Well here is an important thing that we as modern people misuse the term screen for this period. Skirmisher clouds in this period were not about lessening the fire effects on troops. They were a way of increasing fire on the enemy.joaquin9 wrote: Hazelbark: You say "Having medium range fire against reformed hit on 6s really make medium range fire ineffective."
Well, that´s the basic idea when both sides are using skirmish screens! To be truly effective, one screen must prevail over the other.
The current system ignores the effect of the adversary´s defensive screen.
Under your system you dice to determine which screen is prevailing. Then you dice for impact.
Under current system you dice for impact. If the dice don't hit then obviously you weren't prevailing. If they do then weren't.
Since under the current system one player fires first, if they succeed the other player is reduced.
So it is all the same with less steps in my view.


