Behemoth - Campaign Thread

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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awesum4
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Re: Behemoth - Campaign Thread

Post by awesum4 »

Keyth,

can you please clarify the recruitment mechanism for me.

If in the Early Spring move my army has occupied a town and is still there at the end of the move then my side immediately gains the value of that town, and must use it in that phase.

If I then raise a new army in a garrison in the Early Spring move when is that army able to move and fight? Late Spring or is there a further delay?

Thanks,

Andre
keyth
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Re: Behemoth - Campaign Thread

Post by keyth »

awesum4 wrote:Keyth,

can you please clarify the recruitment mechanism for me.

If in the Early Spring move my army has occupied a town and is still there at the end of the move then my side immediately gains the value of that town, and must use it in that phase.

Your faction gains the value of the town. It doesn't have to use it in that phase as it is added to your manpower 'pool'. A faction gets to use its manpower pool each turn; any 'unspent' manpower from one turn cannot be carried forward.

If I then raise a new army in a garrison in the Early Spring move when is that army able to move and fight? Late Spring or is there a further delay?

Yep, Late Spring.

Thanks,

Andre
Keyth

ubi solitudinem faciunt, pacem appellant.
awesum4
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Re: Behemoth - Campaign Thread

Post by awesum4 »

Keyth,

thanks for that, I was fairly sure that's the way it worked.

Another couple of questions.

!/ Does an army have to be in an Arsenal to refit? Or can it do it anywhere that it remains in place without moving for one turn?

2/ Do you assign the manpower for an army to refit with in the move before it stands still? Or do you assign the manpower in the recruitment phase of the turn it has stood still?

I thought I should ask these questions in the open forum, so we all understand the mechanisms, rather than message you in private, or on the Royalist secret meeting room.

Thanks again,

Andre
keyth
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Re: Behemoth - Campaign Thread

Post by keyth »

awesum4 wrote:Keyth,

thanks for that, I was fairly sure that's the way it worked.

Another couple of questions.

!/ Does an army have to be in an Arsenal to refit? Or can it do it anywhere that it remains in place without moving for one turn?

It can refit in anywhere that is in supply.

2/ Do you assign the manpower for an army to refit with in the move before it stands still? Or do you assign the manpower in the recruitment phase of the turn it has stood still?

Good question! :) Something that I hadn't considered until now... it needs to be in the assigned as you say, in the recruitment phase of the turn spent refitting.

I thought I should ask these questions in the open forum, so we all understand the mechanisms, rather than message you in private, or on the Royalist secret meeting room.

Thanks again,

Andre
Thanks for some good questions - ones like these help clarify rules that may seem obvious and comprehensive in my head but clearly aren't! :)
Keyth

ubi solitudinem faciunt, pacem appellant.
rbodleyscott
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Re: Behemoth - Campaign Thread

Post by rbodleyscott »

Philippe_at_bay wrote:Delighted that the Royalists have a CiC.

[And still waiting to be given access to the Royalist forum].
Sorry, I spelled your user name wrong in my emails to the slitherine elves. Hopefully it should not get sorted out.
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TheGrayMouser
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Re: Behemoth - Campaign Thread

Post by TheGrayMouser »

rbodleyscott wrote:
Philippe_at_bay wrote:Delighted that the Royalists have a CiC.

[And still waiting to be given access to the Royalist forum].
Sorry, I spelled your user name wrong in my emails to the slitherine elves. Hopefully it should not get sorted out.
A second spelling error in your dispatches?, or treason to the kings cause? :lol:
rbodleyscott
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Re: Behemoth - Campaign Thread

Post by rbodleyscott »

TheGrayMouser wrote:
rbodleyscott wrote:
Philippe_at_bay wrote:Delighted that the Royalists have a CiC.

[And still waiting to be given access to the Royalist forum].
Sorry, I spelled your user name wrong in my emails to the slitherine elves. Hopefully it should not get sorted out.
A second spelling error in your dispatches?, or treason to the kings cause? :lol:
_now_
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rbodleyscott
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Re: Behemoth - Campaign Thread

Post by rbodleyscott »

keyth wrote:
Philippe_at_bay wrote:Delighted that the Royalists have a CiC.

[And still waiting to be given access to the Royalist forum].
Hi Philippe,

I understand your frustration but this is something for which we are reliant on the Slitherine forum elves. I will try to PM you the substance of what has been discussed so far and you can then respond to TGM as you see fit.

Cheers,

Keyth
Philippe, you should now have access.
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Philippeatbay
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Re: Behemoth - Campaign Thread

Post by Philippeatbay »

The elves have done the needful.
Blathergut
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Re: Behemoth - Campaign Thread

Post by Blathergut »

Parliamentarians...check the tournament thread. I need your army/location preference (if any) and then we should be good to go!
keyth
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Re: Behemoth - Campaign Thread

Post by keyth »

The initial deployments are now published on the first page with a link to the map. I had received full orders from both camps but think that both CiCs should have the benefit of seeing the dispositions before movement orders are given. Once I have received these, the games shall begin!
Keyth

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batesmotel
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Re: Behemoth - Campaign Thread

Post by batesmotel »

AS a sanity check, must a faction have an army in a towne to control it or does it retain control as the last army to have occupied it? My reading of the rules is that there must be an army in the town to own/control it but wanted to verify this is the intent? Foreseeing lots of little 600 point armies on the map if my reading is correct.

Chris
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keyth
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Re: Behemoth - Campaign Thread

Post by keyth »

batesmotel wrote:AS a sanity check, must a faction have an army in a towne to control it or does it retain control as the last army to have occupied it? My reading of the rules is that there must be an army in the town to own/control it but wanted to verify this is the intent? Foreseeing lots of little 600 point armies on the map if my reading is correct.

Chris
Last occupier retains control, there is no requirement to keep an army there - I will update the rules to make this explicit. The intent of 600 point armies is for reconnaissance and harassment rather than garrison duty.
Keyth

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TheGrayMouser
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Re: Behemoth - Campaign Thread

Post by TheGrayMouser »

a pile of questions:

So, I think I get recruitment In the orders phase armies must be given orders to MOVE GARRISON or REFIT
after moves /battles resolved, any army that had orders to refit can increase in size based on the current points available and what the CIC allocates. Others CANNOT
Additionally, NEW armies can be declared at any arsenal. The rules stipulate , as an exception, new armies can occupy an arsenal that already has an army in it, as long as the next move phase the army moves out.........

?s and comments:
1 what happens if an army marked to "REFIT" is attacked? Does it get to refit if it wins, if it loses? both? neither?

concern: if an attacked army refitting does not get to refit, enemy CIC could order spoiling attacks on an enemy army that it knows will refit, even at bad odds simply to deny them reinforcement
example 600 Ap army attacks a 1200 AP army as its pretty sure that army will be reinforced to be a 2400 AP army, losing the battle loses you maybe 300 AP but you just denied your opponent 1200 AP, as the points dont accumulate.

2 how does it work if an new army is raised in an arsenal that already has an army in it, but that arsenal has no adjacent neutral or friendly occupied town ( ie an arsenal "under siege")
Certainly one of the armies could be given an order to move but the result would be contingent upon winning .. If such an army lost and had to retreat back to the arsenal what happens?

a concern is a possible ping pong effect where it becomes impossible to take an arsenal as one could simply reinforce one army , raise another big army and next turn sally out with the big army with a good chance of winning. Having a hard time how this will play out and likley I dont understand something
Blathergut
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Re: Behemoth - Campaign Thread

Post by Blathergut »

I thought in the recruitment phase any army can refit, even ones that moved and battled and lost.
keyth
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Re: Behemoth - Campaign Thread

Post by keyth »

Blathergut wrote:I thought in the recruitment phase any army can refit, even ones that moved and battled and lost.
There is a specific difference in game between 'reinforce' and 'refit'. Reinforcement can be done to any army in supply at the end of the turn which has suffered losses. Only losses can be replaced in this way. Refit is a more fundamental process; you can either split an existing army (bearing in mind that the minimum establishment strength is 600) or use manpower to increase its size. Refit takes the whole turn and must be an explicit order.
Keyth

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Re: Behemoth - Campaign Thread

Post by keyth »

TheGrayMouser wrote:a pile of questions:

So, I think I get recruitment In the orders phase armies must be given orders to MOVE GARRISON or REFIT
after moves /battles resolved, any army that had orders to refit can increase in size based on the current points available and what the CIC allocates. Others CANNOT

Yes

Additionally, NEW armies can be declared at any arsenal. The rules stipulate , as an exception, new armies can occupy an arsenal that already has an army in it, as long as the next move phase the army moves out.........

Yes

?s and comments:
1 what happens if an army marked to "REFIT" is attacked? Does it get to refit if it wins, if it loses? both? neither?

concern: if an attacked army refitting does not get to refit, enemy CIC could order spoiling attacks on an enemy army that it knows will refit, even at bad odds simply to deny them reinforcement
example 600 Ap army attacks a 1200 AP army as its pretty sure that army will be reinforced to be a 2400 AP army, losing the battle loses you maybe 300 AP but you just denied your opponent 1200 AP, as the points dont accumulate.

If the refitting army wins, the refit still goes ahead (and theoretically you could reinforce as well). When you give a refit order, I think the only initial detail required by me with my game manager hat on would be SPLIT or ENLARGE... as the exact available points are unknown at the time of the order, I'm happy to go with a bit of vagueness here :)

2 how does it work if an new army is raised in an arsenal that already has an army in it, but that arsenal has no adjacent neutral or friendly occupied town ( ie an arsenal "under siege")
Certainly one of the armies could be given an order to move but the result would be contingent upon winning .. If such an army lost and had to retreat back to the arsenal what happens?

a concern is a possible ping pong effect where it becomes impossible to take an arsenal as one could simply reinforce one army , raise another big army and next turn sally out with the big army with a good chance of winning. Having a hard time how this will play out and likley I dont understand something
Good question (I will be updating the rules based on a lot of the questions in the last few days). At first glance this looks as if it should sit under the 'optimistic moves' section, and hence be illegal. However, most rules can have specific exceptions. In this case I am tempted to allow it BUT bear in mind the consequences of dispersal if both armies are stuck in the arsenal (one will get zapped). It also raises the question of whether a surrounded arsenal should keep being a supply centre ad infinitum or if there should be a time limit of sorts. This is the sort of scrutiny that the rules need to tighten them up to cover most circumstances; I'll be keeping an eye on how things play out.
Keyth

ubi solitudinem faciunt, pacem appellant.
TheGrayMouser
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Re: Behemoth - Campaign Thread

Post by TheGrayMouser »

keyth wrote:
Blathergut wrote:I thought in the recruitment phase any army can refit, even ones that moved and battled and lost.
There is a specific difference in game between 'reinforce' and 'refit'. Reinforcement can be done to any army in supply at the end of the turn which has suffered losses. Only losses can be replaced in this way. Refit is a more fundamental process; you can either split an existing army (bearing in mind that the minimum establishment strength is 600) or use manpower to increase its size. Refit takes the whole turn and must be an explicit order.
Ahhh

*I assume that an army with refit orders, that is damaged, can reinforce and refit at the same time?
keyth
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Re: Behemoth - Campaign Thread

Post by keyth »

TheGrayMouser wrote:
keyth wrote:
Blathergut wrote:I thought in the recruitment phase any army can refit, even ones that moved and battled and lost.
There is a specific difference in game between 'reinforce' and 'refit'. Reinforcement can be done to any army in supply at the end of the turn which has suffered losses. Only losses can be replaced in this way. Refit is a more fundamental process; you can either split an existing army (bearing in mind that the minimum establishment strength is 600) or use manpower to increase its size. Refit takes the whole turn and must be an explicit order.
Ahhh

*I assume that an army with refit orders, that is damaged, can reinforce and refit at the same time?
Yes, if there is available manpower ;)
Keyth

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TheGrayMouser
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Re: Behemoth - Campaign Thread

Post by TheGrayMouser »

Thanks!

Any idea when moves and battles will be declared? the troops are becoming seditious :)
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