Missing "attacksub" Hotfix
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Missing "attacksub" Hotfix
Strange but it doesn't work for me and I really wanted to sink one annoying AI sub with one of my own. I figured that's because 1.31 changes won't apply in existing mission (AK, Palestine) so I loaded previous one, at the end, finished it with 1.31 installed and entered Palestine. But still can't attack sub with a sub. Un-targetable, nor do prediction circles appear. Of course I did apply Steam patch to my Steam game installation. Main menu also states 1.31.
So what gives? Would I perhaps have to start a whole new Campaign for the changes to apply (or single scenario)?
Is it safe compatibility wise with 1.30 for Singleplayer. Specifically 1.30 savegames/replays load/play correctly on 1.31? Achievements work normally too I hope?
So what gives? Would I perhaps have to start a whole new Campaign for the changes to apply (or single scenario)?
Is it safe compatibility wise with 1.30 for Singleplayer. Specifically 1.30 savegames/replays load/play correctly on 1.31? Achievements work normally too I hope?
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Re: Missing "attacksub" Hotfix
Nilex wrote: ↑Sat Dec 14, 2019 12:47 am Strange but it doesn't work for me and I really wanted to sink one annoying AI sub with one of my own. I figured that's because 1.31 changes won't apply in existing mission (AK, Palestine) so I loaded previous one, at the end, finished it with 1.31 installed and entered Palestine. But still can't attack sub with a sub. Un-targetable, nor do prediction circles appear. Of course I did apply Steam patch to my Steam game installation. Main menu also states 1.31.
So what gives? Would I perhaps have to start a whole new Campaign for the changes to apply (or single scenario)?
Is it safe compatibility wise with 1.30 for Singleplayer. Specifically 1.30 savegames/replays load/play correctly on 1.31? Achievements work normally too I hope?
Re: Missing "attacksub" Hotfix
Thanks, but it's not much of a patch if we have to do it ourselves... Why isn't the other file included in the download is the million $ question.
After some investigation I used Mark's Equipment Editor to get all Sub IDs in the game, added trait to all of them manually (via Notepad...), replaced both .exe/.pzeqp files, and finally tested on Palestine scenario. Now both my own, as well as AI, Sub can attack and damage each other properly.
After all the hustle I can atest this process is not intended for mortal men. Ended reverting back to v1.30 because the risk I messed up somewhere and game breaking in unforeseen way down the line, without me even realizing, is to great of a gamble for too little gain. Perhaps I'd be at ease if fixed EQ gets included in OP in official capacity. Until then this almost-a-patch seizes to exist in my records. Even Mark, in his freshly updated editor, didn't deem it worthy to add the Godsend trait.
After some investigation I used Mark's Equipment Editor to get all Sub IDs in the game, added trait to all of them manually (via Notepad...), replaced both .exe/.pzeqp files, and finally tested on Palestine scenario. Now both my own, as well as AI, Sub can attack and damage each other properly.
After all the hustle I can atest this process is not intended for mortal men. Ended reverting back to v1.30 because the risk I messed up somewhere and game breaking in unforeseen way down the line, without me even realizing, is to great of a gamble for too little gain. Perhaps I'd be at ease if fixed EQ gets included in OP in official capacity. Until then this almost-a-patch seizes to exist in my records. Even Mark, in his freshly updated editor, didn't deem it worthy to add the Godsend trait.
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Re: Missing "attacksub" Hotfix
This patch is not an official patch, it is made for modders...
Re: Missing "attacksub" Hotfix
For whom then made another patch 1.32 !? )terminator wrote: ↑Sun Dec 15, 2019 8:15 am This patch is not an official patch, it is made for modders...
uzbek2012 wrote: ↑Wed Dec 04, 2019 1:56 pm
An interesting observation ! The game is bought by me in steam but it has version 1.30, after installing the mod game (EXE) become version 1.32 but now the steam itself gives an error !!! If you run separately the game works but after 15 minutes begins to hang ....
Maybe this is all these conflicts in the system and crises with the installation of mods![]()
![]()
P. s. Developers of the game itself informed steam that their version of the game has become higher !? )))
Yes, and I know about the fix 1.31, but why such guerrilla precautions from the developers of the game )))
viewtopic.php?f=121&t=76489
Because even saves from different versions of the original game will not fit each other and instead they will be a black screen !? Is it time to come to a common denominator so we have a game version 1.30, 1.31 or 1.32 at all !? C Gold version from GOG the same story .....
Rudankort wrote: ↑Wed Aug 01, 2018 4:00 pm Hello All!
Here is an experimental version of the game which should be able to handle 256 zones. It should be backwards compatible with any existing content, but the opposite is not true: older versions of the game will not load stuff created with this version. Also, in the editor you will see hex count in each zone, added in [] after zone number.
http://flashback.games/files/ScenarioEditor_132.zip
http://flashback.games/files/PanzerCorps_132.zip
http://flashback.games/files/PanzerCorps_132_Steam.zip
Make sure you have necessary backups before editing anything with this version. Let me know if you experience any issues.
On account of the attacks of submarines, you can use this mod , but it is not clear how he will behave with other mods ....
viewtopic.php?f=147&t=49469
Last edited by uzbek2012 on Tue Dec 17, 2019 8:15 am, edited 1 time in total.
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Re: Missing "attacksub" Hotfix
Maybe for Steam, you have to run PC EXE 1.31 or 1.32 in off-line mode for it to work ?
Re: Missing "attacksub" Hotfix
Still gives an error and save on different versions do not work ( in the original black square )terminator wrote: ↑Sun Dec 15, 2019 3:05 pm Maybe for Steam, you have to run PC EXE 1.31 or 1.32 in off-line mode for it to work ?

Re: Missing "attacksub" Hotfix
This has happened to me as well, the solution is very simple:
After you unzip PanzerCorps_131, you cut and paste the new PanzerCorps.exe for version 131
at the same place - folder the original exe is.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: Missing "attacksub" Hotfix
Latest files for version 1.32 with 256 AI zones:
viewtopic.php?f=147&t=47985&p=744481#p744468
http://flashback.games/files/PanzerCorps132.zip
viewtopic.php?f=147&t=47985&p=744481#p744468
http://flashback.games/files/PanzerCorps132.zip
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Missing "attacksub" Hotfix
Is there anyway to download this file? 
The flashback site appears to have no file, neither this nor the 132..

The flashback site appears to have no file, neither this nor the 132..
Rudankort wrote: ↑Wed Mar 15, 2017 8:26 am Hello All!
Sorry I could not look into this earlier, as I had some internal deadlines to meet, but now I've created standalone and Steam EXEs which should fix the attacksub trait. Also, in this version the AI should return its planes to airfields correctly when they run out of ammo.
Download links:
http://flashback.games/files/PanzerCorps_131.zip
http://flashback.games/files/PanzerCorps_131_Steam.zip
Let me know if you have any issues with these files.
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Re: Missing "attacksub" Hotfix
The hotfix links here no longer work - anywhere I can get them?
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Re: Missing "attacksub" Hotfix
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Major-General - Tiger I
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Re: Missing "attacksub" Hotfix
I can offer this one (non-steam version)
- Attachments
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PanzerCorps_131.zip
- (572.99 KiB) Downloaded 115 times
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481