Development timetable?

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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spartan18a
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Post by spartan18a »

Zhivago wrote:If I worked at Lordz studio, I would be thinking of ways to milk the PC engine for the next 10 years! All WW2 theaters of conflict could be addressed, and then other wars...WW I, Korea, Vietnam, Iraq/Afghanistan, the American Civil War...This game and its basic concepts will always have a cult following and will have Panzer Core gamers (who, according to a recent poll here, are generally over 30 years of age) coming back for more.

I think it would be great if a new, stand-alone scenario could be released every week to give us something to tide us over until the next DLC is released.
I just can't agree more with this opinion.
hit in the bull's eye! :D
Rudankort
FlashBack Games
FlashBack Games
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Post by Rudankort »

El_Condoro wrote:What are the recent requests? They might already be there - just add if not (doesn't matter if there are duplicates).
I have no idea of what the recent requests are, though I suspect that some new ones must have popped up during the last three months. The whole point I'm trying to make is, I need a single thread where ALL requests would be available, just like all bugs during the beta were available in the infamous Kerensky's thread. And no, I'm not going to maintain such a list myself. I simply do not have time for that.
El_Condoro
Panzer Corps Moderator
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Post by El_Condoro »

That thread has been stickied on the Scenario Design forum for easy access and maintenance. I will go through it over time and highlight ones that have already been activated, such as reinforcements. Actually, there have been few requests in the last few months because guys are focused on the DLCs and most requests were put in in the early days. There are a lot in the thread - no-one but you can prioritise them - sorry! :)
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
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Post by rezaf »

Is there even a vague timeline about stuff like additional unit traits?

I have some cool ideas for mods outside of the WW2 timeframe, but the VERY strict hardcoding in the units prevent me from realizing them.

I'm not talking about fundamental changes, only about making traits out of stuff that's already in the game, just as hardcoded (and mostly undocumented) implementation.
I'll give a few example traits:

recon: Allows the special movement mode currently available to scout-class units exclusively.
navalart: If the unit is attacked by naval bombardement, it'll return fire just like a battleship or cruiser. Currently, not even a Carrier with a ranged naval attack will return fire...
hidden: Visibility rules like those of a submarine.
flak: Will provide cover-fire if an adjacent unit is attacked by air.
stratatt: An attack by this unit will destroy ammo and possibly neutralize the flag of an attacked hex.
slowrep: Naval replacement rules apply (a single point of reinforcements at a time).
carrier: Will act as a carrier and refuel aircraft.

I think those will suffice - did I even miss something? :P
_____
rezaf
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