Thank you Junk! I've updated the file with the selection iconsjunk2drive wrote:In Data\UI\Textures is empty_icon.dds for use in making your icon.
Get it here: http://www.megaupload.com/?d=6MJLEAJI
Moderators: Slitherine Core, BA Moderators

Thank you Junk! I've updated the file with the selection iconsjunk2drive wrote:In Data\UI\Textures is empty_icon.dds for use in making your icon.












So, can I create a new sfx7.txt and will it work asigning group 7 to the squads? I thought about that but as constants in the file look like this:pipfromslitherine wrote:I think you are talking about changing the sound bank that these units units? You could do this by creating a new SFX file, (say SFX7.txt). You can then over-ride any of the sounds you like (I would suggest copying the SFX1.TXT file to start as this is the starting German sound bank). You then just need to alter the SoundBank field in the squads file to 7 and is should make that unit use the sounds if they are defined in SFX7.
I really love the Silent Storm series... (I was really into XCOM many many years ago) but the panzerkleins are really overpowered and out of theme... I competed the first game with a couple of laserrifels from xcom series (nice easteregg) and the usual ninja with katana...Merr wrote:Reminds me of Silent Storm series ... a bit of sci-fi and ww2.
It can be done... but actually, with 666 morale and being 8 for each squad... the little dead bastards are really hard to kill even if you don't get surprised close quarters... in the testing scenario 12 untotentruppen charge (clear terrain) vs. 6 entrenched rangers ariborne and regular infantry... Americans can (best case) manage to kill only 5 of the Z-squads...iainmcneil wrote:Zombies could respawn one of their casualties each turn until destroyed like the medic!


This game could fit almost any ambientation, for examle the Heavy Gear ambientation could fit in pretty well with not much work... the engine is powerfull and rule system is fresh enough, add an FX editor (for the laser beams) and you'll be done!iainmcneil wrote:Absolutely everything
How I'd do it ...TopoSolitario wrote:
Another quick question, I'm somehow lost with the bombard system, for the Gehenpanzer I copied the calliope stats, but I can't figure out how to make a no reloading time bombard but with ammo limited to 3 salvoes total... is it possible with the stats?
