Weekly Turn Mod -UPDATED 1st JULY - Final Update

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

As I understand it the size of a convoy is random with the maximum allowed values set in the script. However any convoy created with a pp value of less than 10? is not deployed and you never see it. If the random number generator equally chooses values between zero and the max having a lower max will result in a bigger percentage of convoys not deploying?

Or am I talking rubbish here? quite possibly.

Dave
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Post by firepowerjohan »

Yes, but it does not affect the average. You see, if a convoy gets created below 10 at say 6 production then a random 50% chance is made for it to either vanish or double up. This procedure is repeated until it is above 10 or has vanished.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
IanF1966
Corporal - Strongpoint
Corporal - Strongpoint
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Location: UK

Post by IanF1966 »

Is there any chance of an official weekly turn option for the game Johan?
It would be better if the experts made this.
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1878
Joined: Mon May 22, 2006 7:58 pm
Contact:

Post by firepowerjohan »

jack_w wrote:Is there any chance of an official weekly turn option for the game Johan?
maybe if there is enough support for it. This is perfect for a poll :)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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