Panzer General original campaign for PzC (v1.1)(07/01/17)

A forum to discuss custom scenarios, campaigns and modding in general.

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Cataphract88
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Re: [Axis Campaign] Panzer General Classic for PzC (beta3)

Post by Cataphract88 »

Any chance of renaming the mod slightly, as there is already a 'PG Classic Mod', which causes conflicts in the mod file. :(
Richard
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta3)

Post by nikivdd »

Richard1 wrote:Any chance of renaming the mod slightly, as there is already a 'PG Classic Mod', which causes conflicts in the mod file. :(
Certainly. Fixed for next update.
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Cataphract88
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Re: [Axis Campaign] Panzer General Classic for PzC (beta3)

Post by Cataphract88 »

nikivdd wrote:
Richard1 wrote:Any chance of renaming the mod slightly, as there is already a 'PG Classic Mod', which causes conflicts in the mod file. :(
Certainly. Fixed for next update.
Thanks a lot for this, and for finishing off the 'Alternate Campaign'. :D
Richard
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta4)

Post by nikivdd »

Beta 4 is out!

Changes:

- Placed a French defender in Le Havre, placed two French artillery for support near Caen, placed a French defender in Tours and an artillery unit in support, all in scenario France
- Tobruk and Bir Hacheim should be somewhat harder to capture in North Africa scenario
- Changed theatre from Europe to Africa/added deployment hexes/added an Axis airfield/removed two German auxiliary units in Middle East scenario
- Italian camp now has an Italian flag in El Alamein scenario
- Exchanged a bunch of Soviet bridge engineers in Caucasus scenario; added more Soviet units in the area of Stalingrad; added garrisons to several cities
- Renamed the mod folder to PG campaign for PzC, also renamed in campaign.pzdat file
- Number of core slots has been decreased by number of SE slots in all scenarios

Scenarios playable in beta 4:

All those from beta 3 + Moscow 41, Sevastopol, Stalingrad, Moscow 42

https://www.sendspace.com/file/mfbz20
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Cataphract88
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Re: [Axis Campaign] Panzer General Classic for PzC (beta4)

Post by Cataphract88 »

Thanks a lot for the update. It works much better now with the rename. :D
Richard
TangSooDo
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Re: [Axis Campaign] Panzer General Classic for PzC (beta4)

Post by TangSooDo »

Here's a surprise -- an oil pumping station in the Causcasus (Stalingrad) scenario. My instinct is to capture it and use the oil, but I suspect I should destroy it like all the other Soviet units. What do you think?
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Re: [Axis Campaign] Panzer General Classic for PzC (beta4)

Post by nikivdd »

Chodan wrote:Here's a surprise -- an oil pumping station in the Causcasus (Stalingrad) scenario. My instinct is to capture it and use the oil, but I suspect I should destroy it like all the other Soviet units. What do you think?
I just placed it in the Stalingrad scenario for flavor. In the Caucasus scenario i did something else to Maikop :wink:
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nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta5)

Post by nikivdd »

Beta 5 is out!

Changes in beta 5:

Messina and Reggio di Calabria changed to ports/3 German auxiliaries received a transport/added an auxiliary StuGIIIB and exchanged two auxiliary Pz IIIJ to Pz IIIH in Balkans scenario

Scenarios playable in beta 5:


All those from beta 4 + Kharkov, Kursk, Moscow 43, Byelorussia, Budapest, Berlin East

DL in first post.
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Mark50
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Re: [Axis Campaign] Panzer General Classic for PzC (beta5)

Post by Mark50 »

Thank you!

I`ve been looking at the scenarios and I think that Early Moscow is really overdoing it in terms of Soviet Bridge engineers. Four of them at least are not near any river:
14,30
15,41
37,35
55,10

In Moscow `41 I think the one at 15,41 is debatable and in both Moscow `42 and 43 there is one at 20,16 that doesn`t seem to have a purpose.
TangSooDo
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Re: [Axis Campaign] Panzer General Classic for PzC (beta5)

Post by TangSooDo »

Nice touch in the Kursk scenario with all the Soviet AT guns. Good to have infantry to take them out.
kop101
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Re: [Axis Campaign] Panzer General Classic for PzC (beta5)

Post by kop101 »

thanks for your effort making this. Enjoyed conquering Poland so far :)

*edit* odd thing: I've reached soviet invasion already, but haven't got any heroes although my best units have 70+ kills, 300+ experience, iron cross 2nd class.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta5)

Post by nikivdd »

Beta 6 is out!

Scenarios playable in beta6:

All those from beta5 + Sealion '43, Torch, Husky, Anzio, D-Day and Anvil.

Grab it here: https://www.sendspace.com/file/ee3zgc
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Cataphract88
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Re: [Axis Campaign] Panzer General Classic for PzC (beta5)

Post by Cataphract88 »

nikivdd wrote:Beta 6 is out!

Scenarios playable in beta6:

All those from beta5 + Sealion '43, Torch, Husky, Anzio, D-Day and Anvil.

Grab it here: https://www.sendspace.com/file/ee3zgc
:D :D :D
Richard
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Re: [Axis Campaign] Panzer General Classic for PzC (beta6)

Post by captainjack »

This is really good and quite tough. Playing on General I didn't have enough prestige to fill all slots until Low Countries, and the first time round had a Killed in Action on Sealion 40.

When playing Sealion 40 yesterday, I had pioneers in 34,25 who were forced to retreat. Hex 36, 24 was clear and should have been OK for them to enter (other units had occupied it previously) but the pioneers surrendered. Maybe there's something up with the terrain type?

I've just started on the first desert scenario and wondering what I'm in for.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta6)

Post by nikivdd »

@kop101
The campaign does not contain a custom set of gamerules, it should pick the vanilla gamerules you chose at the start of the campaign (v1.14 or v1.22); thus the campaign cannot be the cause that no heroes appeared sofar.
The first hero should appear between 50 and 100 kills.

@captainjack
I think that the pioniere surrendered because it was on a combined fortification/river hex. Beside this, there is nothing out of the ordinary with the terrain types.
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captainjack
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Re: [Axis Campaign] Panzer General Classic for PzC (beta6)

Post by captainjack »

Thanks for the explanation. I hadn't come across fortified rivers before. Luckily the fate of the Pioneeren had no bearing on the outcome.

The Caucasus scenario threw a wobbly on Turn 4. It set the turns and prestige to 0 and presented a black map with no units. I had to use Task Manager to close it down. When I restarted from the last Axis turn it came back to the same screen and I had to use Task Manager again to clear the screen.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta6)

Post by nikivdd »

I couldn't find any errors either in Stalingrad nor Caucasus scenarios. No errors in terrain, preplaced units and scrips (which come after turn 4) and those scrips are merely AI prestige dumps and weather scrips.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
captainjack
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Re: [Axis Campaign] Panzer General Classic for PzC (beta6)

Post by captainjack »

Thanks for checking.
Maybe it's my machine - it had a bad day a week or so back but has been well behaved since then.
It's precautionary back up time.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (v0.1)

Post by nikivdd »

v0.1 is out!

All scenarios from the Panzer General main campaign are now playable with Panzer Corps v1.22.
In scenarios Berlin and Washington i added some impressive German planes and several V2's.

https://www.sendspace.com/file/xgc187

Any feedback to improve the campaign is welcome.
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Magic1111
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Re: [Axis Campaign] Panzer General Classic for PzC (v0.1)

Post by Magic1111 »

Wonderful, many thx Nico! :D
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