Western Allied equipment

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 635
Joined: Mon Jan 30, 2012 10:05 pm

Re: Western Allied equipment

Post by robman »

@uran21

Many thanks for your thoughtful response to my suggestions. I agree that not all of these ideas are equally important or doable, and to be more specific I agree that fortification is the least useful of my suggestions. Stealthy movement would be a great help to weak units like recon and partisans, maybe commandos in particular scenarios, but it would of course have unintended consequences--definitely some experimentation would be required before formally adding this to any future version of the game.

Tunneling would, I think, add a valuable new dimension to SOME scenarios, but not most. It would be most interesting (and "realistic") in very high-resolution maps of cities (Stalingrad, Warsaw, etc.) and some of the Pacific island fighting (Iwo Jima, Tarawa, etc.). But you are absolutely right that it would involve a major change to the game engine and gameplay experience, and of course it would have unintended consequences as well. But it's something worth thinking about.

In general, all of these suggestions were prompted by the move towards higher-resolution scenarios, new game features like land mines, new types of victory conditions, and novel unit "types" like prisoners and saboteurs in the DLCs and AK. I have really enjoyed these developments, and I look forward to seeing more in the future--especially ones that I would never have thought of myself!
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Re: Western Allied equipment

Post by uran21 »

@ThvN

Your assumption would be correct, air recon in the game would have purpose of battlefield reconnaissance and more spread use of locating ships can come probably in Pacific.
Analyse of different modeling is very well thought. It can function with couple of new unit traits to make their speciality but in the case of purchasing it would also require informing player about the differences because they would not be intuitive. On the subject of new units it would be good to include some unit specialized for FAC on the list.
bebro
Slitherine
Slitherine
Posts: 4576
Joined: Sun Nov 19, 2006 12:50 pm

Re: Western Allied equipment

Post by bebro »

Re stealthy move, I thought it would be really cool if subs could only be detected by certain units (DDs and other small vessels, certain aircraft types). Maybe via traits so that other units could receive it too (like "stealthy" and "see_stealthy").

Of course the AI would need to be able to deal with this.
robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 635
Joined: Mon Jan 30, 2012 10:05 pm

Re: Western Allied equipment

Post by robman »

On the topic of specific equipment: I just finished Messina, and I noticed that the Allies (and particularly the United States) sure could have used a pack howitzer unit or two in the mountainous center of the map--that is to say, a relatively light artillery unit with "pickaxe" movement of more than one (assuming no separate prime mover). Something like the 75mm M1: http://en.wikipedia.org/wiki/75_mm_Pack_Howitzer_M1
Post Reply

Return to “Panzer Corps”