Version 0.12.0 Released

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SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
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Re: Version 0.12.0 Released

Post by SephiRok »

JAlfredGoodwin try running it as administrator.
Rok Breulj
Designer and Programmer
Proxy Studios
JAlfredGoodwin
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sun Feb 17, 2013 6:31 am

Re: Version 0.12.0 Released

Post by JAlfredGoodwin »

That was one of the first things I tried, still get the strutctured exceptions
SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: Version 0.12.0 Released

Post by SephiRok »

What is the log when you run it as administrator?
Rok Breulj
Designer and Programmer
Proxy Studios
JAlfredGoodwin
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sun Feb 17, 2013 6:31 am

Re: Version 0.12.0 Released

Post by JAlfredGoodwin »

Code: Select all

[2013-Apr-20 21:00:27] C:\Program Files (x86)\Proxy Studios\Pandora Beta\Binaries\Pandora.exe
[2013-Apr-20 21:00:27] Pandora 0.12.1 (Beta 0, Windows-x86_32 Apr 18 2013 17:20:57)
[2013-Apr-20 21:00:27] Copyright (C) 2011-2013 by Proxy Studios.
[2013-Apr-20 21:00:27] All rights reserved.
[2013-Apr-20 21:00:27] Detected 3 hardware threads.
[2013-Apr-20 21:00:27] Initializing config ...
[2013-Apr-20 21:00:27] Loading config ...
[2013-Apr-20 21:00:27] Initializing process control ...
[2013-Apr-20 21:00:27] Initializing input ...
[2013-Apr-20 21:00:27] Initializing video ...
[2013-Apr-20 21:00:27] Releasing resources ...
[2013-Apr-20 21:00:27] Building resources ...
[2013-Apr-20 21:00:27] Initializing audio ...
[2013-Apr-20 21:00:27] Initializing cinematics ...
[2013-Apr-20 21:00:27] Initializing network ...
[2013-Apr-20 21:00:27] Initializing world ...
[2013-Apr-20 21:00:27] Initializing GUI ...
[2013-Apr-20 21:00:27] Loading splash shaders ...
[2013-Apr-20 21:00:27] Loading splash textures ...
[2013-Apr-20 21:00:27] Loading fonts ...
[2013-Apr-20 21:00:28] Loading skins ...
[2013-Apr-20 21:00:28] Building resources ...
[2013-Apr-20 21:00:28] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Font":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:00:28] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DefaultTextured":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:00:28] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalTextured":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:00:28] Loading language ...
[2013-Apr-20 21:00:28] Loading advancements ...
[2013-Apr-20 21:00:28] Loading armors ...
[2013-Apr-20 21:00:28] Loading buildings ...
[2013-Apr-20 21:00:28] Loading devices ...
[2013-Apr-20 21:00:28] Loading factions ...
[2013-Apr-20 21:00:28] Loading features ...
[2013-Apr-20 21:00:28] Loading infinite producables ...
[2013-Apr-20 21:00:28] Loading operations ...
[2013-Apr-20 21:00:28] Loading technologies ...
[2013-Apr-20 21:00:28] Loading units ...
[2013-Apr-20 21:00:28] Loading weapons ...
[2013-Apr-20 21:00:28] Setting requirements ...
[2013-Apr-20 21:00:28] Loading unit specs ...
[2013-Apr-20 21:00:29] Loading world parameters ...
[2013-Apr-20 21:00:29] Loading world generator ...
[2013-Apr-20 21:00:29] Loading shaders ...
[2013-Apr-20 21:00:29] Loading meshes ...
[2013-Apr-20 21:00:44] Loading materials ...
[2013-Apr-20 21:00:44] Loading textures ...
[2013-Apr-20 21:00:54] Loading animations ...
[2013-Apr-20 21:01:01] Loading sounds ...
[2013-Apr-20 21:01:03] Loading music ...
[2013-Apr-20 21:01:03] Loading cinematics audio ...
[2013-Apr-20 21:01:03] Loading cinematics video ...
[2013-Apr-20 21:01:03] Loading heightfields ...
[2013-Apr-20 21:01:03] Loading: 34903 ms
[2013-Apr-20 21:01:03] Creating GUI ...
[2013-Apr-20 21:01:03] Building resources ...
[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur5":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelDepthTransparent":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleParticleSystem":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModel":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Selection":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Unit":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "ScreenBlend":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Road":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MovementLine":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimapGround":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelSpecular":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimapFogOfWar":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur7":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalColored":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur3":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Fish":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Minimal":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Vegetation":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Ground":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "HorizontalBlur5":
Fragment shader(s) linked, vertex shader(s) linked. 

[2013-Apr-20 21:01:03] Windows structured exception thrown:
[2013-Apr-20 21:01:03] EXCEPTION_ACCESS_VIOLATION
[2013-Apr-20 21:01:03] (0) [0x052A50BC] 
[2013-Apr-20 21:01:03] (1) [0x777BE38C] RtlInitUnicodeString + 0x00000164
[2013-Apr-20 21:01:03] (2) [0x777BE38C] RtlInitUnicodeString + 0x00000164
SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: Version 0.12.0 Released

Post by SephiRok »

Could you please try updating your graphics drivers?
Rok Breulj
Designer and Programmer
Proxy Studios
JAlfredGoodwin
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sun Feb 17, 2013 6:31 am

Re: Version 0.12.0 Released

Post by JAlfredGoodwin »

Run as admin on desktop

Code: Select all

[2013-Apr-22 05:12:14] C:\Program Files (x86)\Proxy Studios\Pandora Beta\Binaries\PandoraUpdater.exe
[2013-Apr-22 05:12:14] Pandora Updater 0.12.1 (Beta 0, Windows-x86_32 Apr 18 2013 17:20:57)
[2013-Apr-22 05:12:14] Copyright (C) 2011-2013 by Proxy Studios.
[2013-Apr-22 05:12:14] All rights reserved.
[2013-Apr-22 05:12:14] Detected 1 hardware threads.
[2013-Apr-22 05:12:14] Initializing config ...
[2013-Apr-22 05:12:14] Loading config ...
[2013-Apr-22 05:12:14] Initializing network ...
[2013-Apr-22 05:12:14] Initializing updater ...
[2013-Apr-22 05:12:14] Initializing input ...
[2013-Apr-22 05:12:14] Initializing video ...
[2013-Apr-22 05:12:14] Releasing resources ...
[2013-Apr-22 05:12:15] Building resources ...
[2013-Apr-22 05:12:15] Initializing GUI ...
[2013-Apr-22 05:12:15] Loading shaders ...
[2013-Apr-22 05:12:15] Loading textures ...
[2013-Apr-22 05:12:15] Loading fonts ...
[2013-Apr-22 05:12:15] Loading skins ...
[2013-Apr-22 05:12:15] Building resources ...
[2013-Apr-22 05:12:16] Complete.
[2013-Apr-22 05:12:16] Checking for updates ...
[2013-Apr-22 05:12:16] Updater.cpp(426): void proxy::network::Updater::readCache(const std::string&): Warning: Could not open "../Logs/Checksums.cache".
[2013-Apr-22 05:12:16] Windows structured exception thrown:
[2013-Apr-22 05:12:16] (Unknown)
[2013-Apr-22 05:12:16] (0) [0x7557C41F] RaiseException + 0x00000058
[2013-Apr-22 05:12:16] (1) [0x41B6E1BA] 
[2013-Apr-22 05:12:16] (2) [0x7791527C] _alldiv + 0x0000033C
[2013-Apr-22 05:12:16] (3) [0x01E5A188] 
[2013-Apr-22 05:12:16] (4) [0x41B62C9E] 
[2013-Apr-22 05:12:16] (5) [0x70823F5C] curl_easy_send + 0x0000310C
Still a structured exception.

No clue what that means.
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