timek28 wrote:Well probably you are right about French commanders. But still French tanks are tougher targets with better GD then German ones at the same time. Head on they are hard to beat, but with air support (as it was in real life) they were.
Heh, I think that was Brindlebanes point - french tanks can be real tough when they appear in concentrations, which sometimes happens in PzC scenarios, whilst the real french commanders appearantly failed to see the benefit of doing this, especially early on.
timek28 wrote:Here, anything more then 5-6 fighters and same or less amount of bombers could mean problems on the ground.
Well, that's still a pretty huge airforce. Earlier on (say, until '42 or '43) aircraft are not as important in PzC. Like I wrote, it's much better in the DLCs, since there usually are targets of opportunity out of flak cover, and scenarios with more than a single turn of rain or snow at a time are very rare.
Fighters ARE important, I completely agree, and as time goes by, they become more and more important, as the enemy sometimes gets absurd amounts of airforce you have to stop somehow - the high mobility of fighters can never be matched by flak. But a five star Ju87 in PG could one-shot many enemies without taking losses, even flak, while the damage they can do is a lot more limited in PzC.
To give you an idea, only the hero-unit you get if you keep Rudel around, with it's insane attack bonus (+9?) is about as good as ALL Ju's were in PG.
timek28 wrote:Hmm, while sound in terms of balance, I read (as it logically should be) that 8.8cm had effective range of around 7.500m, while 3.7cm flak had effective range of 4000m. So this is I guess more realistic.
Well, what about the vertical distance? A level bomber is sometimes going to be out of effective range even if flying directly overhead a 8.8, even if the numbers are correct, no?
Anyway, the point is, player units are precious (you're always vastly inferior to the enemy, numerically) and air units are expensive and time-consuming to repair, so taking losses must be avoided at all costs.
Besides, a single lucky flak roll and a fighter could mean the end of your bomber, which would be even more painful. So you have to be careful or reckless, and the latter could cost you dearly.
Btw., are there accounts of flak ever being used in such large concentrations and as effectively? Maybe I have a completely flawed opinion on this, but wasn't a fighter or bomber shot down by flak the exception rather than the norm?
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rezaf