Zhivago wrote:Don't be such a crashing bore. I know that it would be a mod or cheat code feature. Slitherine is not going to mess around with the DLC's. They are already onto other projects.boredatwork wrote:God no.Zhivago wrote:I was checking out the Wikipedia page on the Gustav Rail Gun and note that it was employed briefly against Stalingrad as well as Leningrad. As such, I would advocate a patch to allow these guns to be employed in the DLC scenarios to provide a semblance of historical reality.
The Gustav as implemented in the game has nothing to do with historical reality. If you want to use cheat codes to play around with them then by all means. But don't ruin the scenarios by making another dud of a german "wonder weapon" into something far more effective than it was historically.

No, YOU asked for it to be incorporated as a standard feature in the DLC and I quote "to provide a semblance of historical reality." I'm merely pointing out that your sense of "historical reality" leaves something to be desired. For a start READ the wikipedia link you posted and compare the date the Gustav was deployed to leningrad (and NOT used) with the date of the Leningrad scenarios in the DLC.
Realism shouldn't be too high on the list, but for a historical wargame it should still be on the list.dumbttt wrote: Gustav was meant to be a wonder weapon, not something you would bring to every fight, realism shouldn't be too high on the list for these things. Afterall, PzC is just a game, not a digital recreation of WW2. Few things in PzC are realistic, for example, there is nothing realistic about heroes that can increase the range of your artillery. An artillery with range 1 can potentially get three +1 range heroes, quadrupling its range. This is totally unrealistic but it makes the game fun.
The game has a high degree of abstraction (air units that go for days/weeks without refueling for example) but it should still attemp to be internally consistant. One weapon generally had strengths and weaknesses compared to another, and within it's limits the game tries to be evocative of that to a degree.
There is of course subjective judgement involved with the degree of historical liberty taken with the game - what might be acceptable to one is unacceptable to another. I for example have no problem with single +range leaders (in 5 GC play throughs I have never had more than 1 per unit - are you sure that is possible??) because I can assume the weapon range is not the maximum range the weapon can reach, mearely the average *effective* range it can provide fire support. A +range leader simply has better trained spotters, staff, and communications OR in some cases a unit favored with more extended range shells/charges than average to enable it to move it's average effective range out farther to it's maximum physical firing range.
The Gustav on the otherhand is probably tied with the V-weapons as the unit that are too inconsistant with the game's reality for me to remotely find an excuse to justify their abilities.
How does a gun that historically took 4-6 weeks just to set up to fire in the game zip around at speeds faster than any ground unit? Was it mounted on an Inter City Express train? Similarly at the end of it's move it the crew can immediately lay the special double track curve, assemble the multiple carriage pieces and immediately fire the same turn (or provide defensive fire!) while the poor crew of an 10.5cm lFH takes until next turn just to unhitch the gun from the truck and spread the trails.

While the time/map scale inconsistancies in the game required the gun being made mobile for gameplay reasons, they could have done a much better job at capturing it's essence while still making it playable. Specifically I would have at least made it a switchable unit - with firing mode and travel mode. While in firing mode it would be immobile. While in travel mode it would be defenseless but would be able to move 3-5(?) rail hexes. Changing back to firing mode could be done on any rail hex but would take a turn like current rail transport.
While still not realistic in an absolute sense it would at least ***feel*** more like a ***siege*** weapon instead of some science fiction piece of crap. It's incredible power being balanced by it's lack of mobility relative to ***every other artillery piece in the german army***.
edit - *excluding coast defense artillery obviously.