==Repeating this post==
I have successfully completed the reinforcement scripts generously started for me by Amaris!
THE SCENARIO IS NOW AVAILABLE FOR ALPHA PLAY-TESTING,
TO HELP DETERMINE FINAL GAME BALANCE, I NEED YOUR ASSISTANCE
Here the URL to copy the zip file from, to unzip into "Multiplayer":
https://www.dropbox.com/l/5wSDeWO4t36lqJ8XUYIrff
I know it is working for PC players if you grab the zip file and drop it into the right folder of the game.
I am struggling with understanding how to make things simple for iPad users but we'll get that fixed shortly.
I will also learn how to link a URL for community in-game download for final release.
***BE ADVISED***
My victory conditions are weak and stupid right now, and also conclude in reverse (it tells Germans they lost, if they win

)
Also, I hope to get some additional special code from Amaris to add some gameplay feature of interest here.
We will see what he may do.
***SPOILERS ALERT***
US side scenario notes
===================
The Germans are coming with a heavy tank force. But! You can defeat them if you plan a good defense.
There are many narrow pathways they must navigate to get to the fuel depots of Honsfeld.
You must decide when is a good time to fall back and give up flags, each flag they get gives them more
over-powering forces of evil to attack you. Your reinforcements will also prove useful.
German side scenario notes
========================
Even though you have the big boys, they are not as invincible as you might think. cover your flanks wisely
or you could be in for a log jam. Also be careful to not waste your Volksgrenadier support units too badly,
as you may need them to secure the fuel depot proper. Note that all those empty trucks for carrying fuel
will come into play in the final version of the game. You might want to practice not getting them shot full
of holes...also you may want to have your in-game music turned on for this scenario....
Map and General Scenario Notes
===========================
I started with the "Chistmas Surprise" BA map, expanded it, and heavily modified it.
I am using enric code for many scripts, although I already found two items I need to deal with,
one is I have swap unit disabled (I may leave it this way, tbd) and also the camera moves to position
in replay when a vehicle gets bogged down, I know how to fix it just forgot to do it for this pre-release.
Lastly in Squads.csv, I have made some minor modifications which will only become evident once you play into
the scenario some, but they are all subject to review and edit to achieve the proper game play balance.
Enjoy,