And they'd be right! Grown men playing with toy soldiers has got to be daft!petedalby wrote:We have a relatively simple question. The movement bit is clear and well defined. The shooting bit might be open to interpretation but I believe most right thinking people would expect to see the shooting base in arc and in range and obeying all of the other rules for shooting such as visibility. And in arc for most shooters is in front. You need to read the whole section on shooting rather than just selective bits.
My concern is that 'silly' interpretations and attempts to twist the rules such as this are why FoG is losing players. When people read this they must think we're daft.
At the risk of being labelled as "wrong thinking" (or until RBS enters this debate) I remain of the view that this rule is merely a simple, abstract device to simulate a threat to a lone commander. I don't think the rule writers intended that a BG of shooters would actually shoot at the commander - that is why they don't mention arc of fire, or rolling dice in the shooting phase to cause base loss or a cohesion test.
It's just a simple device - if shooters move within their shooting range of an enemy commander he has to run and hide with friends. If he can't, he is deemed to be so isolated that he is captured/killed.
In all the years I've played FoG AM I've never ever seen it happen on the wargames table myself.




