Tercios...How to kill the beasts??!!??

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Blathergut
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Post by Blathergut »

Yep!

(There ya go...no more howitser.)
Blathergut
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Post by Blathergut »

...98...(feels like Woody Allen in Casino Royale :shock: )
Blathergut
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Post by Blathergut »

....99...(that was a funny movie)...
Blathergut
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Post by Blathergut »

...probably turn into a dumb transport plane or something...
Blathergut
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Post by Blathergut »

woohooo!!!! :D
shadowdragon
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Post by shadowdragon »

Blathergut wrote:Yep!

(There ya go...no more howitser.)
Yay!

Time to celebrate. I think I'll go and drop a bomb on one of Strategos's magic orbs of power.
shadowdragon
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Post by shadowdragon »

Blathergut wrote:woohooo!!!! :D
Congrats on remaining an elite tiger but it could have been (in the Casino Royale theme) a King Tiger.
deadtorius
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Post by deadtorius »

Stecal that was not it but thanks for the link, perhaps some day they will have proper flags instead of silly pieces of silk for the Heretic ranks.

So why does everyone say that the Tercios are slow? I imagine they can't turn worth a dam but otherwise they certainly seem impressive. As for the white flags, we wont be needing any as God and the Pope are on our side and the Protestant flags will act as nice kindling for our fires.
daveallen
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Post by daveallen »

So why does everyone say that the Tercios are slow?
I can't speak for everyone, but I use Swiss. The extra MU turns them from targets into threats.

Determined Foot can charge from 4" so they take one or two shots at long range (with a - for armour), one at short and they're in with a +. The tercios take twice the shooting and arrive without any POAs. Or should that be PsOA?

Tercios turn okay with a CMT which makes threatening their (non-existent) flanks a very unwise thing for horse to do.

The main problem with their speed and fixed formation is that they only cover a small frontage so if your opponent decides not to fight them you'll have difficulty forcing the issue. Then again, with 1100 pts you can have an awful lot of them.

Good luck.

Dave
deadtorius
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Post by deadtorius »

Unfortunately not a lot unless I want to drop my cav, and this is about trying out the different stuff we don't get in the ECW so I have a few new troops to try out. I have enough figures for 3 early Tercios or 6 later ones, any more tercios than that and its time to start painting even more stuff than the Kuirassier and other stuff I did not have before. Fortunately I have plenty of left over bodies from Walrord still kicking around.
pippohispano
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Post by pippohispano »

If avayable, use a combination of these: artillery, a big BG of MF shot, and an expendable BG of LH to charge to the rear.

The artillery will cause casualties and morale tests; the MF, posted in the flank, will do the same with its superior firepower; the LH, by forcing the ET to face backwards, will pin-down that unit for some 3 turns in which it will be fired upon.

This is what happened in one of our games (except that, in this particular case, there was no artillery). My Elite ET was destroyed in a blink of a eye! I almost cried... :cry:
Blathergut
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Post by Blathergut »

>artillery caused death casualties from shooting, but never cohesion tests...but having 4 med. artillery lined up opposite one superior ET did keep it on the far side of the battlefield for most of the game

>flanks were never exposed

>never got behind the beasts
pippohispano
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Post by pippohispano »

Blathergut wrote:>artillery caused death casualties from shooting, but never cohesion tests...but having 4 med. artillery lined up opposite one superior ET did keep it on the far side of the battlefield for most of the game

>flanks were never exposed

>never got behind the beasts
The flanks were not exposed, but received a hail of bullets! And the rear attack... of course, the LH BG was anihalated, but its sacrifice bought precious time for my opponents! :shock:
daveallen
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Post by daveallen »

... the LH, by forcing the ET to face backwards, will pin-down that unit for some 3 turns in which it will be fired upon.
Strikes me as a very dodgy manoeuvre: first the LH must pass a CMT to charge. They then face a - in impact and possibly a -- in melee all against twice as many troops. Likely result is a broken LH. Meanwhile any shooting takes a further - for being in combat. Then the tercio reforms in its original orientation and carries on with its juggernaut act.
pippohispano
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Post by pippohispano »

daveallen wrote:
... the LH, by forcing the ET to face backwards, will pin-down that unit for some 3 turns in which it will be fired upon.
Strikes me as a very dodgy manoeuvre: first the LH must pass a CMT to charge. They then face a - in impact and possibly a -- in melee all against twice as many troops. Likely result is a broken LH. Meanwhile any shooting takes a further - for being in combat. Then the tercio reforms in its original orientation and carries on with its juggernaut act.
IT WAS a very dodgy manouvre! The LH, of course, were treated as expendables, but the manouvre really worked, believe me. It was something like this:
In the attacker's turn, half the ET was not in combat, therefore received shot;
In the ET's turn, the LH was defeated, but again the ET received shot;
In the attacker's turn, the ET, though free from closo combat enemies, was shot once more;
And in the ET's turn, it returned to its original orientation, but still received shot;

As my enemy was using a large janissary formation and was having hot dice, my Elite ET collapsed in a blink of an eye.
deadtorius
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Post by deadtorius »

After facing off against Blatherguts 8 bases of commanded out shot :shock: excessive shooting can really hurt. They faced off against one of my late Tercios, which took 6 hits in one turn. fortunately I was close enough to charge so in I went, figured better odds there than 8 dice to 4 for shooting. Blathergut never got around any of my Tercio's, he defeated my left but by that time my Tercio's were half way across the board and I had a unit of Dragoons to his front staying just inside 3 MU for maximum shooting but running every time he tried to charge. Not really sure how easy it would be to get around a Tercio, but yes they can be destroyed by concentrated firepower so better close with something as soon as you can.
Don't forget you can reform in either players movement phase, so you should have been able to reform them move in your own movement phase to get into it with the enemy.
pippohispano
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Post by pippohispano »

deadtorius wrote:Don't forget you can reform in either players movement phase, so you should have been able to reform them move in your own movement phase to get into it with the enemy.
DAMNED OTTOMANS!!! Not only they shot me to pieces, thay also fooled me! :evil:
Scrumpy
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Post by Scrumpy »

Charge them with disrupted Dragoons...Oh wait that only works on fragged Fidalgos... :)
pippohispano
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Post by pippohispano »

Scrumpy wrote:Charge them with disrupted Dragoons...Oh wait that only works on fragged Fidalgos... :)
I hope next time Jeff will give you what you deserve! :wink:
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