
[Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
Some new unit screens.... 

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Re: [MOD] Project X (worktitle)
Project X (worktitle): Progress update.
Scenariolist 1938-1941 Complete! Scripting and testing has begun.
01) Fall Grün (D, Hun, Slo versus CZ)
02) Fall Weiss (D, Slo versus PL)
03) Winterwar: Suomussalmi ( D,Fin versus USSR)
04) Winterwar: Salla (D, Fin versus vs. USSR)
05) Weserübung Plus (D versus UK,F,N,S)
06) Fall Gelb (D versus NL,B,L,UK,F)
07) Dünkirchen (Operation Dynamo) (D versus UK/France)
08) Fall Rot (D versus UK/France)
09) Fall Tannenbaum (D, I, Vichy France versus Switserland)
10) Balkenfeldzug: Beograd (D,H versus Yug)
11) Operation Marita (D,Bul versus GR, UK)
12) Operation Merkur (D,I versus GR,UK
13) Unternehmen Renntier (D,Fin versus USSR)
14) Unternehmen Polarfuchs (D, Fin versus USSR)
15) Unternehmen Silberfuchs (D, Fin versus USSR)
16) East Karelia (D,Fin versus USSR)
17) Unternehmen Isabella/Felix (D versus SP,P,UK)
18) Unternehmen Herkules (D, I versus UK)
19) El Agheila (acclimatisation scenario) (D versus UK)
20) El Agheila 1941 (D, I versus UK)
21) Halfaya Pass (D versus UK)
22) Operation Brevity (D versus UK)
23) Operation Battleaxe (D versus UK)
24) Operation Crusader (D,I versus UK)
25) Unternehmen Adlerangriff (D versus UK)
26) Unternehmen See Löwe (D versus UK)
27) Storm across London (D, I versus UK)
28) Unternehmen Grün (D versus UK)
29) Unternehmen München (D,RO versus USSR)
30) Odessa (D,RO versus USSR)
31) Crimea 1941 (D versus USSR)
32) Winteroffensive Kerch (D,RO versus USSR)

Map for Winterwar: Salla...motti practice!

The Soviets in the columns are demotivated!


New ingame messages informing you... here in this example if an enemy unit can be repaired...
Upgraded ingame message system by Gerhard and fsx from DMP!

5 Condor units with their scripted first hero at turn 1 of Fall Weiss...you''ll want to keep those!

Winterkrieg: Suomussalmi tactical briefing for the betatesters...

...and here along the Maginot Line in Fall Gelb.

The strategic map for Dunkirk




And for now the last map i did for 1942: Unternehmen Fredericus.
People interested to reinforce our mod team for betatesting, please send a PN to Churchlakecity (auf Deutsch) or Nikivdd (in english/in het nederlands/po polsku) on http://www.designmodproject.de (registration required)
Project X (worktitle): modding for countless hours to add countless hours of free gameplay to the great Panzer Corps game!
Scenariolist 1938-1941 Complete! Scripting and testing has begun.
01) Fall Grün (D, Hun, Slo versus CZ)
02) Fall Weiss (D, Slo versus PL)
03) Winterwar: Suomussalmi ( D,Fin versus USSR)
04) Winterwar: Salla (D, Fin versus vs. USSR)
05) Weserübung Plus (D versus UK,F,N,S)
06) Fall Gelb (D versus NL,B,L,UK,F)
07) Dünkirchen (Operation Dynamo) (D versus UK/France)
08) Fall Rot (D versus UK/France)
09) Fall Tannenbaum (D, I, Vichy France versus Switserland)
10) Balkenfeldzug: Beograd (D,H versus Yug)
11) Operation Marita (D,Bul versus GR, UK)
12) Operation Merkur (D,I versus GR,UK
13) Unternehmen Renntier (D,Fin versus USSR)
14) Unternehmen Polarfuchs (D, Fin versus USSR)
15) Unternehmen Silberfuchs (D, Fin versus USSR)
16) East Karelia (D,Fin versus USSR)
17) Unternehmen Isabella/Felix (D versus SP,P,UK)
18) Unternehmen Herkules (D, I versus UK)
19) El Agheila (acclimatisation scenario) (D versus UK)
20) El Agheila 1941 (D, I versus UK)
21) Halfaya Pass (D versus UK)
22) Operation Brevity (D versus UK)
23) Operation Battleaxe (D versus UK)
24) Operation Crusader (D,I versus UK)
25) Unternehmen Adlerangriff (D versus UK)
26) Unternehmen See Löwe (D versus UK)
27) Storm across London (D, I versus UK)
28) Unternehmen Grün (D versus UK)
29) Unternehmen München (D,RO versus USSR)
30) Odessa (D,RO versus USSR)
31) Crimea 1941 (D versus USSR)
32) Winteroffensive Kerch (D,RO versus USSR)

Map for Winterwar: Salla...motti practice!

The Soviets in the columns are demotivated!


New ingame messages informing you... here in this example if an enemy unit can be repaired...
Upgraded ingame message system by Gerhard and fsx from DMP!

5 Condor units with their scripted first hero at turn 1 of Fall Weiss...you''ll want to keep those!

Winterkrieg: Suomussalmi tactical briefing for the betatesters...

...and here along the Maginot Line in Fall Gelb.

The strategic map for Dunkirk
And for now the last map i did for 1942: Unternehmen Fredericus.
People interested to reinforce our mod team for betatesting, please send a PN to Churchlakecity (auf Deutsch) or Nikivdd (in english/in het nederlands/po polsku) on http://www.designmodproject.de (registration required)
Project X (worktitle): modding for countless hours to add countless hours of free gameplay to the great Panzer Corps game!
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 696
- Joined: Wed Oct 05, 2011 6:39 pm
- Location: Eifel / south of Aachen
Re: [MOD] Project X (worktitle)
2 small grammatical errors in your messages:
a) Diese Somua kann noch ...
Dieser Somua kann noch...
b) Fünf "Legion Condor" Einheiten sind Ihre Korps beigetreten.
Fünf "Legion Condor" Einheiten sind Ihrem Korps beigetreten.
HtH
a) Diese Somua kann noch ...
Dieser Somua kann noch...
b) Fünf "Legion Condor" Einheiten sind Ihre Korps beigetreten.
Fünf "Legion Condor" Einheiten sind Ihrem Korps beigetreten.
HtH
Re: [MOD] Project X (worktitle)
Dankeschönhuertgenwald wrote:2 small grammatical errors in your messages:
a) Diese Somua kann noch ...
Dieser Somua kann noch...
b) Fünf "Legion Condor" Einheiten sind Ihre Korps beigetreten.
Fünf "Legion Condor" Einheiten sind Ihrem Korps beigetreten.
HtH

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- Sergeant - 7.5 cm FK 16 nA
- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: [MOD] Project X (worktitle)
OMG brotha...
Re: [MOD] Project X (worktitle)
Scenario 1: Fall Grün
Player nations: D, H, Slo (triggered) against CZ (replaced by blue player)

Objectives
DV: Take all flags, capture Skoda factories
MV: Take all primary objectives, capture Skoda factories
Core units (preplaced): 30
Auxiliary units: 45
Enemy units: 98
Scenario 2: Fall Weiss
Player nations: D, Slo against PL

Objectives:
DV: Take all flags, no units east of the demarcation line (with the USSR)
MV: Take all primary objectives, no units east of the demarcation line (with the USSR)
Core units: 38 + 5 preplaced "Condor Units" with a first hero + 2 preplaced battleships
Auxiliary units: 40
Enemy units: 171
Player nations: D, H, Slo (triggered) against CZ (replaced by blue player)
Objectives
DV: Take all flags, capture Skoda factories
MV: Take all primary objectives, capture Skoda factories
Core units (preplaced): 30
Auxiliary units: 45
Enemy units: 98
Scenario 2: Fall Weiss
Player nations: D, Slo against PL
Objectives:
DV: Take all flags, no units east of the demarcation line (with the USSR)
MV: Take all primary objectives, no units east of the demarcation line (with the USSR)
Core units: 38 + 5 preplaced "Condor Units" with a first hero + 2 preplaced battleships
Auxiliary units: 40
Enemy units: 171
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
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- Lieutenant Colonel - Fw 190A
- Posts: 1177
- Joined: Wed Sep 07, 2011 1:16 am
- Location: Quakertown,PA. THE US OF A
Re: [MOD] Project X (worktitle)
Thanks Nico and Churchy for working on this project for us
I am very humbled that you are making a vanilla version so that people can use my mod in it......you have my unwavering gratitude gentlemen.
I am very humbled that you are making a vanilla version so that people can use my mod in it......you have my unwavering gratitude gentlemen.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Re: [MOD] Project X (worktitle)
Bro, when the vanilla version is finished, i'm going to play this with your mod - definitelyairbornemongo101 wrote:Thanks Nico and Churchy for working on this project for us
I am very humbled that you are making a vanilla version so that people can use my mod in it......you have my unwavering gratitude gentlemen.

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Re: [MOD] Project X (worktitle)
Little update:

Unternehmen Fischreicher

Unternehmen Edelweiss



Unternehmen Fischreicher

Unternehmen Edelweiss


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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: [MOD] Project X (worktitle)
Nikivdd:
Started a test-run of the "Project X" campaign. I played the first scenario and started the second one (invasion of Poland).
The first battle (Fall Grun) was very enjoyable... Big map, long battle (many turns), just the way I like it!
I finished with a Decisive Victory with some turns to spare... I was playing the middle (or third) difficult level (leutenant?), and I recognize I am not a crack player... As it is supposed that Germany would have won this battle more or less easily, and bearing in mind that this is the first scenario of the campaign, it is correct for this scen to be not too hard... But in order to make it some more "nail bitting" maybe you can consider to add some more artillery to the Czech defenses. Just a suggestion.
May be in the non-standard equipment version of this campaign, it would be good to add some artillery-type forts (with ranged fire = 2 and capable of providing fire support to neighbouring units - Just a suggestion).
The final word is that I enjoyed this first battle very much. I had to think very carefully sometimes about the way of cracking those defensive unitss around the border fortifications.
I started the secon scenario and noticed two small typos in the initial briefing: Soviet union is in one part written as one word ("Sovietunion") and later in the same text, it is spelled as "Sovjet" (this is german for Soviet?). May be you will want to take note to correct them in the next release of this campaign.
I am playing through turn 4 or 5 and this battle promises to be a tough one. Fortrunately there are 35 turns to play...
Keep the excellent work!! And thanks for sending me the files!!
Started a test-run of the "Project X" campaign. I played the first scenario and started the second one (invasion of Poland).
The first battle (Fall Grun) was very enjoyable... Big map, long battle (many turns), just the way I like it!
I finished with a Decisive Victory with some turns to spare... I was playing the middle (or third) difficult level (leutenant?), and I recognize I am not a crack player... As it is supposed that Germany would have won this battle more or less easily, and bearing in mind that this is the first scenario of the campaign, it is correct for this scen to be not too hard... But in order to make it some more "nail bitting" maybe you can consider to add some more artillery to the Czech defenses. Just a suggestion.
May be in the non-standard equipment version of this campaign, it would be good to add some artillery-type forts (with ranged fire = 2 and capable of providing fire support to neighbouring units - Just a suggestion).

The final word is that I enjoyed this first battle very much. I had to think very carefully sometimes about the way of cracking those defensive unitss around the border fortifications.
I started the secon scenario and noticed two small typos in the initial briefing: Soviet union is in one part written as one word ("Sovietunion") and later in the same text, it is spelled as "Sovjet" (this is german for Soviet?). May be you will want to take note to correct them in the next release of this campaign.
I am playing through turn 4 or 5 and this battle promises to be a tough one. Fortrunately there are 35 turns to play...

Keep the excellent work!! And thanks for sending me the files!!

Re: [MOD] Project X (worktitle)
Thanks for the feedback. The main advantage of the vanilla version is that i don't have to alter any values in the efile but still it is possible to manipulate a unit by adding a "hero" for better or for worse. In Salla i gave the soviet units in both columns a "demotivation" hero, and the player will have no problem to bring the "motti" tactic into practice. Or the finnish units i gave an "arctic" trait, increasing their movement among some other parameters, to emulate hit and run.guille1434 wrote:Nikivdd:
Started a test-run of the "Project X" campaign. I played the first scenario and started the second one (invasion of Poland).
The first battle (Fall Grun) was very enjoyable... Big map, long battle (many turns), just the way I like it!
I finished with a Decisive Victory with some turns to spare... I was playing the middle (or third) difficult level (leutenant?), and I recognize I am not a crack player... As it is supposed that Germany would have won this battle more or less easily, and bearing in mind that this is the first scenario of the campaign, it is correct for this scen to be not too hard... But in order to make it some more "nail bitting" maybe you can consider to add some more artillery to the Czech defenses. Just a suggestion.
May be in the non-standard equipment version of this campaign, it would be good to add some artillery-type forts (with ranged fire = 2 and capable of providing fire support to neighbouring units - Just a suggestion).
The final word is that I enjoyed this first battle very much. I had to think very carefully sometimes about the way of cracking those defensive unitss around the border fortifications.
I started the secon scenario and noticed two small typos in the initial briefing: Soviet union is in one part written as one word ("Sovietunion") and later in the same text, it is spelled as "Sovjet" (this is german for Soviet?). May be you will want to take note to correct them in the next release of this campaign.
I am playing through turn 4 or 5 and this battle promises to be a tough one. Fortrunately there are 35 turns to play...
Keep the excellent work!! And thanks for sending me the files!!
It is good to hear that i am still making typos

Fall Weiss became easier than the version i initially scripted and played. There was more cavalry and i removed certain fortification hexes south of Warsaw, to make it easier to surround that city. Suomussalmi is not easy at all, but the main lessons are how to use the terrain to your advantage (forest) and secondly, a DV in every scenario might not always be possible. Both Winterkrieg missions have no effect on the continuation of the campaign, a loss is no problem either there.
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Re: [MOD] Project X (worktitle)

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- Sergeant - 7.5 cm FK 16 nA
- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: [MOD] Project X (worktitle)
Dude, this Mod rocks!
The DLCs I pay for and enjoy but yours are so much better and I get em for free. I am so thankful you do what you do for us.
The DLCs I pay for and enjoy but yours are so much better and I get em for free. I am so thankful you do what you do for us.
Re: [MOD] Project X (worktitle)


Blitz in North Africa
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Re: [MOD] Project X (worktitle)
Luckily the Mayans were wrong...so we can all continu modding
At this moment 15 scenarios are done for the vanilla edition:
Fall Grün/Fall Weiss/Bonus mission 01/Winterkrieg: Suomussalmi/Winterkrieg: Salla/Fall Weserübung Plus/Fall Gelb/Angriff Dünkirchen/Fall Rot/Unternehemen Isabella-Felix/Unternehmen Sonneblume/Angriff El Agheila 41/
Unternehmen Herkules/Angriff El Agheila 41 Plus.
I am currently working on Operation Brevity, Unternehmen Skorpion, Operation Battleaxe, Bonus Mission 02 and Operation Crusader.
We wanted to introduce a kind of promotion system, for the vanilla version this will be in the form of bonus missions which will grant you a unit with a special hero, and more.
We are still looking for playtesters. Send a PM if you are interested. An account on http://www.designmodproject.de is necessary, for all material (scenario's/interface/custom units and so on) considering this project is debated and tested overthere (in english and/or german).

At this moment 15 scenarios are done for the vanilla edition:
Fall Grün/Fall Weiss/Bonus mission 01/Winterkrieg: Suomussalmi/Winterkrieg: Salla/Fall Weserübung Plus/Fall Gelb/Angriff Dünkirchen/Fall Rot/Unternehemen Isabella-Felix/Unternehmen Sonneblume/Angriff El Agheila 41/
Unternehmen Herkules/Angriff El Agheila 41 Plus.
I am currently working on Operation Brevity, Unternehmen Skorpion, Operation Battleaxe, Bonus Mission 02 and Operation Crusader.
We wanted to introduce a kind of promotion system, for the vanilla version this will be in the form of bonus missions which will grant you a unit with a special hero, and more.
We are still looking for playtesters. Send a PM if you are interested. An account on http://www.designmodproject.de is necessary, for all material (scenario's/interface/custom units and so on) considering this project is debated and tested overthere (in english and/or german).
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: [MOD] Project X (worktitle)
Nikivdd: Played Unternehmen Weserubung... Very nice scenario! Very Hard to achieve a DV, but a MV is possible with moderate effort... The AI defends itself very well, except its naval units. The submarines, attack only in case German units stumble upon them, but they dont seem to patrol looking for targets... The surface Allied Fleet remains still until enemt units (naval) are in range, they seemed to move only to bombard my paras far north of the map... But this is not, I think, a fault from modders, just the A.I.
Very well thought the way the player is urged to take one of the objective hexes!
Very good battle!
Very well thought the way the player is urged to take one of the objective hexes!
Very good battle!
Re: [MOD] Project X (worktitle)
That fleet is kept rather stationary after i added more british ships. I didn't really want to focus here on a sea battle although lots of german ships join the player's core. It should make the advance along the coastlines easier.guille1434 wrote:Nikivdd: Played Unternehmen Weserubung... Very nice scenario! Very Hard to achieve a DV, but a MV is possible with moderate effort... The AI defends itself very well, except its naval units. The submarines, attack only in case German units stumble upon them, but they dont seem to patrol looking for targets... The surface Allied Fleet remains still until enemt units (naval) are in range, they seemed to move only to bombard my paras far north of the map... But this is not, I think, a fault from modders, just the A.I.
Very well thought the way the player is urged to take one of the objective hexes!
Very good battle!
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Re: [MOD] Project X (worktitle)
Those screens look like a lot of work went into this project. All those big maps
Keep up the great work guys

Keep up the great work guys

Re: [MOD] Project X (worktitle)
Thanks Bebrobebro wrote:Those screens look like a lot of work went into this project. All those big maps![]()
Keep up the great work guys

I have been practicing mapmaking, it is not perfect yet, but there is progress. I'm still far away from Flak's or Chris' skills

Maps will have various seizes and only very little come from GTPG. I will use some Roma Victor! maps, for several (north)africa scenarios.
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- Sergeant First Class - Panzer IIIL
- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: [MOD] Project X (worktitle)
Hello friends.....Project X could be the greatest Mod for Panzer Corps ever made......Nikivdd and i do what we can...
Only my german units has perhaps greater size than all nations together in the original game.....
Stay tuned people.....will be great......
Only my german units has perhaps greater size than all nations together in the original game.....
Stay tuned people.....will be great......
