guillaume wrote:Perhaps it will be good to limit the number of reset?
Possibly, but we are currently quite happy with the situation re routs and pursuits as it allows the game to reflect the sudden major collapses that occurred relatively frequently in battle, and the way cavalry often rolled up several infantry battalions before they could react (e.g. the Spanish rear line infantry at Rocroi).
It is intended that turns represent initiatives and counter-initiatives rather than everything moving at a steady even pace - units spent much of their time doing nothing or shooting at each other in a very desultory fashion so it is not unrealistic for a pursuit to move a considerable distance without other units moving.
The issue with evaders is annoying, but we will fix it as soon as we can. This may, however, take a couple of weeks, because it requires a new installer etc. each time we do a patch, and schedules are currently very tight at Slitherine.
When the patch does come, however, it will include a number of other fixes including, amongst other things, preventing weird evades and routs, and preventing pike keils from bi-passing troops in the square directly in front of them.