Simple Terrain Change

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rpayne
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Post by rpayne »

ethan wrote:I still think much of this could be solved by adding 2 good going open terrain picks to those terrain types that don't have it and adding 2 more RGo choices to steppe.
I think if anything this would make the issue worse. I do not see any issue currently with terrain armies in terrain being unable to root out. This is because it is too hard for terrain centric armies to get terrain.

It seems like everybody is in agreement that the steppe army dynamic is pretty broken for tournament play at the current moment. The disagreement is circling around what to do about it.

I've heard multiple suggestions that I think are great, Spikes included.

I just wish people could stop arguing about the particulars of the issue like 14 year olds and instead try to think up ways to fix it and the merits and flaws of proposals. Statements like "Well Thracians get LH" are completely counterintuitive to any sort of discussion. You are arguing over the example, not the actual issue being discussed.
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Post by ethan »

rpayne wrote:
ethan wrote:I still think much of this could be solved by adding 2 good going open terrain picks to those terrain types that don't have it and adding 2 more RGo choices to steppe.
I think if anything this would make the issue worse. I do not see any issue currently with terrain armies in terrain being unable to root out. This is because it is too hard for terrain centric armies to get terrain.
The armies most hurt by terrain aren't cavalry armies, they are HI armies and they probably do need some help...
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Post by rpayne »

I've never found this to be an issue. Can you elaborate?
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Post by david53 »

Do tell me an IC gives +2 over 12 Bases of mounted give a +1 total +3 now against a person with a Mounted force of PBI of +4 whats the chance of getting PBI with a +3 over a +4 jolley good I would say.

Should those HF/MF bod armies want a PBI buy the IC you can't sit there and say I want PBI but I want that 45 points in troops instead. As I have said many times if you want PBI pay the points if you don't use the points on extra troops seems very simple. You should'nt want it both ways both PBI and get extra troops.
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Post by lawrenceg »

david53 wrote:Do tell me an IC gives +2 over 12 Bases of mounted give a +1 total +3 now against a person with a Mounted force of PBI of +4 whats the chance of getting PBI with a +3 over a +4 jolley good I would say.

Should those HF/MF bod armies want a PBI buy the IC you can't sit there and say I want PBI but I want that 45 points in troops instead. As I have said many times if you want PBI pay the points if you don't use the points on extra troops seems very simple. You should'nt want it both ways both PBI and get extra troops.
Yet mounted armies do get the extra troops and the +2 PBI.

For +3 vs +4 the +3 will win just under one third of the time.
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Post by david53 »

lawrenceg wrote:
Yet mounted armies do get the extra troops and the +2 PBI.

For +3 vs +4 the +3 will win just under one third of the time.
True I'll get +2 for a mounted army you then can get +1 for 12 bases of mounted troops most if not all troops apart from Blood and Gold can have 12 mounted bases if required.

So a straight dice roll for you of +1 and a mounted chap of +2

As I say what I find strange and had people say this to me I've a foot army did'nt take any mounted all TCs to get extra points yet they still wanted to win PBI.

If you want it PBI that is then plan for it don't change the whole system cause you want everything.

BTW lawrence this is a general statement not one aimed at anyone in particular. :)
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Post by rpayne »

david53 wrote:
lawrenceg wrote:
Yet mounted armies do get the extra troops and the +2 PBI.

For +3 vs +4 the +3 will win just under one third of the time.
True I'll get +2 for a mounted army you then can get +1 for 12 bases of mounted troops most if not all troops apart from Blood and Gold can have 12 mounted bases if required.

So a straight dice roll for you of +1 and a mounted chap of +2

As I say what I find strange and had people say this to me I've a foot army did'nt take any mounted all TCs to get extra points yet they still wanted to win PBI.

If you want it PBI that is then plan for it don't change the whole system cause you want everything.

BTW lawrence this is a general statement not one aimed at anyone in particular. :)
David does raise a good point (ha!) here.

When looking straight at the PBI numbers, it does not seem so bad. Everybody has access to +2 from an IC equally.

The argument that mounted armies get +2 for free does not really hold weight, as this is assuming that a Cav elements affect on initiative is not included within their points cost. This is likely not the case. Cav units are grossly expensive, part of the cost likely has to do with the initiative bonus.


However, David then wraps this logic up within the very incorrect assumption that "most if not all troops apart from Blood and Gold" can get +1 initiative from mounted.

Let us examine how wrong he is.

Discounting external allies because I cannot be bothered to check that much information, this is the exact number of armies that can get initiative bonuses from mounted:

(Without Blood and Gold)
223/278 +1 (80%)
147/278 +2 (52%)

(With Blood and Gold. Why are we discounting it, exactly?)
223/305 +1 (73%)
147/305 +2 (48%)

Please note that while this is not counting external allies, it is counting troops that nobody in their right mind would take for a tournament army. For example, in order to get a +2 Initiative bonus, Neo Babylonian Empire has to take all of its Cavalry, as well as 12 stands of Poor Camelry.

The reality of the situation is actually worse than what these numbers portray.


Furthermore, even though there is in fact a significant number of armies (82 of them) that cannot get any initiative bonus from mounted troops at all, the percentage proportion of them is not an issue here.

The issue here is that those armies specifically have difficulty competing in tournaments, because they, as all foot armies, inevitably require terrain in order to defeat all mounted armies, and cannot get terrain because they cannot reliably defeat all mounted armies at PBI. It is specifically these 83 armies that are having problems.

If you have a PBI advantage of +1, you have a 32% chance of losing initiative. (10/31. 5 tie results)

If you have a PBI advantage of +2, you have a 18% chance of losing initiative (6/32. 4 tie results)

This makes it incredibly difficult for armies that generally require terrain in order to be effective to obtain decent terrain vs. armies that, Dave is correct, can easily take 10 mounted stands for a +1.


Should one fourth of all armies simply not be competitively playable in a tournament because of the initial die roll, Dave?
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Post by david53 »

rpayne wrote: (Without Blood and Gold)
223/278 +1 (80%)
147/278 +2 (52%)

(With Blood and Gold. Why are we discounting it, exactly?)
223/305 +1 (73%)
147/305 +2 (48%)
Cause most events I have seen have Blood and Gold as a seperate pool ie Britcon and since it is mainly bases in Americias before the horse came around I would have though to add it in the figures would have been strange itself.

So taking that into effect you have any army able to buy an IC and 80% of armies(your figures) able to get another +1 and 52%(your figures) a +2 now whats wrong with that?

Now again if I was taking a foot army and wanted the terrian I would spend 80 points and take three unitrs of Mounted troops for a plus 3 seems quite simple.

Or I could take a TC save the 45 points and then say why is it not fair that I can't get terrian.

There is a good chance for anyone to get PBI if you want the word is 'if'

Still seems simple to me all you need to do is arrange it, plan for it or not.
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Post by philqw78 »

Re Terrain disadvantaging HF more than others
rpayne wrote:I've never found this to be an issue. Can you elaborate?
It hurts HF the most as they are already slow. It makes them slower. If you put HF in uneven its movement is reduced to 2MU. Cav still go 4 and LH 7. In Rough the Cav go 3 and the LH 5. So no way to catch them and the foot is just as disadvantaged as the mounted in melee, possibly more so. Cav will lose lance but will always count their sword. HF gain no advantage other than the cavs loss of lance, though if they lose to lance in impact it is still a minus to CT. The terrain will not protect the flanks of the HF as the mounted get through it faster and are at least as good in there. It will break up any attack by massively slowing any HF moving through it, its only 1MU, but thats 50%. Cavalry are so much more manouverable they can move from one side of the table to the other if what is in the gap between terrain in front of them is scary. The HF in that gap will then either trudge slowly forwards to no effect or attemt to move to intercept the cavary's route, but arrive far too late as the cav concentrate their force on the weak spot in the line, leaving the hard parts of the enemy army struggling through terrain.

Fixes?

For one do not slow HF in uneven or rough. They have already opened up their ranks to get around the bushes and rocks without tripping (becoming disordered doing so) so why must they move slower?
Take a POA off mounted fighting in disordering terrain.

The main disadvantage for the mounted fighting HF in terrain is they will not break off. So if they start to lose they may well be in big trouble.
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Post by lawrenceg »

david53 wrote:
rpayne wrote: (Without Blood and Gold)
223/278 +1 (80%)
147/278 +2 (52%)
So taking that into effect you have any army able to buy an IC and 80% of armies(your figures) able to get another +1 and 52%(your figures) a +2 now whats wrong with that?

Now again if I was taking a foot army and wanted the terrian I would spend 80 points and take three unitrs of Mounted troops for a plus 3 seems quite simple.
I may be being a bit dim here, but can you explain to me how you take three units of mounted if your army is one of those 20% that can't take 3 units of mounted?
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Post by nikgaukroger »

lawrenceg wrote: I may be being a bit dim here, but can you explain to me how you take three units of mounted if your army is one of those 20% that can't take 3 units of mounted?

The laws of mathematics apply differently in Manchester ...
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Post by rpayne »

philqw78 wrote:Re Terrain disadvantaging HF more than others
rpayne wrote:I've never found this to be an issue. Can you elaborate?
It hurts HF the most as they are already slow. It makes them slower. If you put HF in uneven its movement is reduced to 2MU. Cav still go 4 and LH 7. In Rough the Cav go 3 and the LH 5. So no way to catch them and the foot is just as disadvantaged as the mounted in melee, possibly more so. Cav will lose lance but will always count their sword. HF gain no advantage other than the cavs loss of lance, though if they lose to lance in impact it is still a minus to CT. The terrain will not protect the flanks of the HF as the mounted get through it faster and are at least as good in there. It will break up any attack by massively slowing any HF moving through it, its only 1MU, but thats 50%. Cavalry are so much more manouverable they can move from one side of the table to the other if what is in the gap between terrain in front of them is scary. The HF in that gap will then either trudge slowly forwards to no effect or attemt to move to intercept the cavary's route, but arrive far too late as the cav concentrate their force on the weak spot in the line, leaving the hard parts of the enemy army struggling through terrain.

Fixes?

For one do not slow HF in uneven or rough. They have already opened up their ranks to get around the bushes and rocks without tripping (becoming disordered doing so) so why must they move slower?
Take a POA off mounted fighting in disordering terrain.

The main disadvantage for the mounted fighting HF in terrain is they will not break off. So if they start to lose they may well be in big trouble.
I would be very much in agreement of HF not having their movement reduced so sharply. I tend to prefer baby steps, so I'd rather something like 3" in Uneven, 2" in Rough and 1" in Difficult, but I can agree that it is an issue. Any time a Legion marches into the rough to take out drilled MF and the MF simply turns around and starts walking away I feel like it's a little silly.

However, the issue of POA's and dice is more dramatic than your numbers portray when you are talking about MF vs. mounted.


In the open, MF are down 1 POA at impact just for being in the open, and a second POA for lance or what have you. The MF are then down by a -1 to CT for the duration of the battle, which may include multiple impact phases as the mounted break off and continue to slam in with their double POA.

So while HF in the open is down 1 POA at impact vs. lance armed mounted, MF is down 2 POA's at impact and then -1 on CT's for the melee. All of which is negated by any sort of terrain.

On top of it all, Knights and Chariots have their movement and dice reduced by a higher percentage than HF in most kinds of terrain. Knights in Rough move 2" and are severely disordered, which neuters them to a pretty heavy degree even vs. vastly inferior MF. While you can send Cavalry into Uneven vs. weaker foot, sending Knights into Rough is generally a terrible idea.


Of our 83 armies that cannot get any + initiative bonuses, the vast, vast majority of them with tournament trophies are Oath of Fielty and Storm of Arrows armies that are primarily Knights and HF.

The majority of those with no tournament trophies are primarily MF armies.

I can (and shall!) run the exact numbers on that later in the day.
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Post by david53 »

lawrenceg wrote:
david53 wrote:
rpayne wrote: (Without Blood and Gold)
223/278 +1 (80%)
147/278 +2 (52%)
So taking that into effect you have any army able to buy an IC and 80% of armies(your figures) able to get another +1 and 52%(your figures) a +2 now whats wrong with that?

Now again if I was taking a foot army and wanted the terrian I would spend 80 points and take three unitrs of Mounted troops for a plus 3 seems quite simple.
I may be being a bit dim here, but can you explain to me how you take three units of mounted if your army is one of those 20% that can't take 3 units of mounted?
Okey my mistake then.

But why should the whole rule of terrain picking change because 20% of armies can't take any horses. Now unless the list writers made a mistake those armies could'nt have mounted in real life.

Back again since 80% can have some type of mounted troops why change it?
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Post by lawrenceg »

david53 wrote:
Back again since 80% can have some type of mounted troops why change it?

Because

if you design an army optimised for fighting in terrain, it is difficult to get terrain to fight in

but

if you design an army optimised for fighting in the open, it is easy to get an open battlefield.

This isn't just a question of PBI, it is the whole terrain-generating system, which has an intrinsic bias in favour of mounted armies.

Put another way, if the rules were set up so that 20% of the armies were non-viable in competition, and all the armies you like were in that 20%, and a style of army that you never use was particularly advantaged, would you still think that nothing should be changed?
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Post by expendablecinc »

david53 wrote:

Okey my mistake then.

But why should the whole rule of terrain picking change because 20% of armies can't take any horses. Now unless the list writers made a mistake those armies could'nt have mounted in real life.

Back again since 80% can have some type of mounted troops why change it?
I agree that the PBI mechanism shoudltn be changed. Its the terrain selection mechanism thats the issue. It sounds as if the FoG r changes will make it into fog2 which woudl fix most fo the issues.
placing roads last

extra rough for steppe
additional options for compulsories
counting river/coast as board edge?
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Post by david53 »

expendablecinc wrote:
david53 wrote:

Okey my mistake then.

But why should the whole rule of terrain picking change because 20% of armies can't take any horses. Now unless the list writers made a mistake those armies could'nt have mounted in real life.

Back again since 80% can have some type of mounted troops why change it?
I agree that the PBI mechanism shoudltn be changed. Its the terrain selection mechanism thats the issue. It sounds as if the FoG r changes will make it into fog2 which woudl fix most fo the issues.
placing roads last

extra rough for steppe
additional options for compulsories
counting river/coast as board edge?
I would say look at terrain in FOG R it seems to work fine in there maybe its cause theres loads of armies that like terrain and at present theres not many armies with steppes.
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Post by philqw78 »

david53 wrote:I would say look at terrain in FOG R it seems to work fine in there maybe its cause theres loads of armies that like terrain and at present theres not many armies with steppes.
IMO the terrain in FoG(R) should be different. The world was more developed and people were fighting in places with more people in them, so more towns roads enclosed areas. At least where most of the currently available FO(R) armies are based.
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Post by ethan »

philqw78 wrote:IMO the terrain in FoG(R) should be different. The world was more developed and people were fighting in places with more people in them, so more towns roads enclosed areas. At least where most of the currently available FO(R) armies are based.
I think there are the same number of steppe armies, they are just less prominent in FoGR.

It also isn't clear the Europe in the Rennaisance was better populated than it was in earlier periods, whether this mean more cities is a bigger question and one would have to look at percentage of rural population and such.

http://www.fordham.edu/halsall/source/pop-in-eur.html

Suggests a population peak in 1340 of 73.5 million dropping down to 50 million in 1450.

http://www.tacitus.nu/historical-atlas/ ... europe.htm

shows say France not recovering to the 1340 population level until 1700.
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Post by nikgaukroger »

ethan wrote:
philqw78 wrote:IMO the terrain in FoG(R) should be different. The world was more developed and people were fighting in places with more people in them, so more towns roads enclosed areas. At least where most of the currently available FO(R) armies are based.
I think there are the same number of steppe armies, they are just less prominent in FoGR.

And are mostly in books not yet published.
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Post by philqw78 »

ethan wrote:http://www.fordham.edu/halsall/source/pop-in-eur.html

Suggests a population peak in 1340 of 73.5 million dropping down to 50 million in 1450.

http://www.tacitus.nu/historical-atlas/ ... europe.htm

shows say France not recovering to the 1340 population level until 1700.
Rats are horrible things. But didn't the plague concentrate people at the towns, rather than straving alone once 40% of the population died.
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