Xerkis wrote:
Keeping some of the other information that you listed would be somewhat difficult to do without an easier way to identify you team members. (See above posting on naming soldiers as a solution.) But since the names are given at random, each time you deploy the same squad all the Privates would be named differently and unable to tell who is really who. The squad officers you would be able to tell a bit better just because of their rank. Or if all your men have a different weapon (which they can do) you might be able to use that to help in identifying your men.
It would be easy to raise the squad from the information on the (first print out) worksheet and edition the names etc. For role playing, if the squad is involved in a number of battles and have not been resupplied but has taken (exchanged) weapons off the battle field, the weapons they take, would the weapons that they start the next battle with. This process may involve the use of the old manual computer (pen & paper): - to update the weapons list on the worksheet.
Without knowing what is in your spread sheet or what information the player will have access to: To enhance the role playing feature (potential) of the game would involve, a list of:
1. The different types of squads, weapons, field equipment etc.
2. The min and max limits (experience level - recruit, solider, veteran) of the individual squad members or the type of squad (if the squad could not be a mixed unit).
3. A set of rules or guidelines which players could apply to manage or micro manage their squads, as in the service record style of management.
Players could issue medal/s to squad members for the role that they have played in the last or many battles (paper & pen record). For example, 4 battles, 15-20 kills & an act of bravely may = military medal of some type depending on the country you are playing. I believe that the game cannot award medals or keep a record hence the pen and paper record. But having said that, the concept of role playing is
not to take anything away from the game but to make it more enjoyable based on the player’s need for detail. But hey I will be happy with the game based on what I have heard so far. Keep up the good work.
I also posted the following idea but after a review of the teamassault-game.com link re: forcebuilder the concept would not be possible.
'....if each class of squad, can be fitted with uniforms down to the individual level (per member), would it be possible to have for example, a German uniform with an iron cross or iron cross ribbon on the uniform? That way, if a member of the squad received an award it could be displayed on the uniform you fit that member of the squad with. Note: Not all medals but the highest medial a squad member could win but this would depend on the uniform choice players have when using forcebuilder. But it may not be an issue because you will not be able to see any medals based on the size of the unit in the game.'