Yes, but that's the problem. It's not REALLY a transport unit, it's an armoured personnel carrier.The 251/1 is still a transport. That is the reason why it can not take cities. You don't want to change it to a recon unit as then you would not be able to use that unit as a transport.
That would solve the problem. Not being able to take victory hexes is more than an annoyance; it becomes a liability in most terrain scenarios in this campaign. For example, if you need to move into a city hex for combat, since it doesn't "take" the hex, it leaves spotting in effect for the allies for the hex and all adjacent ones. Thus, enemy artillery, air, etc. can still get free spotting to target your units. So it can't be used like that.If the developers want to, they can add it as a separate unit, then we would have two 251/1's. One for transport and one for recon.
As it stands, if you want to use them for future scenarios you are better off disbanding them and buying a 234/2, for example. It will have better spotting, MUCH better defense, movement, initiative, and similar hard attack though weaker soft attack. So as it stands, they aren't terribly useful units, unfortunately. They are cheap to repair, though so are recon units in general. I like the idea of them, but without being able to capture, they are useful only in limited open-terrain scenarios, like here and Normandy.
So it's kind of a bind - or if not recon, then what if they were an infantry unit that could not dismount (again, preferably a 250/1 instead), that would let them stay as-is but still function correctly. Is that possible?










