Impressions after last update

PSP/DS/PC/MAC : WWII turn based grand strategy game

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stoner
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sun Jul 20, 2008 2:31 am
Location: Portland, Oregon

Russian super tanks

Post by stoner »

Thanks for the quick feedback!

I understand that a high Russian anti-tank tech matched against a modest German armor result will produce much lower survivability for German tanks, but that doesn't explain the absolute impotence of those German tanks on the giving end. I concentrated on Blitzkrieg early on and switched to Armor once I hit 4 Blitz. So by the time I'm facing these Russian T-2000s, I've got 4 Blitz and 2 Armor results. I expected to take more hits due to my lower armor upgrades, but I didn't expect to have absolutely no ability to inflict hurt while I take those additional hits. If the Russkie has massive anti-tank results, they can't also have massive armor improvements at the same time. Shouldn't I be seeing big damage to me but also big damage to the other side as well? It isn't the hits to me that I'm baffled with - it's the combination of huge hits to the Germans coupled with absolute impotence in their return fire. And as I noted, this is new to GS2.0; I never experienced this in vanilla CEAW.
stoner
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sun Jul 20, 2008 2:31 am
Location: Portland, Oregon

Russian Super Tanks

Post by stoner »

But maybe the answer is simply in your first sentence - the AI cheats...
jaywalker32
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Thu Mar 04, 2010 7:14 pm
Location: British Columbia, Canada

Post by jaywalker32 »

Stauffenberg wrote:The AI cheats with tech and even more when you select an advantage for the AI.


That's very interesting, and something I wasn't previously aware of. To what extent does the AI "cheat" with tech? And does it do so for any other aspect of the game? Having some idea about this would enable me to modify my own strategy to counteract it.
barteksanok
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Wed Aug 17, 2011 11:15 am
Location: Sanok-Poland

Post by barteksanok »

I just played yesterday for the first time, and what i noticed:
when France offered armistice i had few italian units in southern part of France, i accepted armistice and Vichy apeared but italian units disapeard!!!
It was tank and two infantry units.....
Sorry for my english. :-)
zechi
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 763
Joined: Wed Feb 27, 2008 1:42 pm

Post by zechi »

barteksanok wrote:I just played yesterday for the first time, and what i noticed:
when France offered armistice i had few italian units in southern part of France, i accepted armistice and Vichy apeared but italian units disapeard!!!
It was tank and two infantry units.....
Sorry for my english. :-)
You will find these forces in your force pool and they can be redeployed.
barteksanok
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Wed Aug 17, 2011 11:15 am
Location: Sanok-Poland

Post by barteksanok »

zechi wrote:
barteksanok wrote:I just played yesterday for the first time, and what i noticed:
when France offered armistice i had few italian units in southern part of France, i accepted armistice and Vichy apeared but italian units disapeard!!!
It was tank and two infantry units.....
Sorry for my english. :-)
You will find these forces in your force pool and they can be redeployed.
Everything clear now :-) Thanks a lot!
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