Tips for the Devs

Forum for the strategy game set during the 2nd War for Armageddon.

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Slaarth
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Thu Nov 27, 2014 8:17 am

Re: Tips for the Devs

Post by Slaarth »

lordzimoa wrote:Slaarth I did not lie, I just PM`ed you the wrong link and have in the mean time send you the correct one, this is your last warning or we ban you from this forum
warning for what? i'm writing in the tips for devs,

or what i'm saying itsn't considered a tip?

do you realise how annoyed your made a passionate 40k player when you tell me it's 40k when it's not?

I haven't abused anyone i haven't sworn, i haven't belittled anyone,

I've expressed myself very strongly and now you say this is my last warning, when exactly did you warn me before?

As per the game without the complete lack of anything remotely 40k apart from the title, i played 3.6 hours enough to see some of the most basic mistakes possible.

Poor manuel,

Poor tool tips,

almost no explantion of the combat procedure, Even being a long time 40k player i had trouble working out what would be and woulnd't be effective weapons on unit types,. The fact you didn't use the rulebook makes me wonder how you went about rating the weapon strengths in the 1st place so makes it hard for the newish player to have any real understanding.

Mission goals aren't expressed clearly

What exactly does a support unit do? as the idea of a support unit in this game and 40k are not the same.

maps are too small,

unit limit is wrong, needs to be higher.



Shall i go on with the problems on the game?

There are many ways to fix this and i could do on at more length with advice but A your not paying me, B your not giving me a refund.

So stop trying to make out i'm just here having a moan and whinge, i see what your done and i'm calling you on it and that makes you upset, so the weapon of last resort is the ban hammer.

now as i said we can discuss the merits of the game and i personally would remarket the game as sure you might make a small windfall from dubious marketing to get from GW dollars but is that really good for your long term marketing for future games when word of mouth and forum posts will surely give the company a rep for trying to sell something that it's not.

Market this as a blend of epic and 40k in your own version of a game on the armaeggedon war and i think you have a reasonable game, continue to say on steam this is a 40k game and lure people into buying and then they have also a neagtive response is aonly going to hurt slitherine as afirm in the long run.

I had always wondered what games/programmes your firm had put out from hearing about the name slitherine from Deadliest Warrior, which i recently took the time to get the whole collection and it mentions your name quite a bit, so in 1 aspect your marketing is good and got your name out there, but now it's being tarnished.

Is my point clear.

I'm trying as hard as i can to give some tips to the devs, while still in a place of disappointment after playing your game
Wolfen75
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Thu Nov 27, 2014 10:38 am

Re: Tips for the Devs

Post by Wolfen75 »

Slaarth wrote:
lordzimoa wrote:Slaarth I did not lie, I just PM`ed you the wrong link and have in the mean time send you the correct one, this is your last warning or we ban you from this forum
warning for what? i'm writing in the tips for devs,
No, you are trolling in an immature and obstrusive way that fits to a 10 years old, spoiled child.

In most forums you would have been already banned for your insolent behavior and i hope for the sake of this community that you will be as soon as possible.
Hope is the first step on the road to disappointment.
sdeix75
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Thu Nov 27, 2014 12:59 am

Re: Tips for the Devs

Post by sdeix75 »

Slarth you wonted something that the game isnt. the only fault is yours. with social media today there would have been a walkthough on yotube within a day (most likely) and you would have been able to watch and decide if you liked the game or not. if your unsure off the game mechanics i posted to whats a pretty good essesment of how combat works. go and read it then get of the forums and take those combat mechanics into mind play about 5 missons on normal to understand it then start again on normal mode.

the game is awesome
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Re: Tips for the Devs

Post by IainMcNeil »

Locking this one too.
Locked

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