Fortresses

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lordzimoa
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Post by lordzimoa »

Many different structures were used in WW2, and some of them are represented in Panzer Corps. The most important structures are forts and bunkers which are often quite hard and time-consuming to subdue. Best tactics against fortified structures is to use a combined attack of aircraft, artillery and ground assault troops.
IainMcNeil
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Post by IainMcNeil »

It is nice but it feels like they should also get some bonus against forts as people expect it.
uran21
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Post by uran21 »

Pioneers and paratroopers have +5 bonus when attacking forts.

In recent testings I also see forts defend with close defense against infantry and I do not think there is a problem with ordinary forts.
If someone think it is I would like to see more detailed argument about it.
There are two special forts in the game Brest fortress (Barbarossa scenario) and Maxim Gorky (Stalingrad scenario).
They are really tough for ordinary units but in Barbarossa you have Karl Gerat and in Stalingrad you have Gustav gun. Use them!
There is also one more thing about those two fortresses, once damaged they cannot replace so player doesn't have to spend three of his own units around it to prevent replacements. If this isn't working it is a bug. Those two forts designed like this are for historical reasons but there is tactical solution for them.
tnourie
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Post by tnourie »

lordzimoa wrote:Military engineers are specifically trained to fight against these entrenched enemies and so are immune to rugged defense.
Fortifications are this? My engineers don't do particularly well against fortifications (even after artillery 'preperation') which is why we are discussing it. Is it something that needs to be tweaked? Or are forts not considered entrenched for engineering purposes?
Thanks,
Tim Nourie
lordzimoa
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Post by lordzimoa »

Quote me complete the answer lies there:
In Panzer Corps engineers are specialist against rugged defence situations.

Occasionally a defending unit manages to surprise an attacking unit and open fire from a unexpected direction at close range. This situation is known as rugged defense. When rugged defense occurs, the attacker often takes heavy casualties.

Only entrenched units can put up rugged defense, and the higher the entrenchment level, the more likely it becomes. That's why it is often a good idea to soften entrenched units with bombers and artillery before attacking it. While planning your attack, you can see the exact chance of rugged defense in the extended combat prediction window, invoked by Ctrl+click on an enemy unit.

Military engineers are specifically trained to fight against these entrenched enemies and so are immune to rugged defense.

Many different structures were used in WW2, and some of them are represented in Panzer Corps. The most important structures are forts and bunkers which are often quite hard and time-consuming to subdue. Best tactics against fortified structures is to use a combined attack of aircraft, artillery and ground assault troops.

And Pioneers and paratroopers have +5 bonus when attacking forts.
If this is enough or not is a discussion I keep far away from, that is for Alex and Kresimir, just explaining how they are working now, Engineers are immune to rugged defence and have a +5 bonus when attacking forts at this point in the game. But they need support to crack a fort, best from aircraft and artillery.
Sakai007
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Post by Sakai007 »

SPOILER ALERT************SPOILER ALERT*********SPOILER ALERT******************SPOILER ALERT

I approached the fortress about halfway up the map on the eastern side. I figured, "hey, I have some infantry, this will be no problem" and they took like 7 damage on the spot and were finished off by hidden British units coming from the north. My doctrine is to kill mobile units first, then any static or garrison type units. I beat the British and turned my attention once again to the fortress. This time, I attacked with a unit of assault Pz IVD or E infantry support tanks. Again, heavy losses. I was stymied at this point, but I had two 10.5cm and one 15cm motorized arty units near by. I put them into position, and fired upon the fort. Now, they only took 2 actual strength points away, but the defenders must have been shell shocked, as I used regular airborne troopers to finish off the strength 7 fort in a single attack. I now believe my SOP with fortresses will be this:

Air attack if possible and defending AAA is not to strong
Heavy Artillery next, or first if air attack is not feasible
Maybe two turns of arty if no air support available
Infantry attack, minimum of two units, preferably pioneers but any leg infantry will do
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