Critical about the graphics

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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axron27
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Post by axron27 »

The graphics look pretty decent to me. I just recently purchased Battlefront's equivalent to CTGW, Strategic Command's The Great War 1914-1918. and its graphics are truly crappy, not to mention the square grid as opposed to the hexed grid of CTGW. I like the antiqued effect of CTGWs graphics much better than the bright and garishly colored graphics of battlefront's offering. If the designers of CTGW have further improved the graphics, well, that much better. I'm looking forward to the release of CTGW, in fact it's been almost one and a half years now.
TheGrayMouser
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Post by TheGrayMouser »

Wings wrote:I don't understand why you feel the need to defend again that your studio can make good graphics, when I've complimented the design of Panzer Corps multiple times plus the polish of your products, just check my last post. Dear Tim, just because I was critical about a design of a game that wasn't released yet (and that even turned out to be alpha release screenshots), doesn't mean you have to post a "portfolio" and defend yourself.

Yes, I know you have a limited budget and yes I know you're developing for a niche market and I don't even need you (with all respect) to explain that, only clueless people don't get it.
I wasn't talking about your studio, I was clearly talking about all those studios that DO make ugly designs. I also don't demand AAA-graphics from anyone, there is a reason why I wrote:

"Mind you, I'm not suggesting here top of the line animations, I don't think they have a high priority at all in this genre, no I'm purely talking about the flat 2D designs."

Look below at what I consider ugly (games from 2010/2011) and now look at what your studio with a small budget managed to accomplish. Can you now see where I'm getting at? That YOUR studio proves that it IS possible! You don't need a huge team to get the colors right and avoid ugly color combinations, to remove the clutter, to reduce over the top bevels, to avoid using distracting textures, etc as your team has proven. On top of that, your team even added more than 400(!) units based on highly detailed 3d models! I have given your studio previously multiple compliments, but for some reason you seem to respond as if I'm critical about your team.

I just think you have something good going on in this area (again, look at the screen shots below) and I hope that you see that too. I'm just wishing is that you continue on this path and that other studios hopefully follow your example. Studios need to stop making ugly games, like I said...you can get away with outdated designs for 10 years or more, but at one point one really has to improve like your company has done. It's not just your graphics design, it's also the polish of the game in general that's worth a compliment. One recent title from a Swedish studio, also a one with a low budget, received a patch almost EVERY day for like 3 weeks....go figure.

And this is the last comment I've added to this thread. :) Keep up the good work!

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Funny, all three of those games are produced by Matrix
Not quite a fair comparison though , especially as those 3 screens are from zoom levels not quite optimized for pleasant viweing of all the units terrian graphics . Reagardless, all 3 plus of course PC have graphics that are clean , functional and get the job done, which is what I look for graphics wise.
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