philqw78 wrote:OK, so turn 90 and then shift up to half a base.
You can't shift and turn - basic movement rule.
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That rule is on page 45 and is mentioned in the context of "free" shifts in general movement. Does that also apply to shifts allowed on page 75 in relation to joining a combat as an overlap? It seems to me that if you can't turn at the end of the move to end in overlap, and restrict shifts, that we're back into the realms of fiddly geometry that we were all happy to escape from.You can't shift and turn - basic movement rule.

kevinj wrote:That rule is on page 45 and is mentioned in the context of "free" shifts in general movement. Does that also apply to shifts allowed on page 75 in relation to joining a combat as an overlap? It seems to me that if you can't turn at the end of the move to end in overlap, and restrict shifts, that we're back into the realms of fiddly geometry that we were all happy to escape from.You can't shift and turn - basic movement rule.


You don't need to shift. You move into contact then turn. There is nothing wrong with that in the rules.hammy wrote:Because you can't shift if you turn and as far as I can see there is no way to turn and then simply wheel into position.philqw78 wrote:But can it turn Hammy. If not why not.
How does the LH BG in the picture move to contact?philqw78 wrote:You don't need to shift. You move into contact then turn. There is nothing wrong with that in the rules.hammy wrote:Because you can't shift if you turn and as far as I can see there is no way to turn and then simply wheel into position.philqw78 wrote:But can it turn Hammy. If not why not.


True, but contracting is restricted. Depends on whether or not the contracting is seen as a part of the move into overlap or something that happens first and then the move into overlap.philqw78 wrote:Moving into overlap is not restricted by the Restricted Area of other enemy BG, and it is not subject to the restrictions that apply to charges.

"Such a move is not affected" are the words. The rest are different sentences about other exceptions.shadowdragon wrote:True, but contracting is restricted. Depends on whether or not the contracting is seen as a part of the move into overlap or something that happens first and then the move into overlap.
The section on page 75 specifically mentions the exemption of no CMT needed for wheels, etc. but doesn't mention contracting.
But the target LH could escape easily by choosing which BG to treat as its pin, then move 7 MU away.(Personally I'd wheel to get into flank charge position and than slam LH Z the following turn. You'd miss 2 melee phases with 2 extra dice but the charge is an automatic cohesion loss. Guess it would depend on what else is happening.)

I was assuming LH B and LH Z are already in contact/close combat so LH Z could not escape. Doesn't matter as it's not germane to this discussion.philqw78 wrote:"Such a move is not affected" are the words. The rest are different sentences about other exceptions.shadowdragon wrote:True, but contracting is restricted. Depends on whether or not the contracting is seen as a part of the move into overlap or something that happens first and then the move into overlap.
The section on page 75 specifically mentions the exemption of no CMT needed for wheels, etc. but doesn't mention contracting.But the target LH could escape easily by choosing which BG to treat as its pin, then move 7 MU away.(Personally I'd wheel to get into flank charge position and than slam LH Z the following turn. You'd miss 2 melee phases with 2 extra dice but the charge is an automatic cohesion loss. Guess it would depend on what else is happening.)

atatnet wrote:In the photo below, LH A and LH B are friendly light horse BGs. LH B is already in frontal contact with LH Z.
LH Z is an enemy light horse BG.

hammy wrote:How does the LH BG in the picture move to contact?philqw78 wrote:You don't need to shift. You move into contact then turn. There is nothing wrong with that in the rules.hammy wrote: Because you can't shift if you turn and as far as I can see there is no way to turn and then simply wheel into position.
Wheel towards and then when at 90 advance to contact and then turn??