beta 4 feedback

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zakblood
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Re: beta 4 feedback

Post by zakblood »

facing that it, i knew i'd forgot something, good post, so added that also to things that for me that could do with a revamp, but no way will time permit it i guess so it's a later one same as most suggestions i''m guessing :?:
zakblood
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Re: beta 4 feedback

Post by zakblood »

well here is where i am at atm, no idea how many battles i have done and won to get here, but here i am
map 1.jpg
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map 2.jpg
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normal layout for me now, a few infantry units in good armour v mobility etc, and all the rest tanks....

rolling Orc's i call my company, with me commander ricky dicky, orc reading map maker tricky they call me...... or just git for short, but they love me as i keep them alive..... er well for as long as some better hardware comes a long that is any way...

play so far, well Act 1 is harder than 2 and 3....

with main reasons being in most you don't get to buy your own stuff but have to rely on what others have deemed fit to give you, which is mostly light stuff heavy on the infantry types, so yes next to useless and hard going / work....

as soon as i got the chance to git rid of it and buy my own, i managed to play it a lot easier...

layout of maps so far seen in act 1 have been on par with 2 and 3, colours are a bit drab and all the same, no real difference seen so far apart from the one with water in it, that was nice for a change but didn't last long, so back to brown, or shades of it with a mix of grey....

story between mission, are well, i just keep pressing the button to get rid of them as they don't make sense to me at all, as i have no idea what's going off still, but that doesn't matter as i'm not here to learn, but test, and test is what i'm doing...

load out of infantry troops seem to be getting better now you have access to the different coloured units, but again i only buy tanks, yes TANKS, the bigger the better :wink:

the Orc's seem to do the same thing all the time, as i have re played so far a few ones i liked but almost got the same things happening so guess the scripts are written with no lea way, so replay ability is next to nil for me, but again that also matters little to me...

still dont understand what the objectives cant be reviewed once in a mission, but won't keep banging on about it either, little point really, but is a pain if you forget, as i do more than one test at a time i dont always remember everything, like the first mission where i wiped out the who orc army only to find out after i failed the mission i needed to capture him lol :wink: i'd forgot, so cheating and having maps made and looked at for reference makes little difference in game if you dont also print or copy the objectives down it seems......

game balance, atm as stated above, act one is better than 2 and 3, as it's harder, for many reasons and seems to be going on for ever tbh, so there's more in them as well, as started at 5am and still not done at 3 pm....

will add and edit when i'm done, so this will have to do for now.... :lol:
zakblood
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Re: beta 4 feedback

Post by zakblood »

sorry forgot to add, and keep being told to make new posts and not keep editing the older ones, as they may not get seen / read etc....

just read me notes and forgot to mention another idea, while i was playing / testing this act 1, i had no idea and still don't (not that it matters either way, as i'm home alone and in al lday every day anyway) how far in i am, so thought :idea:

why not make a progress bar :idea:

good idea yes :?:

as Ian has already said the game coming out no matter what, unless a massive bug is found etc, i thought it may be added to the wish list, as i haven't seen one here get posted....

or bin it, matter not to me, just a thought....

anyway i need to finish off the battle as my men in tanks are awaiting and they get bored easy :shock:

oh and do you like my red ones? nice change from the sword ones the other day i thought, have no idea if they are any good, will soon see, or it's replay time again and i'll load me save :shock: :roll: :wink: :lol:
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red tanks are good, 1st turn ended, 3 none to not a scratch to me :wink:

and as i see 3 more juicy targets as well ,soon to be 6 nil :shock: on turn 2 or more :wink:

oops forgot to move a unit, so once moved i spotted some more, and that brought a few more in range, so shot at them as well, so 1st end of turn, 4 dead orc units to nil, now see a few more so round 2 will be more, no report for orc turn, as they did nothing, no moves seen, no fire taken, so bit passive it seems with tanks, which is good as i like TANKS :mrgreen:
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zakblood
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Re: beta 4 feedback

Post by zakblood »

so on to round or turn 2

rolling rolling rolling keep them tankies rolling raw hide,

down the road, in the brush, over the hill in the town i push

sorry i forget this is serious stuff :shock:

anyway i can now move, i see a few units in front of me so why not move them, yes straight back to Orcy hell or Butlins where ever they come from :roll: :wink:
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remember no return shots so far so no damage, no loss of morale, and still nice new shiny red paint on me TANKS...

3 moves, 3 shots, 3 more dead, i like the number 3 8)
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and now only one more seen or in view anyway, so where shall i go next :?:

and end of turn 2, so lets see what the Orc's do in return, as i have killed now 12 units in 2 turns :roll: :wink:
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zakblood
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Re: beta 4 feedback

Post by zakblood »

start of turn 3, tanks v orc's master class 101 :shock: :roll: :wink:
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is the AI disabled you all ask :?: or are they just happy to see me :lol:

as they stare at me from a distance, but don't even throw rocks my way, who you next going to call :?:

commander ricky dicky to the rescue, slower than a bullet, older than your mum,

quicker than the Orc's, who don't like my TANKS bum bum :lol:

end of turn 3 report, and all i have to report is one of my units has taken damage, one point lost, and the worse thing is, it was new as well so scratched the paint :cry: :oops:
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and now i wait for the counter attack to begin, commander ricky dicky orders some more paint to be brought up, and tells his number 2, to make it so :mrgreen:

the counter attack goes in, more paint is needed, the man with wings takes more damage but my TANKS are safe thank you....
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so now at my first VL or victory location i pause and wait for the paint to be brought up, as i want it shiny :roll: :wink:
so the men take R&R while i wait for paint to dry and morale to rise.... and continue after this commercial break :wink:

tea time for those who's still reading, waiting with baited breath, will ricky dicky's command last? will the paint run dry?

10 mins and i'll tell you, as biscuits are here as well :shock: , so may be longer.....
zakblood
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Re: beta 4 feedback

Post by zakblood »

well 1 cup of large tea with half a packet of chocolate biscuits later, i begin where i left off, waiting for paint and R&R....

while i drank the Orc's attacked, did some light damage to 2 tanks, that will need filler I'm guessing :shock: and more paint

and the angels who were resting also got attacked, surrounded and guarded by TANKS, they still came for my sleeping infantry men, dirty orc's, that's it, I have taken off my nice gloves and put on the ones with studs now, so now you will see a change of tactics, no longer happy with my diminishing supply of red paint i go onto the offensive and all out attack, may be with a assault thrown in at the end, or not, depends if the Tea and paint lasts tbh...
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so as my turns starts, with dust drying in my almost dry paint, gloves changed and goggles on, i head off to Orc city, or the road ahead, either way, they are or will be soon enough under my TANK tracks very very soon, as they have been under my nails for long enough...

so on to turn 5, with no more chit chat planned, battle is now on, as i here a rumour of fresh paint up ahead...

the men put down there combs and get ready for war, with the odd exception of the angels, who tend to pray a lot and sing songs in high pitch voices most of the time, but what ever keeps them happy, i'm ok with :wink:

i take the bridge, push back the Orc's and wait again for a counter attack that may or may not come, with time moving slowly on, i wonder, what's for tea or should i say supper :wink:

as the paint dries, the bridge also falls, the Orc's are pushed back, one objective down, the few remaining to go, what was my mission plan anyway? oh yes once in mission it can't be reviewed or seen again, so i must have ate it :roll: :wink:

so i end my turn, and see what the Orc commander makes of my moves so far and see what he or she does to counter...
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well no big shock tbh and they didn't move, i ended my turn and a second later it was my go again, the delay was caused by the trip upstairs because of too much tea i'm afraid, its a age thing :shock:

and i move, shoot a few, kill a few, take the odd shot in return fire, but still no loss, all units at start are still on the field, TANKS are winners, Orc's are loooooosers...

and other turn ends, with a feeling i really should remember what i should be doing, i push on anyway, and press end turn :shock:
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zakblood
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Re: beta 4 feedback

Post by zakblood »

commander ricky dicky unbuttons his command tank, yes i'm in this battle leading from the front, who want to be infantry in this type of game anyway, like red shirts in star trek, they die far too often for my liking...

so on to what ever turn it is, with more battle screen's as i finish off what's left of the Orc's and take the last few objectives, hoping it wasn't a capture somebody mission again and end up failing another one :lol:
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as the Orc's turn ends, i still have no idea why Orc's have a infantry fetish tbh, as not one shot was fired at my TANKS again, and think they may not see the colour red, and have an idea, why not re play again and go for blue ones or yellow :idea:

so as another order of red paint and filler goes in, i end my turn, with 2 tanks hit, i at last see some action, now on the last bit of this mission, i sit back and take a overhead view of how well i'm doing so far, before i end the turn and see what the Orc's have planned for me in return...
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not the Orc's best day it seems :shock: :roll: :wink:
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As my mum always says, you only get out what you put in, and i put in TANKS, lots of them :lol:
zakblood
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Re: beta 4 feedback

Post by zakblood »

as my infantry again take the beating, i'm so glad i have my TANK, but don't tell them :twisted:

one of the angels lost a comb in the last round, and i also hear another lost a finger nail, so morale is now lower while we go off looking for the comb, as when we get to the end parade, we want to look our best...
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music gets changed to march of the valkyries by the angels, the justin bieber classic 20th century rendition as they go off to attack the defenders, hair comb are put away and swap'd for swords for close in work now...

the battle is reaching it's climax, the morale gets a boost, which is good as i like boosts, or snickers, or any kind of chocolate for that matter :roll: :wink:

with my attack over, i end my turn, and wait to see if any Orc units are even left to reply... it must be over now, but wait, i still hear a fat bird singing, nope was wrong, it's still bieber babbling on :lol: :wink:
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and so i end my turn, only 1 second later it's my go again, with the Orc's having no reply :!:

ps. also found out the TANKS on the left hand side of the picture that crossed the bridge have now to turn round as they can't go any further so do a 360 and hope no one notices i went or sent them the wrong way, i'll edit this before anyone see it....
Last edited by zakblood on Mon Nov 17, 2014 6:08 pm, edited 1 time in total.
zakblood
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Re: beta 4 feedback

Post by zakblood »

last turn, turn 9, well not last tbh as there's 16 to play, but you only need 9 if you use TANKS....
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not fair, it didn't let me finish off my moves, and 2 orc units lived to fight another day, would have been nice to have them as well for glory alone, also i like to repaint me TANKS before the next mission starts....

hope you enjoyed my battle plan and action, watch me on

Code: Select all

idontdoutube.sodontgolooking.com
8)
zakblood
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Re: beta 4 feedback

Post by zakblood »

well report all done, testing act one all done, days 1 objective all done...

so on to day 2, Tuesday, mission plan to re do act 2, proper play through with some action planned, might do another one with pics, might not :wink:

feedback so far, this game is really really good, it's fun, it's easy, for me maybe too easy, but that's life i guess as I'm not your target audience anyway :roll: :wink:

no bugs found...

no ctd...

no map or unit errors seen...

no dialogue errors spotted...

fun had all day....

now off to play a real war game, so i'm off to the beaches 8)

but will be back in the morning bright and early
zakblood
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Re: beta 4 feedback

Post by zakblood »

act 3 last battle line up, for reference only, as not only have i now done it twice, i also have done it with a perfect score, no loss to me, well apart from the units i couldn't sell, so was given to me, and tbh i used them as cannon fodder :roll: :wink:
last battle.jpg
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units in place ready for the attack,

3 reaver BT
30 shadowsords WU model
4 BA sang guards

all new bought after first deleting all units i could, as lets be honest, a mixed bag against what i have, is well like comparing USSR with Wales, a bit of a miss match, so lets be fair...

oh and the rest on map are, none sell-able, which is a shame...

7 mixed blue units
1 BA sang guard
1 green SA commander

---------------------------------------------

tactics used,

not to rush in aka command and conquer style, and yes i have and do use a plan, useless i may be, daft as a brush i'll agree with, but where TANKS are in it, i lead, they follow :shock:

as infantry by default in this game get a % of attacks greater than any other unit, use that to your advantage, yes the ones i have picked don't have the best scouting range, and that's one reason you need them in your force, the other is to take objectives, as they move quicker than your force you need to hold them back somewhat unless you want to lose them and fail the last one that is, use that to heal them all the time as they will need it, where as most of the time your tanks will not...

next TANKS are best used in not only the open, but also in line for support, use the undo button to move you infantry unit, see how i place at least one with every TANK line to scout, once spotted you have a attack plan...

use what ever you can to your advantage, all Orc units most if not all of the time are in very small groups, 1 to 4, with no support or little in range, so wipe out groups before moving on,

so again, move infantry with the undo button to scout out and range the targets, it's not cheating as it's in the game, so use it, don't move 6 or more hexes in one go, just because the unit can, remember to keep you eyes on the TANKS range also while moving forward, it's it no good spotting stuff your TANKS can't attack either, so little and often win's... not using this give the Orc's a turn to fire back, not a great choice commander....

now your infantry have spotted an Orc unit, always expect more there, so attack in one of your groups, as 10 units are in each group, you can have maybe 3 do long range shots, 3 do medium shots and the rest if needed to follow up or close in attacks, just keep all TANKS away from one hex until weakened, and never leave infantry un supported, either way they if they are left in range no matter how many TANKS are around the last Orc will take all of the attack it has left against your infantry unit anyway, and your TANKS won't be touched most of the time, end turn....

next turn as you will have moved all you groups forward like this, use one group to heal if needed, replacements are fine as all units have no exp before battle and won'y have much at the end either or needed, then move the others who may not have been in combat for the first turn or so, not till later on in this mission will all 3 be used at once, and by then the Orc's won't put up much of a show here anyway...

combat odd's are just that, trial odd's sometimes they are correct, sometimes they aren't, so never always rely on them, let your numbers alone count, 10 by 4 you win every time, with no loses, and remember forward isn't the only way, you can go back as well, as time isn't a problem, too much damage is...

hopefully using all this won't spoil you fun too much, and if your happy with the default load out, well good for you, if you can win it with it, then that's even better as you must be loads better at it than me, as i couldn't so found a work around than works almost every time it has been tried, the only time this doesn't work is in those battles where you can't sell your stuff so as to have no options other than play with what your given, then i do badly, i win but can lose a high % of my attacking force...

oh and later on, if your infantry are taking too much damage, keep them behind your TANKS but don't move them unless you think they will die, and just spend each turn adding replacements and keep your TANKS in line, as the Orc's will forget about the TANKS and keep doing long range shots of little to no damage to your infantry in real terms as they can't get close to do real damage as your TANKS are in front ,while your TANKS wipe out the rest of the Orc's yes it's basic and brutal and maybe uses the TANK far too much, and also as yet i haven't mentioned the Titans, that's because i only use them like infantry to attract fire from the Orc's, and as they seem to be able to cope and take it, are good at taking up the Orc's moves and shots, and lets my TANKS go on un molested and again good at any larger unit the Orc's have instead of single unit figures that maybe other attacks could do, but saying that, 5 to 10 TANKS take out almost anything :roll: :wink:

and why no artillery now, it's too weak in combat and get killed too easy, so don't now buy it, same as any air unit i can buy, but saying that, the Air power on it's own button has been grey out in every battle i have played i think so apart from the odd air unit that isn't in the section and is in with other units, i have no idea why air units apart from those odd ones aren't used in the game? didn't they have air cover or space ships? seems a bit odd and nobody else seems to mention it so is it taboo or something here? sorry if it is :shock: :roll: :wink:

have fun, i did....
Kerensky
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Re: beta 4 feedback

Post by Kerensky »

I'm glad you are having fun while having some interesting feedback. Being able to afford a CORE like THAT shouldn't be possible on default setting. Maybe on the absolute easiest difficulty, but not on default. I'll investigate.
zakblood
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Re: beta 4 feedback

Post by zakblood »

why do you say default setting?

there is no settings to alter for difficulty thats i can see, apart from those not used in the settings files, that we shouldn't be in or looking at anyway, i have been in, bu not altered anything...

default spend for last mission is 28010, so sell all you can makes the rest, with enough left over to give the amount left shown on screen...

any level with deployment in it, as been used by me to do almost the same when money was good or even half as good, as TANKS rule where as Orc's suck, unless in vast hordes :shock: :idea:
default.jpg
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so sell all units with red arrows,well all in the list tbh :roll: :wink:

gives you a grand total of 43800 with 8370 left in the kitty as i ran out of space to buy anymore, or i would have more TANKS :shock:
sold.jpg
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which give you more than enough to buy the units shown above with the correct money down the the last penny also of what has been shown, no cheating here, well not much, apart from the maps, the unit known placing for Orc's and the range of all units in game etc, take all that away, and i haven't cheated :shock: :roll: :wink: :lol:
zakblood
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Re: beta 4 feedback

Post by zakblood »

mind you, i don't play each one, in order like you do either...

so i may have more than you would get in real play, as this was fast play...

each mission was got to by cheating using the V key to test, so in the end i had the max the game could possible give, so yes a kind of cheat, but one given to us to test use :roll: :wink:


and as master once said to me, use what ever you can to win young padawan.... so i did and V key helped me


train yourself to let go of everything you fear to lose, so i did and sold off all the junk and bought better TANKS


death is a natural part of life, not how i play it isn't


always pass on what you have learned, something else i always do Yoda :wink:

:lol:

commander ricky dicky signing off, or should i now say air fleet Marshall? or is that to be announced at a later date?
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Re: beta 4 feedback

Post by zakblood »

act 2 mission 2 i think :!: play test review, random battle chosen...
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mission start. ^^
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first sell all, normal for me, which should leave you with this to spend above....
buy tanks.jpg
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then buy some TANKS, which by now you should have this left above at max, so load out is, 2 BA sang guard INF with the rest all TANKS...
zakblood
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Re: beta 4 feedback

Post by zakblood »

no comments now as all pictures speak for themselves tbh

start,
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end,
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and so on, you get the picture, but from now on no words
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zakblood
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Re: beta 4 feedback

Post by zakblood »

turn 3 end.jpg
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turn 4 end.jpg
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turn 5 end.jpg
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zakblood
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Re: beta 4 feedback

Post by zakblood »

so to recap so far, no losses what so ever, tbh i wont have any at all, if i play like this, only silly mistakes make loses with my play style...

yes i take the odd damage, but what ever i start off with, i have at the end, is what i mean :wink:
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zakblood
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Re: beta 4 feedback

Post by zakblood »

so onto turn 9, with 10 left to play, as this is a test only, do the maths, the hexes from where i am now to the top of the map, means i only have to move every other turn, and still i win, i have more than 2 times more units now than what the orc's have left, and my morale is still good, my TANKS are still shiny and no men have lost combs so far...

depending on how many views and comments this feedback gets, is if i will finish this off, as to me its a battle ive fought, to others it may just be spam, so either way it matters not to me...

testing Act 2 has been fun, and no way as hard as act 1 was, but as daft as it may sound also was harder than act 3, for me which s the easier campaign in the game...

when the have the options to sell, the right selection of units to buy, enough money and time to do the mission, they are are doable and all have been fun, some more than others yes, but as i'd say i liked the ones with fixed unit in it, but loved the ones where i could deploy my own....

anyway enjoy it, i have, and another 8 hours testing done...

the whole of act 3 again tomorrow with another random battle picked / selected and displayed :wink:
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Re: beta 4 feedback

Post by fsx »

Is it okay to earn Money for downgrading Units?
Each upgrade costs the cost difference, also not in the same series (differnt from Panzer Corps)

deploy phase
deploy a unit (the 1st one)
click unit list
sometimes the deployed unit is outside of the list (on the top) and not visible
scrolling helps

scroll bars on deploy/unit list dont work
if its by design, remove the scroll bar

If I like to see starting positions of enemy forces, I save the game at turn 1 and click end turn until the Scenario is over. Most of the times. enemy does NOTHING!

I could start a Scenario in a campaign without deploying an unit!
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