PionUrpo wrote:I have to agree that removing all airstrike limits would likely end up with TACblob instead. At least with current settings. While the interdiction capability of USAAF/RAF was incredible by '44 they didn't possess the ability to destroy entire corps from air alone. Boots on the ground are required.
Now we're worried about a tac blob? Have you ever looked at the original 1944 scenario? England resembles one huge aircraft carrier. How did the Germans smash through Europe? By concentrating air at points needed to be taken. How did the Allied invasion of Anzio survive despite the fact that the encircling German forces had numerical superiority? With air and naval supremacy. How did the invasion of Normandy succeed? Air and naval supremacy protecting and supporting offensive and defensive operations. Blobs won the war for the Allies. Are we going to limit them, too?
Like I said, we cannot immitate the Allied effect upon German transportation at the front with the current engine. The closest we can come is to let airpower do what it should do against ground forces. Rundstedt's plan for the use of the German PZ reserves called for them to be localized far from the front and then moved to places where the Allies had landed. Rommel's plan was for the Pz reserves to be spread along the invasion front close enough to attack immediately wherever the Allies landed. Rundstedts plan was used because he was senior. And it failed because of Allied air interdiction. Rommel's plan compensated somewhat for Allied air supremecy in that the Pz's would not have to travel so far under skies controlled by Allied air forces. History told us the result.
Never, in human history has a naval invasion been stopped by the forces on the beach. They are open to naval and air bombardment and because they are localized along the beach, they are easy targets to find. The Japanese tried a few different ways to keep US forces from landing, including making Banzai charges as the troops landed and not making charges until after they had landed. They all failed in the teeth of Allied naval and air superiority.
PionUrpo wrote:As a side note: My take on the US/UK continuing the war after Germans somehow miraculously managing a victory in the East. I have no doubt they'd win in the end but I'm not so sure US public would be willing to take the casualties involved.
Do you have any data to back this up? The US was entirely galvanized for war. Granted, nobody wanted to invade Japan and fight hand to hand all the way to the Emperor's palace.
PionUrpo wrote:At the very least trying to land back to the continent in '44 without 80% Heer fighting in East would be a no-go. Thus air war keeps going until the Bomb is available. (Basicly the whole thing just wouldn't fit to CEAW at all. Thus the need to keep Russia going in the game.)
But screwing the Axis with every ahistorical impediment makes the game suck for the Axis player. You can only say "we did it for balance" so many times before people start to walk away.
This is why the western Allies have to make efforts before 44' to get aground on the continent. Invading Italy is a must to stretch German forces and remove Italian forces. Vichy France and even Jugoslavia/Greece have to be considered. And units have to be destroyed with airpower.
Destroying a unit from the air has to simulate many things in this game since they aren't part of the engine. It has to simulate casualties. It has to simulate disruption. It has to simulate impediments to reinforcement.
We worry about blobs being gamey when the gamiest thing off all is to build so many gars that movement is brought to a halt.
Here's the latest advice given to me from an opponent as the Russians neared my fortress line in eastern Germany: "this is where I sell off all of my labs and buy a ton of gars." I couldn't do it because I'd already sold off all of my labs two turns previously to build inf and mechs.
Poland, France, Denmark, Norway, Jugoslavia, Greece, Moscow...maybe Gorki, and Italy were all meant to fall for reasons that began long before WWII started. It was only Hitlerian stupidity that stopped it happening in Russia. We have a game where the Axis player can avoid Hitlerian stupidity...but he's hampered or we want to hamper him in so many ways that he can do no better than Hitler. Where is inspiration to play where one is confined so tightly?
The USA has to save the day for this to even be considered remotely historical. And with it's poor production figures and it's massive airpower negated by programming, it ain't gonna happen.