AK: Persia

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Kamerer
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 749
Joined: Wed May 02, 2012 6:27 am

Re: AK: Persia

Post by Kamerer »

An 8-strength unit could get no reinforcements at all, usually I've seen at least be able to get one to get to 9. I think it was pretty clearly the mines. I will check again, testing units adjacent and non-adjacent.
Kamerer
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 749
Joined: Wed May 02, 2012 6:27 am

Re: AK: Persia

Post by Kamerer »

Yes, it's the mines. I tested by putting three 8-strength units against them. Next turn, could not reinforce. Moved them back to pure desert, or desert/road hex. All could fully reinforce/replenish. It's the mines.
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Re: AK: Persia

Post by uran21 »

Which unit exactly?

EDIT: Ignore the question. You were faster with the second post.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Re: AK: Persia

Post by Rudankort »

Kamerer wrote:Yes, it's the mines. I tested by putting three 8-strength units against them. Next turn, could not reinforce. Moved them back to pure desert, or desert/road hex. All could fully reinforce/replenish. It's the mines.
Confirmed and fixed.
zappel
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Tue Feb 28, 2012 6:44 pm

Re: AK: Persia

Post by zappel »

Beta4 - Wonderful scenario, I love it. All significant allies in one scenario! SU-152, M4A3 and Spitfires, amazing. And this new objective to stop convoys, great. My favourite scenario in campaign so far.
LostAgain
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 120
Joined: Sun Oct 23, 2011 9:41 pm

Re: AK: Persia

Post by LostAgain »

Here's another question/comment that isn't specific to the scenario, but just happens to be where I'm playing when the question arises. I'm wondering if it's intentional that all of the hero pictures of Italians are indistinct or blurry while the German heroes are crisp clear pictures?
LostAgain
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 120
Joined: Sun Oct 23, 2011 9:41 pm

Re: AK: Persia

Post by LostAgain »

Playing FM. I really like what you've done with this scenario! The amphibious landings were a real headache when I least needed one, upping the challenge level just the right amount.

I have a problem with the briefing and victory conditions though. I'm told that there are lend lease convoy and transport operations in progress and one of the DV victory conditions is that no more than 3 enemy convoy transports should pass, but pass WHERE? Not only do I not know where they start, I don't know where they're going either, so how do I interdict them? How can I gauge my success when I have no real idea if I'm even in the right place to stop them. The spotter aircraft does help, but still, I was baffled the whole time as to whether I was succeeding or not because I didn't know where the transports had to get to to successfully avoid me and arrive at their destination, and was never sure how many might already have passed me.
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Re: AK: Persia

Post by uran21 »

Land Lease was military help send to Soviet Union by Western Allies, we didn't find need to explain this explicitly. Since there are Allied units deployed in various zones and zones are marked with faction flags in their supply hexes we thought it would be obvious convoy is going in direction of Soviet zone. We do not want to give you exact trajectory of their movement as well as specific hex where they need to reach border of the map because this is considered as Fog of War issue. I thought start of convoys will be marked undoubtedly to the player. Player has auxiliary recon without fuel deep into enemy territory. Nothing can be done with the recon until it gets its fuel. In the meantime convoy will pass in front of it in its spotting range. Other convoy will be in spotting range of auxiliary fighter. It is on player to find out what path convoy is using once contact is established.
LostAgain
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 120
Joined: Sun Oct 23, 2011 9:41 pm

Re: AK: Persia

Post by LostAgain »

That answers part of my question. How do I know if, and how many convoys have passed? At what point are they safe from me? If I don't know where they're going how do I gauge how important it is to direct resources at them that I might need for defense or attack of other units more dangerous to me. I'd sacrifice certain units to achieve a DV, but if I can't ascertain where the convoy has to get to to be safe that's impossible. In WW II the Germans knew exactly where the convoys originated and where they were going. All I'm suggesting is that you at least identify an end point so that players can form a strategy for simultaneously attacking the convoys and other allied units. As I said, if the situation warranted I'd sacrifice certain units to achieve a DV, but as it is now I don't have any idea how serious my predicament is because I have no idea of the final destination for the convoys.
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Re: AK: Persia

Post by uran21 »

LostAgain wrote:How do I know if, and how many convoys have passed?
You do not know because game does not track players progress, counting your kills and counting those who passed to safety. I hope this feature will be implemented in UI in some of the sequels. But if enough convoys pass to denies player a victory pop-up message will inform about it.
LostAgain wrote:All I'm suggesting is that you at least identify an end point so that players can form a strategy for simultaneously attacking the convoys and other allied units.
Marking hex/hexes where unit leaves the area will enable a player to place unit on that particular hex and it can grant victory to the player even without killing transports simply because they cannot leave the map. Of course this is out of question from point of design but I am sure spoilers revealing this hot spot will be available on the forum sooner or later. As a general rule exit zones in AK are placed near the border of map.
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