Requests for features II
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
True. A couple of times i´ve moved a unit to be loaded into a train and found that the city was connected with a road, not a rail lane.Douaumont wrote:I love the addition of road and rail movement, much more realistic and definitely adds nuance to strategy in terms of plotting an axis of advance. However, the tiles for road and rail are much too similar in my opinion, it would be nice to have them more distinct.

Change the colour of the tiles or place tiny telephone posts near the roads, for example.
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- Field Marshal - Me 410A
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LOLObsolete wrote:Boy, it really is a good thing then that Forts can keep hiding in FoW. Think about how many times Fort Knox would have been robbed by thieves by now if this were not the case
Well, the logic behind Forts being pemanently on the map after spotted IS sound based on "reality" howrver do you really thinks its that necesary?
Why take one specific thing from a very abstract game and try to make it hyper "reaslistic" ? Wont it glare out as an oddity then?
Also, Forts are a unit class, but what about Fortifications ( a terrain class, the nice trenches you see on the map)
If you guys want Forts to become permantly visible after spotted once, then I want Fortications to be HIDDEN until spotted

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How about improving AT and AA artillery.
Regular artillery is indirect fire capable of firing over hills and only uses high explosive ammo.
Whereas AT and AA artillery are capable of line of sight, direct fire artillery at hard and soft targets using armour piercing or high explosive ammo.
So AT artillery against soft targets should suppress like regular artillery does depending on the calibre and be good at killing hard targets.
I think the only AA that is capable of being used offensively in the game is the 88 AA if you switch it to ground mode
Like AT, AA artillery should be good at suppressing soft targets and killing hard targets depending on the calibre.
The germans used their AA this way, but I don't think the British ever had armour piercing ammo for their AA artillery.
Whereas AT and AA artillery are capable of line of sight, direct fire artillery at hard and soft targets using armour piercing or high explosive ammo.
So AT artillery against soft targets should suppress like regular artillery does depending on the calibre and be good at killing hard targets.
I think the only AA that is capable of being used offensively in the game is the 88 AA if you switch it to ground mode
Like AT, AA artillery should be good at suppressing soft targets and killing hard targets depending on the calibre.
The germans used their AA this way, but I don't think the British ever had armour piercing ammo for their AA artillery.
Indirect tactics, efficiently applied, are as inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away but to return once more. Sun Tzu
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Re: How about improving AT and AA artillery.
The Brits had some large caliber AA guns capable for direct fire rolesPinkPanzer wrote:Regular artillery is indirect fire capable of firing over hills and only uses high explosive ammo.
Whereas AT and AA artillery are capable of line of sight, direct fire artillery at hard and soft targets using armour piercing or high explosive ammo.
So AT artillery against soft targets should suppress like regular artillery does depending on the calibre and be good at killing hard targets.
I think the only AA that is capable of being used offensively in the game is the 88 AA if you switch it to ground mode
Like AT, AA artillery should be good at suppressing soft targets and killing hard targets depending on the calibre.
The germans used their AA this way, but I don't think the British ever had armour piercing ammo for their AA artillery.
Although i hate referencing Wiki:
http://en.wikipedia.org/wiki/QF_3.7_inch_AA