Equipment Editor - New version 0.2.1 released

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Post by mgarnett »

Xerkis wrote:I just noticed two things.

1) No recon button.

2) Buttons stay selected if you chose one from another group. Example: select “Destroyer” and then select “Artillery” – “Destroyer” stays selected (units don’t show, and they shouldn’t, but button is still selected). If you want to select “Destroyer” again, you have to first select something else under “Naval” and then select “Destroyer”.

Sorry
:(
Hi Xerkis,

Not a worry, these will be fixed in today's update.

Cheers

Mark
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

I tested some unit classes with new range (8,8=3 Hexfields, 75mm/76mm=2 Hexfields and 105mm Artillery= 9 Hexfields).

All modified units do not have effects with more range - I think thats all hard coded in exe or other code file.

Thats the end of my Big map idea and the end of modern war ideas !


H.Balck
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2119
Joined: Tue Jun 03, 2008 9:32 am

Post by El_Condoro »

If the issue you raise is that longer ranges for direct fire do not work, I asked that a while back about what you would do. Ranges above 0 act as artillery not direct fire, so an 88 in AT mode with range 2 could fire through cities, mountains and forests. I just assumed you had a workaround for it. I don't think PzC in its current form caters for small scale maps and unit ranges, just as PG1/PG2 didn't, although there are attempts to work with these issues in Luis Guzman's OpenGeneral project.
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