GJS'44 Campaign Main Thread - Final June 16th 1944 Tournamen

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GottaLove88s
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Re: GJS'44 - NEW Normandy "manyplayer" Campaign seeks player

Post by GottaLove88s »

Hey Mike, ok, ok, lol, you're a German for this one...

Starting Teams:

German High Commander: EMPTY??
German Players: Morge4, K9mike, 1-2 more spaces available (players & reserves)

Strategic Allied Commander: Brummbar44
Allied Players: Random27, Jcb989, 1-2 more spaces available (players & reserves)

1st Games Master (GM): GottaLove88s
2nd GM: Brummbar44
3rd GM: EMPTY??

We're almost good to go. We can add new players into teams as we go along, ideally having 2-4 players per side. So nobody needs to feel pressured to rush games if you get too busy with real life.

Thanks for stepping up to command the Allies... General Lord Brummbar.
But we're still looking for a German High Commander?

And thanks for offering to help GM too, Brummbar. This campaign will go much faster/smoother if we can share the workload. Don't worry about impartiality. I'll stay as a non-playing GM, until everyone gets the hang of this.

If we can persuade a 3rd GM to join us, it will be good for our sanity (and marriages ;-))... 2nd & 3rd GMs can play as well as moderate.

So please step up. Bring your mates on board. And let's hit them beaches!! :twisted:
Last edited by GottaLove88s on Sun Nov 04, 2012 5:13 pm, edited 8 times in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
leci
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by leci »

Hi please count me in

1. Leci (gillesvin@gmail.com)
2. IPad 2
3. German
4. No pref
5. Yes happy to do so
6. Not really

Cheers

Leci
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
leci
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by leci »

Happy to be German High Commander with some guidance.

Leci
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

leci wrote:Happy to be German High Commander with some guidance.

Leci
Danke Leci. Du bist Der Fuhrer... ;-)

Thanks for taking on mantle of German High Commander.
Happy to advise as impartial GM. Also you've got Morge4 & K9mike on your side, who both know the original GJS system well.

Have discovered how to make this work for iPads, so we're almost good to go...
viewtopic.php?f=105&t=38899#p363896
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Brummbar44
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by Brummbar44 »

I'll volunteer (worst words to say in the army)...I can be Allied Command...but not sure what GM'ing entails...can you be more specific on what that role is about?

Looking forward to it.
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

Brummbar44 wrote:I'll volunteer (worst words to say in the army)...I can be Allied Command...but not sure what GM'ing entails...can you be more specific on what that role is about?

Looking forward to it.
Thanks Brummbar, that's wonderful news. Winston is delighted.

Strategic Allied Commander allocates commands of Allied BGs to himself and his team mates, decides which BGs will get which bonuses (25 pdr Arty, Naval Arty, Typhoon, Medic, Rally, Promote) for that turn. As per Leci, I'm happy to be an impartial adviser to get you started. You've also got Random27 on your side, who knows well how original GJS runs (he just managed to turn around a battle where he was down 11 units to 2 and he completely stuffed me, dissolving my BG!! :oops: )

For 2nd (and further) GMs, I'd be very grateful if two volunteers would be willing to become familiar with what's in our GJS MP Campaign folders and what we need to do to set up each daily turn... Eventually this will require some map editing/designing, placing the units required for each battle and setting the deployment zones for both sides... When we all get good at that and have the luxury of more time to explore, it would mean rooting around in other BA code (such as Enric's latest mods to supercharge engineers to create smoke, remove tank traps and lay pontoons) to improve our core engine... But for now, let's get playing with what we've got... If you already know what you're doing, you're a shoe in... If you're still figuring it out (me too ;-)), think of this as a crash course in creating awesome BA campaigns! :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
leci
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by leci »

Good stuff, looking forward to the game, but .....where do I start?

Help! Bit like the Gemans on DDay.....
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
Brummbar44
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by Brummbar44 »

Sounds good, count me in on both counts then. What do I do next?
leci
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by leci »

My initial problem (I think) is that I am playing from iPad and need to know my game access points etc .....how do I start?

Leci
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

NEXT STEPS

1. Post simplified rules for GJS'44 on this thread
2. Post force descriptions for Allies (lists of the units in each BG, and which dates you should receive them)
3. Post force descriptions for Germans (ditto)

The lists for 2 & 3 will look broadly similar to those of the original GJS, although they have been reduced to keep number of units down to max.32 per side. This is being done so that commanders will always enjoy the flexibility to select exactly the forces that they want for any particular battle. (Happy now, Mike? ;-)). The BA engine limits designers to max.64 units on any map. Over time, we'll shift BG compositions closer to their actual Order of Battle for D-Day (for example, there were far more PzIVs in reality than there are in the current iteration of GJS). But for now, let's just get started (think of it as giving the Allies a helping hand... they'll need it!)

4. Report 5-day Weather Forecast (this impacts which days both sides can expect to see their Typhoon and Fw190 fighter-bombers in action)
5. Strategic Allied Commander allocates starting BGs to land on any of Gold, Juno, Sword or Corseulles beaches (when landing, Allies can attack with up to 2 BGs per sector; these will be played as sequential MP games)
6. German High Commander allocates his starting BGs to any of the major sectors (major sectors are capitalised on the Campaign Map; only one German BG per sector)

7. Strategic Allied Commander allocates bonuses to his BGs for June 6th (I'll tell you what's available)
8. German High Commander allocates bonuses to his BGs for June 6th (ditto)

9. Report updated Strategic Campaign Map (to show which units are attacking/defending where, and which bonuses have been allocated)
10. Edit the battle maps
11. Prepare the GJS'44 MP Campaign folders
12. Upload so that these can be downloaded for iPad

And finally play the battles...

It all looks a bit complex but once everyone figures out what's going on, turns can happen quickly...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

leci wrote:My initial problem (I think) is that I am playing from iPad and need to know my game access points etc .....how do I start?

Leci
Hey Leci, I think the answer is here -> http://www.slitherinebravo.net/GameWiki ... w_features
We'll need to play with this to test it out, but it sounds promising...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by k9mike »

Looking good Jon. Really like where your going with this. Can't wait to start. Leci, I will try an help you out as much as I can if you have questions.
Jon, still having abit of problem with the 2 BG attacking same sector thing...will the other battle take place after first one, an with losses carried over?? This going to be tough on the one BG. They are going to get a one two punch...be nice if had 2BG slugging it out together...if have 2 attacking.... should get 2 to occupy an Defend....;)
Mike
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

k9mike wrote:Looking good Jon. Really like where your going with this. Can't wait to start. Leci, I will try an help you out as much as I can if you have questions.
Jon, still having abit of problem with the 2 BG attacking same sector thing...will the other battle take place after first one, an with losses carried over?? This going to be tough on the one BG. They are going to get a one two punch...be nice if had 2BG slugging it out together...if have 2 attacking.... should get 2 to occupy an Defend....;)
Mike
Thanks Mike, I really appreciate your help getting GJS'44 rolling...

Essentially, you've got it exactly right. Where there are multiple attacks on the same defending BG (upto 2 Allied BGs attacking 1 German BG during beach landings, or attacks from multiple directions into non-beach sectors) they will be played out as sequential MP games in BA. It will take a little bit longer to complete that day's turn but the extra realism from the benefit of multifront attacks will be worth it. Commanders will have to think more strategically about their attacks and defences. Where are the weaknesses in their lines?

The defenders will have to take a one, two punch... but remember that the Allied beach landings will be played as Attacks versus Fortified Defenders (AFDs)... they will be far from a walk in the park, even as a one, two... See -> viewtopic.php?f=87&t=38844#p363656

I expect the Allies to take heavy losses to get off the beaches... But once they make a breakout, they should be able to outflank the German defences and turn the tables...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
leci
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by leci »

Hi K9 and company. I understand the DDay (what if) campaign very well, but how to translate this into BA maps and moves is beyond me ie in terms of scripts etc.

I guess, not to spoil the game and team efforts, I need to withdraw. Apologies.

Leci
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

No worries Leci, Thanks for your interest anyhow.

Essentially we play out the GJS'44 campaign using a Strategic Campaign Map of 49 sectors -> viewtopic.php?f=87&t=38844#p363824.

Allied and German battle groups (BGs) move between adjacent sectors of this campaign map. When two enemy BGs meet in the same sector, there is a battle. These battles are played out using the Battle Academy game engine.

The winner holds the sector that was fought over. The loser must withdraw, or is dissolved if there are no empty sectors to withdraw to.

It's really that simple...

Don't hesitate to come back anytime, if you change your mind...?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by k9mike »

Jon, the way this is(new GJS) in terms of way diff moves and such...think there will have to be an impartial Mediator to send the BG move info to. Since they will know what basically Their strategy is on pre and post turn of the Units. Meaning....I attack into such and such sector, but my final unit position is going to be XXX...Where as in the past this was already know, because you either won the map...or, lost and had to go back to original sector. Hope this is explained good enough...lol.
Mike
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

leci wrote:Hi K9 and company. I understand the DDay (what if) campaign very well, but how to translate this into BA maps and moves is beyond me ie in terms of scripts etc.

I guess, not to spoil the game and team efforts, I need to withdraw. Apologies.

Leci
With Leci's resignation, we're still looking for a German High Commander?

GHC allocates control of the German battle groups (BGs) to himself and his team mates, agrees the attacks/moves/defences of the German BGs with his team, and decides which BGs will get which bonuses (German Arty, Fw190, Medic, Rally, Promote) for that turn.

I will be a non-playing Games Master (GM) so I'm happy to help and advise anyone who'd like to have a go. If you like strategy board games, you'll love this...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
leci
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by leci »

Happy to play as a German participant. So if there is a slot count me in - ideally I just need a typical BA scenario to play - and the URL for the scenario.

I would have loved to play as the Commander, but re scripts etc probably beyond my immediate capabilities although I love strategy games especially re WWiI.

Leci
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
leci
Master Sergeant - Bf 109E
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Posts: 456
Joined: Tue Apr 03, 2012 12:00 pm

Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by leci »

Happy to play as a German participant. So if there is a slot count me in - ideally I just need a typical BA scenario to play - and the URL for the scenario.

I would have loved to play as the Commander, but re scripts etc probably beyond my immediate capabilities although I love strategy games especially re WWiI.

Leci
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
GottaLove88s
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Re: GJS'44 - NEW D-Day "manyplayer" Campaign seeks players

Post by GottaLove88s »

k9mike wrote:Jon, the way this is(new GJS) in terms of way diff moves and such...think there will have to be an impartial Mediator to send the BG move info to.
Agreed Mike. Although I'm hugely tempted to jump in and play, it feels smarter to GM from the sidelines, to get things going... You can confess all to me! 8)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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