seamonkey wrote:Achtung! Uhh...sorry, wrong language. What I meant to say was due to the imminent release of WaW it is paramount that this game engine be adapted to the PTO.
Here's the reasoning. The new features of SC are consistent with the evolution to the Pacific for the next release. Once that happens you will again find yourself behind the vaunted SC curve.
The Pacific provides for an equal playing field for CEaW vs SC and could catalize the needed notoriety for Johann's evolution to a leading edge game developer. HC will be immense competition, but let's face it, there are no other developers working in this realm currently.
Granted, there needs to be additional work continued on the present release in the form of patches, but don't lose sight of the main goal, parity. Emphasize the PTO now! SC WaW has some fantastic editing abilities and already Firepower is losing ground fast, not to mention what the SC natives will come up with once WaW gets into there artistic little fingers.
Sure, I've heard there is enough room for both, but with the other connotations like GGAWD, HOI, MWiF, Muzzy's Calm & Storm...etc
I really kind of doubt it. Johann, do not dither, this is opportunity knocking.....always fleeting at best.
We still think that there is different focus on the games out there and as a whole that will attract more WW2 gamers out there since more of them will get what they are looking for.
I seldom promote my own game but when being asked about it I will express my opinion about it:
CEaW has the most realistic and most fun tactical combat system of the WW2 strategic games out there that is my sole belief.
It is most noticable in multiplayer where the word "realistic" gets a new meaning. In single player there are always ways to compensate that the AI is dumber than a human by adjusting rules or handicaps or strategies for AI so that the appearance is more of WW2 and feels more real. Not until you test it is multiplayer with 2 tough human players fighting it out doing the best moves to win, you see if the system really holds.
After many TcpIP sessions of 10+ hours I still get the "real sensation" especially on the latest beta patch. I experience the most incredible games where the ebb and flow of this game keeps on surprising you and where your decisions on research and forces will come into play all the way until 1945 and affect the outcome. The tactical variations with combined arms and morale for air-armour-infantry is amazing and has been proofing very entertaining in my games so far. There simply are no gamey tactics that can be used to grab countries or get overly big. It strikes you when your manpower messages start to popup saying that "Germany are starting to recruit young and old" or when the oil levels start to drop when you have bought all too many thirsty Tiger Tanks and have not managed to capture enemy oil fields.