant. (Although, if you choose the Belgrade route the date is still mid 1940 so you are locked out of spending specialization points on 1941 tech for the scenario)
Erik2
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Re: Germany Grand Campaign

Post by Erik2 »

Various changes/fixes to Danzig North, Danzig South, Haag, Arras, Calais, Dunkerque, Reims, Maginot, Narvik, Oslo, Bergen and Trondheim scenarios.
Updated link in first post.

I'll take another shot at splitting the Denmark scenarios in two smaller ones; Jylland (Jutland) and Sjælland (Zealand). This will take some time however, so it will have to wait for the next update.

I asked the devs earlier to add scroll bars to the victory/defeat screens. But they have had other issues to worry about lately :D
airbornemongo101
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Re: Germany Grand Campaign

Post by airbornemongo101 »

Thanks Erik for taking the time to make this and tweaking the scn's
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Erik2
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Re: Germany Grand Campaign

Post by Erik2 »

Thank you guys for providing feedback on specific scenarios.
That is the only way I can fix any issues.
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