TSPC37730 wrote:And if the JS tanks weren't enough themselves, they always seem to be chronically overstrength too.
ARE YOU SURE?shawkhan2 wrote: If they cannot shoot, they cannot hurt you.
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TSPC37730 wrote:And if the JS tanks weren't enough themselves, they always seem to be chronically overstrength too.
ARE YOU SURE?shawkhan2 wrote: If they cannot shoot, they cannot hurt you.
Well.JimmyC wrote:Thanks for the tips all – overstrengthed strategic bombers sound like the way to go for dealing with it (as well as trying to draw it on close terrain). I play with heroes, but not Rudel, as I feel he is gamebreakingly OP. Don’t get me wrong here, I really think the developers did a great job and I like the RPG element by introducing heroes. But I really can’t understand how they justify making a +9A Junker Hero??
I’m glad to hear that you don’t see the KV5’s in many of the scenarios – I was actually worried that they were going to become a regular enemy that I would see often. I am now 2/3 way through Storming Stalingrad and am happy to say I have not seen any more!
Agree also about the US SPAA being a bigger threat on the depot scenario – the map is swarming with them!
Yeah, this comes up so much that there should be a sticky. Rudel is not overpowered and his real life stats- ability to survive anything and massive kill count- are accurately reflected by his defense and attack values in game. Yes, he can kill entire armies, but he didn't 'imbalance' either the game or WW2- the Russians have enough economic output to win regardless of his rampages. And yes, the game is designed with him in mind so that it doesn't break- post 1943 east scenarios start with a Russian armored unit on pretty much every hex.TigerIII wrote:Well.JimmyC wrote:Thanks for the tips all – overstrengthed strategic bombers sound like the way to go for dealing with it (as well as trying to draw it on close terrain). I play with heroes, but not Rudel, as I feel he is gamebreakingly OP. Don’t get me wrong here, I really think the developers did a great job and I like the RPG element by introducing heroes. But I really can’t understand how they justify making a +9A Junker Hero??
I’m glad to hear that you don’t see the KV5’s in many of the scenarios – I was actually worried that they were going to become a regular enemy that I would see often. I am now 2/3 way through Storming Stalingrad and am happy to say I have not seen any more!
Agree also about the US SPAA being a bigger threat on the depot scenario – the map is swarming with them!
Rudel racked up insane amounts of Soviet units during the war. He was responsible for the destruction of over 500 Soviet tanks. AND other things.
Remember, the KV-5 is tough, but its gun isn't nearly as good as the other heavy tanks. Don't waste attacks on it- kill other units off first. Once you knock it down to 7 strength with a tactical bomber hit or two, it really is quite harmless. Very slow too. Let it go into a city and hit it with infantry. Give it some rope to hang itself.hmshood wrote:Am still fairly new to PC..don't get to this nearly as often as I would like. ya'all yappin' 'bout this new KV-5 is well....frankly.... scaring the crap outta me.....'twas enuff to deal with the updated T34's, Guards Units, other KV's and miscellaneous Russian riffraff...but now this?...so...just tell me now...is there a KV-6 on my horizon
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That usually works for me.RVallant wrote:just drop a Strat bomber on them.
