Rmoe Total War = legion arena
Moderator: Slitherine Core
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kinghannibal
- Lance Corporal - SdKfz 222

- Posts: 26
- Joined: Sun Oct 30, 2005 10:37 pm
- Location: England, Manchester
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kinghannibal
- Lance Corporal - SdKfz 222

- Posts: 26
- Joined: Sun Oct 30, 2005 10:37 pm
- Location: England, Manchester
Sorry I cannot see the improvement in graphics needed - if you zoom in to see the action, the little men are great. One of problems with graphics is that they need better computer systems to run on, limiting the number of people who can run the games. However improvements in game play, while invisible, appeal to people who like strategy games and can be handled by older computers.
Don't worry about how it sellls compared to other games. Thats for Slitherine to bother about
Don't worry about how it sellls compared to other games. Thats for Slitherine to bother about
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kinghannibal
- Lance Corporal - SdKfz 222

- Posts: 26
- Joined: Sun Oct 30, 2005 10:37 pm
- Location: England, Manchester
Thanks for the info - I have not noticed who made the Total War system. I played it for a while but it never really grabbed me. They did well by having a TV programme in the UK (Time Commanders) using the game engine and then for some reason they dropped the ball and had some sort of weird campaign system in the game when it came out.
Well just put it down to most things in life, a business not getting the product right for the customers.
Does seem strange the idea of trying to help the Total War crowd by discussing it on a Legion Arena forum. Best off (in my opinion) chatting to them direct.
Well just put it down to most things in life, a business not getting the product right for the customers.
Does seem strange the idea of trying to help the Total War crowd by discussing it on a Legion Arena forum. Best off (in my opinion) chatting to them direct.
RTW's graphics are cool when zoomed in, but when you zoom out (=99% of the time you'll be playing the game) it hardly looks much better then MedievalTW. I find it a bit disappointing that RTS developers try to make uber detailed units models leaving no room for detailed terrain features (grass, little bushes and rocks, ...) when zoomed out. Age of Empires 3 is a good example of how an RTW game should look on normal camera height.



